Thank you! Yes, there will definitely be more stages! The full version won't be free but it will be cheap ;)
Happy birthday!
Good job on the difficulty curve! The puzzles are quite difficult, but feel like if you just give them a little bit of time you will eventually get it. It's a nice touch that you can win without a perfect solution - I definitely wouldn't have gotten very far without it. I really liked the art, and the story bits did a good job setting the mood to feel immersed. Congratulations on this one!
This is the best execution of this idea that I've played so far, super hectic, super fun. Your rat brain just wants to run straight to the cheese because of the big timer and the fast music, and you end up constantly forgetting that you already ran through this exact path just before, I love it.
I got world record on level 5 :D
Spell placement felt a bit arbitrary/random but the game was enjoyable nonetheless - blocking fireballs is super satisfying and makes you feel real smart. The art is gorgeous, the audio is on point, the voice acting is a nice touch and of surprisingly high quality.
Amazing entry, congratulations to the team!
Art direction is amazing, however the gameplay is pretty confusing and the description on the itch page doesn't help that much. I don't get what the HUD elements are for and the defeat screen says the train crashed even though it didn't? I do like the idea of multitasking between setting your train's path and micro-managing your little workers though :)
Prices go up but so does the amount of gold you get over time as you kill more and more monsters, and their reward value increases as well. You can't afford to buy everything from the shop so you have to choose what you want depending on what you think is best. As long as you survive you should earn enough to buy a few items per wave.
I hope that helps!
The game at the initial speed is alright, but I tend to make a lot of mistakes from just dropping attention. But once the speed picks up, it becomes way more engaging and fun! Replaying the game felt like "getting through" the first two minutes, where you do have to focus, but you're not very engaged, before getting to the good part in the loops afterwards where the game really challenges you. Thus, I wish the speed increase rate was faster, or maybe at least that the first "loop" was shorter?
Also, I would have just quit without understanding you're not supposed to kill humans if not for that one other comment.
Fun game, good work!
Great take on the theme. Pushing your luck in the early game with upgrades that make your time go dangerously low feels great. The incremental increase in power from getting all the upgrades feels very satisfying. I do wish the difficulty scaled higher, as you get to a point with enough upgrades where the game becomes unlosable. Good work!