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Poty

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A member registered Nov 08, 2022 · View creator page →

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Well, what a great game you've made 3101!

What was the most frustrating moment in what you experienced?

- Not much to tell here, it was a nice arcade experience for me.

What was your favorite part of the game?

- The main mechanic is simple, yet really satisfying, double/triple/multi kills were a great idea.

Was there anything you wanted to do, but the game didn’t let you?

- I really wanted to do some crazy s***, to see some reaaaally crazy stuff on screen, to upgrade that lightning wall and just let things be out of control.

If you had a magic wand where you could change any part of the game, regardless of cost or complexity, what would you add/change/remove?

- I'd add lots of crazy stuff to the arena, lots of sfx, multi kills voice overs, the possibility to "break" the game.

What would you say you were doing in the game?

- Throwing enemies onto lightning walls and hoping for a rampage!

How would you describe the game to friends and family?

- A well made mix of arcade and survival.

Keep it going, good luck.

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Awesome! Thanks for your feedback 3101, that was super helpful. 😊

All the best.

Well, isn't that gold feedback! 😊

Thanks for playing TAE RPG, and you're absolutely right, we have to throw some RPG in there, and that will be done!

Also, thanks for the recording, I've found that to be super helpful, specially for tutorial building.

All the best to you!

Feedback Desired

- Does the first person block pushing mechanic have legs (ie. Do you think it could form the basis of a game, or is it too clunky / obscuring): I think it is perfectly fine, but maybe you could add some "M" key input to see the map from above, to kinda plan our moves, first person doesn't let you "see" everything.

- Are elements clear where they are in the game world (ie positionally): Kinda of what I said above, it is "kinda" clear, but an overall camera would be nice.

- Thoughts on the art style: Loved it, I like those "borders", don't know the actual name of the effect.

Feedback that is not especially helpful

- Bugs: That "jump to enter puzzle" thing is reaaaaly annoying. Haven't found another one.

- Juice / User Feedback / Polish: All physics interactions, in my opinion, should make the player "feel" what your doing. Pushing stuff, reseting puzzle, the cube entering the ball, all that should be represented.

- UI: Not much to say here.

- Character controller: Fine, it felt kind of loose, but fine!

That's it, all the best to you and best of luck on your game!

That is awesome, looking forward to seeing the recorded gameplay.

There is in fact not much to do, I was looking to test this explor -> combat feature, skills and consumables during fight.

Combo attacks will have a huge role during combat, and indeed I'm still thinking about this "wait" until attack, lets see what I'll come up with.

Thanks for playing TAE RPG!

All the best!

Hello!

Thanks for playing TAE RPG. We'll indeed have more props inside combat, trees, mine veins, rivers to fish, that is why the fight doesn't end when you win. 😊

Thanks for the great feedback! "Run" can actually be exchanged for "Escape", and we'll also have a dedicated combat log screen accessed via "L"key.

Thanks again, all the best!

Awesome, but that was good to know! Anyone else having this problem?

Hey! Played through the first puzzle (the hamster wheel thing).

Loved the setting of the story, I'm not a 3d puzzle guy, and wanted to reach the end of it to see what the hell is going on. The puzzle design seems logic, I had to use new stuff that were presented to me gradually, that felt great.

Missing game feel, impact, player feedback on interactions, animations, specially in physics stuff, like the rock handling.

Overall, the story would definitely get me hooked and puzzles seem to be great!

All the best!

Hey! Went through all of the mini games. Congrats on pulling those together.

Are any games too easy? I think not, all of them had increasing difficulty and in that regard, felt good.
Are any games too hard? I also don't think soo, difficulty ramp was good.
Are the rules easy to understand? I just had some doubts with "Drop the coin" one, I just kept clicking and waiting.
Do you think any game needs better feedback? "Feedback" as in game feel, all of the could use a little turn up, specially the physical ones, where we have to do something, like throw, or hit, some impact.

Frustrating: Drop the coin
Favorite: Darts and baloons
Want rewards
Wish for more skill based games
Doing: Wanted to reach the end (7th mini game) with success in all
Describe as a good work of putting it all together, interesting mini games, some boring, some great

I'll add a rank to better express my feelling overall:

GREAT - Darts
GOOD - Toss the rings, Strike the bottles
OK - Find the ball, 100 maul
SLOW - Whip the lion, drop the coin

Hope it helps! All the best.

Hey! Thanks for playing TAE RPG, I'll definitely check out the games you've refered here.

There are options that aren't working so far, most of them, actually. I just wanted to upload a small proof of combat, with the "travel" function combined with the combat to test the concept.

Combat will indeed have  more elements, resource veins, rivers, etc. But that is gold feedback!

Thanks again for your input, all the best!

Is there a way you can resize the game window? If you shrink down a little things might be OK for you. Itch does have a width and height value to setup, but they already are set.

😔 Oh no, this is due to the maximum size of the game. Don't know if it is a Mac issue per se. Let me see if I can easily set this up either on Itch or on Godot. One moment.

That is great to hear @BossGrand! Thanks for playing/testing TAE RPG. 😊

Hey! Great the game, I had a lot of fun with it! Keep going.

1. Does the core loop work for you? Is it FUN? If the game had more content and polish do you see yourself playing it for 10+ hrs?
Absolutely

2. Are mechanics easy to grasp and work with? If not, what did you find unclear/confusing?
Prevail, and other stuff, didn't quite understood, but itemization is fine, great even.

Beyond that, I'd like to know:

1. How far did you get before you stopped playing?
30 mins

2. What did you like the most?
I love turn based games, the fantasy, the mechanics, all felt great.

3. What was most frustrating?
I missed some keyboard quality of life interactions, some ESC, ENTER, some interactions in general. Quality of life stuff.

4. What would you change about this game to work better for you?
Some meta progression stuff.

Yoo what a neat fantasy that kept me playing for quite some time. Loved the art, the presentation, the balatroness of it. Great game. Got some bugs on the score, I felt sometimes I shouldn't have passed to the next phase, and I kept looking for my mult and score everywhere, that left UI from balatro, guess it is "muscle memory", haha. Congrats, keep it going!

Thanks for playing it @TryHardStudio! It is more like a proof of concept right now. To travel, to fight (and I think you've missed the consumables during the fight, we have some potions there, hehe) and feel if the game has length to pursue. Kind words, all the best.

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Nice little race game! Neat pixel art, little hard to win though, didn't get the chance to test multiplayer aswell. But it should be great! 

Suggestions:
Some meta progression;
Some weapons mario kart style.

Well, ain't that a nice little roguelite! Congrats, will keep an eye on the development.

Hey Matt! Great work man. Congrats. Are you up for some freelance? If so, send me a message on Discord, ptupi is my username.

Awesome stuff! I've used in my current prototype as well. If I upload a video about it will definitely link to this page. Thanks!

Que bom que gostou Sas4uatch! Tem muito pra vir ainda!

Awesome artstyle and colors! Loved it!

Congrats man, you're very good!