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A member registered Jun 29, 2023 · View creator page →

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I really enjoyed this. It was a little too much fun to let all of the criminals through and bar the actually useful people, but such is the theme lol. I think that it would have been cool if at the end it showed what kind of civilization the people who you shipped set up, which changes depending on your score. Overall, really solid entry.

I absolutely love your interpretation, and the concept of tampering with stuff to change who is the main suspect along with the different suspect options was really cool. A few suggestions would be 1) add audio, 2) make more of the items actually change when you interact with them. I found it confusing that the blood pools didn't actually disappear when I cleaned them, and 3) consider making the rooms a bit smaller or zooming out the camera a little as I sometimes found myself not knowing where to go or what to do because of how massive and empty the room I was in seemed to be.

Congrats on your first game! Stick with gamedev and it'll just get better and a lot more fun. I don't have a lot to recommend for specifics other than to just try new things, push yourself and see what you like. Great job, and good luck with future projects!

I enjoyed this. The difficulty was reasonable, the art and music were great, and the gameplay felt pretty good (if a bit floaty for my preferences in platformers). One major thing that I think would help is allowing you to restart from the level you died on, especially since falling on spikes does this while falling off the map is just an instant death. Overall, good work!

Thank you so much!I had a blast making this one, and am going to keep expanding it for the marathon jam.

Thanks, and it's always the best thing to me to hear that someone had fun! I'm not sure how I feel about using consumables to make the game easier, but I definitely want the difficulty to feel more fair. A couple changes I'm going to add for the marathon jam are 1) gravity is lower, so you have more time to react to seeing those spikes, and 2) change my camera control system so that it positions the player closer to the top of the screen for pit like sections, allowing you to see what's coming better.

Thanks for playing. I very seldom work solo, and my brother usually does the art for my games, so honestly, if you liked anything about the art I'll take that as a win. I didn't realize until part way in just how animation heavy this genre is, but I'm well aware of my lacking art skills lol. I'm also really glad you got the alternate ending (was starting to worry that no one would see it). For contact damage, I was try to go for something similar to the Hollow Knight games, but maybe it should have been telegraphed better.

Thank you for playing. Absolutely agreed with the pitfalls, and I'm really annoyed at myself because I tested with lowering gravity a bit, and that completely fixed that section, so I wish I had done that earlier. I'm also gonna experiment with more extensive camera controls to hopefully let you see further down for pitfalls and other obstacles.

I'm not sure I'd agree that platformers are dead, but I'm certainly not trying to compete with Silksong or any such masterpiece.

Thanks, and I'm glad you enjoyed it. Looking forward to expanding the story and world with the marathon jam!

This was amazing! I can't believe you have so few plays rn because that honestly blew me away. I did need to use the screenshot to get a hint for the plant, but the puzzles were all brilliantly designed and the twist with the unity editor and the ending were great. Adding in some sound would be a great finishing touch, but that's about my only suggestion.

Thank so much! I'm really glad that you liked it, and if you made I game for this and have a link I'd be happy to play it. Absolutely agree on both suggestions, and will try to implement them for the marathon jam.

Really strong submission, and I was genuinely sad when it was done because I wanted to see what would happen next. For suggestions, mostly just a bit more polish such as more consistent damage feedback when hitting enemies, and maybe giving the money a bit of momentum when it first spawns in plus a random direction to not look so static.

Overall I really enjoyed this, and hope you keep working on it!

Them juices do be juicin'! Very fun and easy to sink a lot of time into.

I'm glad to hear you liked my art as I'm not very comfortable with drawing. The combat needs to be refined for sure, but it's great to hear you had fun!

Thank for playing, and really glad you liked it. I actually have a full flying enemy designed for it, but I just couldn't find a good place to include them. Ranged enemy is a great idea, but I just ran out of time. I will be continuing this project for the marathon jam though, so I'll definitely have at least one ranged enemy.

Thank you for playing, and I absolutely agree with all 3 suggestions. I'm going to be working on this game for the marathon jam, so I'm gonna try to implement all of those.

Very original concept. I really enjoyed it, but for a couple suggestions 1) as others have pointed out, the font is kinda blurry, 2) maybe decrease the frequency of Q since there are very few words out there that have a Q and not a U, and 3) add some sound. For a game like this especially, some sound effects and a little bop on the background would make a huge difference for the feel and "polish" of the game. Great entry, and I hope you continue it!

