Thank you! I appreciate that!
QueueDevelop
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My immediate thought is going down should be bound to left CTRL, and Up should be on space bar. Obviously your dice roll was mapped there, but that could always be put on another key, like f, or even E. Since that mechanic is a quick tap instead of a hold. If it was more time (or a full release) key mapping is always king, but this is totally subjective.
This game was very hard, but once you get comfortable with the movement and controlling Mr. Storm it becomes much more manageable. The difficulty also made me very eager to beat the game. Super fun! With that being said, there was one issue I ran into, where Mr. Storm was not directly on my curser but instead, he was around 25ish units to the right of my curser. I did get use to it, but I think that would have made the experience feel a bit easier. Overall though, great submission I had a great time with this one!
I think there is something here, but I find things to be way too easy. I pretty much held W the whole time without a worry. I also wish the spacebar didn't reset the level, I'm very use to spacebar doing something like a jump or a dash, so I will instinctually press it in panic, so when it restarts it gets a bit frustrating, maybe bind to a lesser use key or keep it a UI item. I think with more movement mechanics, and a bump in difficulty you will have a solid game. Thank you for submitting!



