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PolyJohn

4
Posts
74
Following
A member registered Jun 30, 2018

Recent community posts

This is such an interesting concept, and it plays pretty well. I played a lot of Mancala with my sister when we were young, and this captures that old feeling well. It feels like it needs a lot of polish, though. Obviously there's progress to be made between a demo and the final product. I would recommend trying to tighten up how long it takes to move from each scene to the next. It feels like this is a fast paced, quick-run kind of game that takes too long to go through the screens between combats. For example, the marble reward at the end is two screens, one to pick from the three options and then one to pick which marble to replace. That feels kinda tedious, and could easily be done as one screen.
Also, I might just suck at the game, but the snakes make my blood boil. The venom marbles absolutely whomp me.

I am so extremely excited for this. I downloaded the demo ages ago and only got around to playing it today, and it is absolutely adorable. Hitting the end of the demo was such a perfect cliffhanger.

I completely missed that entry somehow. Thanks!

Is there anything anywhere that explains what the seasonal/weather bonuses actually do? I figure some effect card types by however many the symbol is, but it's not obvious and I couldn't find anything in the tutorials or help windows that explain them.