As far as I could tell, you can't use the letter "U" in your words because you're fighting "U".

That cop is going to haunt me in my dreams lol. Great game, tight movement and a satisfying difficulty. This is really impressive for a first game. I haven't played it, but I felt like there was some clear inspiration from pizza tower. Only suggestion would be to figure out something different for collision on corners as my poor (literally) Blorbo kept getting stuck on them.

I wasn't a fan of the floaty movement at first but it really grew on me. This is a very fun little game that could easily be expanded to make a pretty good idle mobile game, or you could go more complex with it it you feel like it.

I am a true villain!

This was oddly satisfying, and I was surprised by how much strategy I used in systematically exploding unicorns. Peak submission!

This is a really cute funny game with a lot of personality as well as great art and music. Gameplay is a bit simple, but I had fun with it. Great entry!

As the discord demonstrated, gaining a speedrun community for a game jam entry is absolutely wild. Solid achievement if a bit janky!

Really nice game and impressive mechanics. As others have stated, it would have benefited from more in-game descriptions, and I personally think the end boss was a little too challenging, but I really enjoyed this. Great work!

Done gon stole his beard?!

Thanks for playing, and I appreciate the feedback. This was honestly a very complex game for me mechanically because I've never done melee platformer combat before, but I had a ton of fun making it. Art is definitely not my strength, but I'm glad you liked it!

Thanks for playing.

(Did you kill the old guy????)

Thanks for playing. I was divided on that spike section. Ended up making it easier, but I guess it wasn't enough. Hope you had fun though.

Thanks for the kind words and for the detailed feedback. As someone who'd always been a kbm player this is what felt natural to me, but I'll add in an option to attack with a key as well. Sorry about the dash screen thing. I knew about that from playtesting, but time was in such a crunch at the end that I forgot to fix it. Glad you had fun though as that's the most important thing for me!

As far as I can tell, this was made before the jam. Feel free to correct me if I'm wrong, but either way, the gameplay is incredibly addicting. Honestly wasn't expecting to spend so much time with it. My record is 34.

Really cool little game. I love the premise, the art and the music and sfx. A couple recommendations I would give are 1) there's no need to give players access to the settings and changelog if it opens a text console that they won't understand, and 2) consider making the power scaling a little faster. Either I am missing something (which a tutorial would help with), or this game progresses very slowly to the point that I quit because I still wasn't strong enough to kill all of the enemies in dungeon 1. You can take or leave this advice, hopefully you enjoyed making it though!

It might be a problem on my end, but the game won't run. Pressing the button just leaves it on a blank grey screen. I won't rate it because I had technical issues.

Cool idea and very nice visuals. I kind of wish that the two NPCs who ask for free stuff had a bit more relevance. It didn't seem to make a difference when I gave them free stuff, and when was surprised that the person asking for antibiotics never came back after saying I'd regret it. Everything about the feel is perfect though. Great job!

This is pretty cool. I was confused at first, but the minigames were cool once I figured it out. Definitely something you could expand in the future.

The general gameplay concept is pretty good, although I think that the hit-scan is a little too tight. I'm not personally very good at first person shooters, so it might be a skill issue, but there were a lot of times where it felt like I clicked on it, and nothing happened (this may also be because of how large the crosshair is with no clear indication of the center point. I was unable to find the last thing in the 5th house, but I enjoyed this, and the gameplay could definitely be expanded upon.

I like the idea of having unique mechanics for all the different mobs. It's a good framework, but it doesn't quite feel ready to be played. I had a lot of trouble figuring out what I was supposed to do as I eventually got a bunch of racoons which didn't have a hint, and nothing was happening when I tried clicking on them or pushing them off the map. If you have any tips, I'd be up for giving it another try.

That was a very enjoyable experience. The ending got me so good lol. The countdown was perfect for me as it forced me to not doddle trying to read all of the messages, but didn't make it frustrating or tense. The music was great and somehow really funny with the action, and some of the death messages made me sad. Very good and polished game!

Stole his beard and everything!

Thanks for playing and the kind words. Art is definitely not my strength, but I had a lot of fun making this one. Will hopefully have the second level ready to go sometime soon after the voting is done.

Art and music be vibin'. Gameplay is very satisfying. Main feedback would be to make the rate and countdown numbers bigger.