That was really beautiful, and well written! Great narrative piece. The gameplay was also really cool, I loved the footsteps and the variety of minigames. Even as the minigames bounced around a lot, it still all felt cohesive and that it was serving the narrative structure.
PorchSwing
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Managed to get all 10/10 after 3 runs but then got killed before I was able to get back - maybe because I just took the most direct line I could think of. Good jumpscares. Could be nice if there was a way to know how close you are to triggering the monster. I also just speedran collecting the bags and rustled a few leaves by accident, and the monster didn't come, whereas in my first run I only rustled one set of leaves and the monster came after just 4 bags. Maybe in the future as well you could add some interactions with the map objects! Cars/fire/cave could be cool!
My burger's been scrambled! I've got to get the buns... will be ringing in my ears for a while.
I figured out how to kill the sink monster and the blind monster, but found it difficult to actually make my burger - I kept dropping the bottom bun and I couldn't find the top bun.
Fun though and good execution on the visuals and sound design!
Very fun! It was cool playing more runs and seeing more and more chaos erupt. My longest time was just over 2 minutes until I got taken out by mosquitoes, a balloon, and a rainstorm simultaneously. The sound mixing (especially for the pesky mosquitoes) was super well done and contributed a lot to the game's atmosphere.
Hi, thanks for your awesome music! My partner and I participated in our first ever game jam and your music was super helpful for setting the tone we wanted in the game. Here's a link: https://porchswing.itch.io/georgios-reveal

