Well polished arcade shooter. Nicely done!
pterafier
Creator of
Recent community posts
Hello, I'm a lighting/camera artist looking to join an established team working in Unreal Engine. I've been working in Unreal Engine for over 3 years. I'm typically a programmer and designer, but instead of programming, I want to re-sharpen my lighting and camera skills that were once the center of my attention. I can help debug code or guide programmers if someone is really stuck, and I can handle the whole of production if we need that, but I'd love to stick to lighting and camera work :)
You can find my lighting and camera work here: https://michaeldurkin_codes.artstation.com/
my technical portfolio is here: https://pterafier.github.io/portfolio
My DMs are open, hmu - Discord: pterafier
I already posted in the discord but I figured I might as well post here too:
Hello, I'm looking to join an established team working in Unreal Engine. I've been working in Unreal Engine for 3.5 years. I'm typically a programmer and designer, but I want to re-sharpen my lighting and camera skills that were once the center of my attention. I can also help with production if that's necessary
You can find my lighting and camera work here: https://www.artstation.com/michaeldurkin_codes
my technical portfolio is here: https://pterafier.github.io/portfolio
My DMs are open, hmu :)
This has some pretty good writing in it. Usually jam games have pretty terrible writing but this was actually okay for me, although there was a spelling mistake in the first dialogue option LOL. I thought the combat was super clunky and pretty frustrating, but overall I enjoyed my time with the game. Nice job!
Hello! There is a bug in this build where the game crashes if you deliver to a customer right before the hour changes. If you wait until the start of the hour to deliver to a customer, you should be able to avoid the crash. I've created a version that fixes this bug and have requested that the host accepts the new build.
One of the best jam games I've played in all the jams I've done. Simple but polished and well executed. I didn't understand why you'd introduce a stamina mechanic only to remove it the very next encounter, but it's not like that affected how much I enjoyed the game. The combat was surprisingly fun and I absolutely love all the polish that went into it. Overall great game, can't complain
I love the sound and vfx for the hoverboard, they're really cool! At first the controls felt really clunky but they smoothed out a bit after i got used to how the board worked. It was definitely fun just riding around, although i really hated bottoming out and losing control. And i couldn't tell a difference in what was happening in the air when i held crouch/jump or drift. Minor issues though, overall it was fun!
A cute game for sure! I unfortunately didn't make it very far, the road crossing minigame is fun but way too difficult for what it is, in my opinion. The camera moves too fast in proportion to the slow-moving cars and it seems like it's more about getting a lucky break in traffic than actually timing my moves, and with seemingly no way to exit the minigame this was definitely a pain point for me. I loved the bit that I played though!
A cute game for sure! I unfortunately didn't make it very far, the road crossing minigame is fun but way too difficult for what it is, in my opinion. The camera moves too fast in proportion to the slow-moving cars and it seems like it's more about getting a lucky break in traffic than actually timing my moves, and with seemingly no way to exit the minigame this was definitely a pain point for me. I loved the bit that I played though!
Got a few nullptr issues when rotating conveyers and a couple crashes that stopped me from being able to continue (honestly that's expected for a week long jam), but the concept was fun. The art is absolutely incredible and the sound and music really help elevate the game. The controls were smooth and the vibe is immaculate. Nice job!
mostly dark and darker assets. The cave troll, skeleton army pack, and medieval armor pack are the main 3 that come to mind. And another monsters pack that's not in DaD. Most of the animations are from the animals beast heroes pack or something, and the first person mage animations pack. The UI and wall art/end game screens were hand made









