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A member registered Aug 16, 2024 · View creator page →

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Oh, sure, I'd love to, my discord is jack_57984 if you want to chat there.

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All my games are submitted to this jam, you can find them on my profile, give feedback in the comments here and a link to your game and I will rate it.

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Here are my games made in 2025:

NEON-RUN: My biggest game, a very fun and kind of addicting fast pace platformer!

Blockapocalypse: A fun mini game where you dodge falling blocks and gather new abilities!

Hooked: A fast pace 2d grappling game where you feel like spider man dodging turrets and collecting money.

Clean Death: A 3d first person toon style shooter where you clean up corpses between waves.

Biscuit Rush: A kind of bad first person game where you collect ingredients for a biscuit.

Bacterial Defense: A super addicting tower defense game where you defend a mouth from bacteria.

Minesweeper 2.0: A 3d twist on the classic minesweeper game.

NEON-RUN Movement Unity: Not a game but the movement code for my game NEON-RUN.

Looped: A pretty bad platformer where the players abilities change but the level does not.

Post you're games down here and I'll try rate them (only mac and web)!

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So damn awesome!! I love it! 10/10 for sure!

Yeah, I guess 1 bit doesnt only mean 2 colors but also the pixly style.

Yeah, will do, thanks for the advice and good luck!

I don't think thay have updated it yet.

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Ok, thanks, what dithering algorithm would you recommend then (I'm using a 4x4 bayer matrix with rounding in the previous image)?

1-BIT JAM 8 community · Created a new topic Dithering?

Is dithering allowed to create a larger variety of tones or does it have to look pixly and 1bity, this is what i mean by dithering, it's technically using only 2 colors but it looks like more in between: 


Oh, well then thats the problem! It only works on pc, I've made it automatically crash the game if you're not on pc so I don't have to add mobile input (it's kinda hard).

Well then I'm not sure how to fix it, I'm sorry.

Well, I'm not sure then, does it give you an error or something?

Soo cool!!!

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Wow, this is the most fun game I've played in a while, it actually improved my typing a little imo, I like it, you should add some difficulty settings btw.

Hmm, thats soo weird, it works for me, try using a different browser.

Thanks, I totally agree, I'm actually working on some new enemies (ghosts that fly after you that you can grapple onto to kill)  for the game, thanks for the follow btw!

On what difficulty?

Weird, it works for me, what part of the game doesnt load?

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It would also be cute with an animation of the penguin escaping or something in the end. (I just finished it)

Love it! It's basically a better and cuter version of cookie clicker. btw, you should add some more upgrades that are a little stronger on all types, for example better auto cursors and things that make you get more when you click.

If you're using unity you can build to mac, the only thing is that the user of the app will have to run a console command on the app to make it verifiable by the mac. I can try find where I put the command and share it with you if you want.

Oh, okay, I get it, thanks for the suggestion, I'll definitely implement that!

Yeah, I'm going to add a score that is calculated by doing { score = (flaggedMines - wronglyMarkedTiles) / totalMines * maxScore }, that will punish wrongly marked tiles but still make a 50/50 work.

I guess, I think I'll keep it though as it is a good way to resolve 50/50 situaltions, you can flag both of the tiles and will then win even though a non mine tile is flagged, the only change is that your score is lower.

But that would still leave 50/50 situations, flagging every mine is easy if you have every non mine tile revealed, so it's kind of the same thing. Sorry if I'm not really understanding what you mean.

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How would that help with 50/50 situations, or is it just meant as a nice tool to see your progress? (I'm actually already adding it, and some settings + audio to the game in the next update)

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Thanks for the suggestions! I think the camera is a little faster in the downloadable version. And yeah, thats the point (I like minesweeper). Oh and btw, if I don't force every mine to be flagged what should the win condition be?

Ouch, that's harsh. What difficulty? Thanks for playing btw!

Sure, and btw, if your using unity on windows the mac has to run a console command to make the app playable, I'm not sure about linux and other os but its always pretty hard to make a mac build, I can share that console command if you want.

If a few minutes means 15+ min your right.

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Where is the theme, the jam has already started?

Looks cool and fun, could you maybe add a mac version, I only have a mac not windows. If you do tell me and I'll play right away!

Okay, that makes total sense now! Thanks for clarifying!

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Thanks, oh and where are you using softbody physics?

Edit: The world generation is super cool, are you randomly spawning things in or using something like poisson disc sampling to get good spacing between props? Another thing, the space bar does nothing, the player still bounces when it hits the ground but doesn't bounce on command. I'm not sure if thats intended.

Cool, I really like it! 

My feedback:

- Make movement more controllable.

- Rotate movement input by view direction so you move forwards in the players perspective when you press w, not in worlds perspective.

- Lock the mouse using Cursor.lockMode = CursorLockMode.Locked in on application focus (I assume your using unity when I say that).

- Needs more variation and more of a gameplay loop.

But overall great game, I got pretty heigh up as you can see in this screen shot:

Thanks!

Great game! I'll rate as soon as the jam ends!

Spycraft Jam community · Created a new topic Stealth game?

Is it allowed to make a stealth ish game or does it have to be strictly spy related?