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A member registered Jun 13, 2021 · View creator page →

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Thank you! I appreciate that!

Thanks for playing! And I appreciate the feedback!

Totally agree! Items were cut for time, and I had an idea of each time a bot is taken out of the game, an extra dice must be rolled. I appreciate the feedback and kind words! :)

Solid game! great job!

absolutely hooked. Love the upgrades, the concept, everything! Great Job!

had to do a double check, and negative sir, this was the right game. I'm a sucker for these types of games I legit love the concept!

Thanks Diego, Bot 2 thinks you're really swell <3

Thank you! I appreciate it alot!

This was awesome. I appreciated the endless mode a lot. I got one dice side to 156

found a few bugs, but I would be lying if I said I didn't play it for about an hour now. I do wish there was a collect all button though, cause 20 mins were def spent dragging my organs back into my body. 

that was awesome! Great job

cinema. 

really cool mechanic, it was a bit frustrating dying when it felt like I had a good amount of distance between me and the cowboys. My Favorite part was the idea of adding more spawn able enemies each reload. Made the difficulty ramp feel intense for a 3 hour jam. Great job!

Very cool! I could for sure seeing this be a really fun game with more time put into it! The game is a really good foundation great job!

once you get it, its pretty cheese-able but for 3 hours, that's really impressive what you've done! Great job!

Thank you! With True RNG, you'll always die round one haha. 

really cool visuals! great job!

this might be my favorite submission so far. Also amazing intro / art overall. I think this is super worth continuing. 

Super cool for the amount of time used. would be nice to have the full screen option to play since it uses mouse controls, I ended up getting stuck on edges. However, this was very cool and polished great job!

I found myself confused at first, second play through made more sense, really cool project in just 3 hours!

I really like this one, fun, intuitive really good job!

I think there is something good here, I think if there  was an attack cool down, it would have made for much more interesting gameplay as I found I could just spam and never take damage. 

Thank you! Yeah, the graphics were very last minute put together! I appreciate you taking the time to check it out! 

My immediate thought is going down should be bound to left CTRL, and Up should be on space bar. Obviously your dice roll was mapped there, but that could always be put on another key, like f, or even E. Since that mechanic is a quick tap instead of a hold. If it was more time (or a full release) key mapping is always king, but this is totally subjective.

+500 I feel happy, 10 rolls later I have lost the game I am sad. Very cool Submission! I played longer than I anticipated trying to be the odds.

Very Cool! Also difficult! Only gripe i had was the control layout having Q And E bound made pressing d+e or a+q a bit frustrating. But super impressive for 3 hour prototype! Congrats!

This game was very hard, but once you get comfortable with the movement and controlling Mr. Storm it becomes much more manageable. The difficulty also made me very eager to beat the game. Super fun! With that being said, there was one issue I ran into, where Mr. Storm was not directly on my curser but instead, he was around 25ish units to the right of my curser. I did get use to it, but I think that would have made the experience feel  a bit easier. Overall though, great submission I had a great time with this one!

All about learning! I have no doubt that next time you'll make something amazing. I really think that there is a great framework with what you have. I do hope you continue developing this (Or create something similar) as I don't feel there are many games like it! 

Getting more money was a bit difficult but that did feel like there was a more emphasis on strategy which I appreciate! Good submission! 

I think there is something here, but I find things to be way too easy. I pretty much held W the whole time without a worry. I also wish the spacebar didn't reset the level, I'm very use to spacebar doing something like a jump or a dash, so I will instinctually press it in panic, so when it restarts it gets a bit frustrating, maybe bind to a lesser use key or keep it a UI item. I think with more movement mechanics, and a bump in difficulty you will have a solid game. Thank you for submitting!

Fun submission! I would say that I would have liked the camera zoom to be out a little bit more, it made things a little hard to navigate, and I think being able to see more of the world at once would have helped out a lot. Thank you for posting in the thread! 

This was a very fun submission! The tasks are easy but very charming. had a great time, thank you for posting in the thread! (I am a dunk master btw)

This was a really good submission, the game was very unique and I don't think I've played a game like it before. Once I got the ropes and understood exactly what I was doing, I had to go for another round. Thank you for reaching out in the thread! Had a great time!

This one is a LOT of fun. I would have liked to see some progression or have the games difficulty get higher a little bit quicker, but I was hooked none the less. Great submission thank you for posting in the thread!

Very cool real time combat game. I really thought that the art + sound were very well done. I also like the amount of strategy involved for each battle from the resetting the talent tree mechanic. Thank you for posting in the thread! I had a great time with this one!

Thanks for posting in the thread! I had a good time with this one. I really like gameplay the most, I thought the combat was very fresh. Great submission!

Super Charming game, I think this would be a really good mobile release. Hope to see you guys continue to work on this project I think you have something really special here. Thank you for posting in the thread!

I loved this one! I found it refreshing to have this style of game not include bullets and blowing up the ships. I ended up playing this one a couple times. Great job!

Thank you for playing to the end! I do agree, if I could go back and make some changes, I would have probably increased difficulty to encourage weapon upgrade and a tutorial. Appreciate your feedback!

Oh awesome! I didn't catch that! I'll take it for another spin