48:50, great incremental and what I always look forward to progression wise.
Piuscor
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If you are certain, I do know what the guy may have did however. I am still trying to test. In summary, your auto-save just saves every 60 seconds. And you can save when you have a second or less on mandrake. Then you just reload the page until you get a screaming mandrake.
Honestly, I'd recommend removing the chance based nodes regardless if you want more legit runs on the board. Because even if the top guy did not use it, someone eventually will. (Heck I was testing random based nodes and calculating the points percentage today before I discovered that glitch, because of the small controversy over how it happened in first place.)
I've been doing tests. If you're willing to wait it's feasible to get 6-7 in three hours if you wait and refresh. I am VERY certain that is what the guy's score came from because I had 130k without the first guy giving the 500 virtue. ( and 130k approximately 5x is 650k, without doing the grind. So yes, I can very much confirm that whoever did the the 600k score very likely just spent a long time retrying a save point every few minutes.
Truthfully, I could keep going, get all 10, grab everything and send proof. But I admit to being worried a new update will come out before I can send picture proof this is what the guy did.
Yeah, what I am currently seeing is.... It's like 9999 vitality for one screaming? then assume they repeat the save every time for at least 9, one left for selling. you get practically 90000 points there.
I would recommend checking if the percentage points are multiplicative? Either way, I did a virtue less run, and only ~3 screaming drakes cheese. Based on the scores, I can confirm my theory. The players with high score likely cheesed their drakes, went virtue for both heroes, and an early foxified. Followed by getting arcanophobia at the very end of the run to multiple all magic by 4x. They could have also gotten more mandrakes via fox den or idling with the "harem" (silly idea, equal opportunity harem, recruit both heroes to manor
Funny enough, I got the worst effect from the witch first time. I was surprised I even had epithet.
I want to note, mandrakes still seem broken. for 20% odds, often times I don't get any. And it's been a long... long time trying to get mandrakes for the runs, and the 1 mill to buy items to help you last longer.
I am actually becoming super tired instead of starving to death, so I must be missing some hidden sleep somewhere, I am going to try and meditate even deeper in case that triggers it
Also, loving this and 9999 power. I do feel like this game lets you develop more options for quicker/better progress over resets though!
My main point is it's not really engaging a reward to try and get the essence and go a searching for the other endings when essence gives minimal rewards.
Thus, guess the route puzzle game.
edit: unlike the inspirations, it also does not seem to have the stats effecting how quick events go via skill levels.
Well as I mentioned, I think the idea of more interactions with Annihilator chan could be cute. Including the despair of long silence with no one left. There is also her stopping you from going first possibly causing a reconsidering. Consider it a "gameover" for failing to complete the annihilation due to both your minds changing.
Another chance given... and seeing the "results" just appearing to be aesthetic and also lag the game was not very convincing.
116 scribes, 6 books. If there is an effect on getting 9 for all the corners or 10 for something else, not worth the lag. If you intended for it to be a monetary effect, I am still getting issues of 10s of cents or less, sometimes in a row.
I mean it would help to know if there truly is a point to get it? Because I got it and it seemed to have no effect, I wound up getting bored grinding pages for more passive money that is **extremely** inconsistent to buy scribes which actually did something.
I am not joking about the boredom bit. the slowdown between pages and chapters and new books is tiresome if you are going to make the player need to scribe letters. I had like 30 scribes and 30 books. I was STILL faster scribbling than the scribes who averaged around ~11 words each of their ticks, and I had multiple times where my books produce 10-20 cents in a row.
Also to be clear, design. 100%, art 100% sound effects, besides the explosion on completion, 100%. The current gameplay effects are just negligible, unknown or inconsistent.
A free mode would be good. Hard to get to the good art without going through the very length ropeplay. Might be worth lowering the requirements to complete. Also hard to admire the art when only pause is the text box which hides lower body. In all, great game, great mechanics, just wish it was easier to replay to enjoy art
