Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

radicalslice

5
Posts
14
Followers
17
Following
A member registered Jun 13, 2020 · View creator page →

Creator of

Recent community posts

Oh that's awesome! Thank you for playing and commenting, really appreciate it!

This was lovely. Dug the aesthetic, and kudos for the rad dithering patterns in the Rainbow Road bit. Did a second run-through to see if there were things I missed, and was pleased when I realized I could explore the Mario screen :)

Thanks for the write up, lots of cool insights in here. I liked how you had the main goals guiding the design, the final game feels really focused as a result. I've topped off at a high score of 261 so far!

lol that's alright! I really appreciate you checking the game out and taking the time to leave a comment. And yeah that last level is hard for me too

haha thank you for asking! Because the game started life with some vague gravity-simulating mechanic, I thought of the four forces (electromagnetic, strong, weak, gravity... let's ignore electroweak unification). So I took gravity as the fourth one, and looked up different ways to say "four" in other languages. Latin turned out to be "quattuor", so I figured if I cut that in half and made it "ttuor" it'd make the title easy to google!