Oh, sure, I'd love to, my discord is jack_57984 if you want to chat there.
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Here are my games made in 2025:
NEON-RUN: My biggest game, a very fun and kind of addicting fast pace platformer!
Blockapocalypse: A fun mini game where you dodge falling blocks and gather new abilities!
Hooked: A fast pace 2d grappling game where you feel like spider man dodging turrets and collecting money.
Clean Death: A 3d first person toon style shooter where you clean up corpses between waves.
Biscuit Rush: A kind of bad first person game where you collect ingredients for a biscuit.
Bacterial Defense: A super addicting tower defense game where you defend a mouth from bacteria.
Minesweeper 2.0: A 3d twist on the classic minesweeper game.
NEON-RUN Movement Unity: Not a game but the movement code for my game NEON-RUN.
Looped: A pretty bad platformer where the players abilities change but the level does not.
Post you're games down here and I'll try rate them (only mac and web)!
Thanks, oh and where are you using softbody physics?
Edit: The world generation is super cool, are you randomly spawning things in or using something like poisson disc sampling to get good spacing between props? Another thing, the space bar does nothing, the player still bounces when it hits the ground but doesn't bounce on command. I'm not sure if thats intended.
Cool, I really like it!
My feedback:
- Make movement more controllable.
- Rotate movement input by view direction so you move forwards in the players perspective when you press w, not in worlds perspective.
- Lock the mouse using Cursor.lockMode = CursorLockMode.Locked in on application focus (I assume your using unity when I say that).
- Needs more variation and more of a gameplay loop.
But overall great game, I got pretty heigh up as you can see in this screen shot:










It would also be cute with an animation of the penguin escaping or something in the end. (I just finished it)