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RagingClue

117
Posts
1
Followers
4
Following
A member registered Feb 04, 2025 · View creator page →

Creator of

Recent community posts

Oh wow, thank you so much! I'm glad you liked so many different aspects of our game.  I'm sorry you encountered a bug. I'll make sure our programmers know and hopefully they can fix it after the jam is over. Thanks for the feedback and thanks for taking the time to play our game!

Thank you so much for the kind words. I'm glad you enjoyed it. Thanks for playing our game!

I'm glad you had a good time. Thanks for taking the time to play our game!

I'm glad you enjoyed the slide mechanics. Thanks so much for playing our game!

Thanks so much! The cutscenes were a lot of work. I'm glad you had fun. Thank you for playing!

I'm glad you had fun. Thanks so much for playing!

Hey, music is tough, especially when you have so many other tasks to focus on. You still did a great job with the time constraints!

This definitely makes good use of the theme. I had to get used to the controls, but once I did, it felt pretty good. Nice work!

This is a cool game. I appreciate that you took the time to create an intro, though the film effect could be toned down a bit (or have a flashing lights warning). The visuals, sound, and music all add a lot to the immersion. The devil's hands are sooo creepy! The mechanics seem to work well too. Good work!

I enjoyed this! The ambience and sound are great, especially for the doors. I really feel the rust. I love the shade thrown at the player through the notes. The audio and visuals are immersive. The controls are smooth. Nice work!

Very interesting idea and it fits well with the theme. Completing the levels was quite satisfying once I had the mechanics down. Nice work!

That first part was pretty tough for me, but that's not necessarily a bad thing. The sprites are cute and the music / other design elements are nice. Good work!

The pixel art in the intro looked nice. I got a bug in the second section where I couldn't move left or right. I could still jump though, and when I did, the floating platform knocked me through the wall and I just kept falling. I restarted and didn't have that issue again, but felt it was worth mentioning. It was also very laggy in one browser, so I tried opening it in a different one and it ran much better. It was still a bit framey at times though. Completely understandable given the timeframe (and the fact that you created your own engine). I love the time manipulation mechanics. Having my past self doing something to help my present self was really cool. Nice work overall!

I love that you made a pangolin game! The background art stood out and I really like to color palette. Nice work!

I always enjoy a good tactical game. Nice work combining that idea with the slick theme. The penguins are cute. The physics are fun. Good job!

I really enjoyed the music, especially on the title screen. The concept is fun, as is whacking the enemies with my racket. Nice work!

First things first. I absolutely love this rendition of "Drunken Sailor." The wave transitions look great. The tricks are fun. Nice work!

Perhaps the most unrealistic part of this game is that I have to actively TRY to tune people out. Fun idea!

I really like the concept and hand-drawn, white lines on the dark background. The style makes it stand out. Nice work!

I love this idea! Giving a bunch of disheveled, hairy monsters slick haircuts/styles. I just wish I could see the results of my labor before they disappear. Nice work!

I appreciate the kind words!  We spent a lot of time on that intro and our programmers did a great job with the mechanics. Thank you for taking the time to play our game!

I love the color palette. The music, visuals, and sound were all very chill. The controls were smooth. The leaderboard was a nice touch. Good work!

Some solid movement and responsive controls. Well done!

I like this concept a lot. The animals are cute. The music is fitting. Nice work!

The ambience was nice and I enjoyed the 90s shooter feel. Nice work!

This is a pretty accurate depiction of how it can feel to drive on an icy mountain road. Nice work!

This game was pretty chill at first, then escalated extremely quickly. After taking out the swarm of trolls, I went to smash one of their stone bodies and the game froze. The music and fire were still going, but I could no longer move. I'm not sure what happened. I restarted and didn't have that issue again. I like the concept of storing up sunlight and weaponizing it against the trolls. I enjoyed the music, sound, and overall atmosphere. Nice work!

The gameplay is interesting, how you need a certain amount of momentum built up in order to defeat enemies. It makes for some good chaotic fun. Plus the little butter cube is so cute. Nice work!

Thanks so much! That intro took a lot of work. I'm glad you liked it. Thank you for playing our game!

This was a fun idea! I made the mistake of starting the duel without talking to the bird first. I was sort of able to figure it out, but everything clicked into place much better on my second try after I knew what to do. This is a cute game. Nice work!

Very fun and unique concept! I love the knife comb and enjoyed running around town making everyone slick. Nice work!

The design caught my eye right away. The menus are very zoomed-in and hitboxes seem a bit off. Otherwise, I thought this was a solid entry. The presentation is nice and I love the idea of chaining specific movements in order to make it past obstacles. Completing the combos was satisfying. Nice work!

-225 my first day! I must be the worst server of all time. I probably wasn't smoking enough. The tutorial was helpful with figuring out what to do and the chill ambience served as a much needed contrast to the tense gameplay.

The concept is very unique. It looks, feels, and sounds great. Some highlights were the moving backgrounds and music variations in the monster battles. Nice work, everyone!

Thanks so much! The intro was definitely a lot of work. I'm glad you enjoyed it as well as the sliding mechanics. Thank you for taking the time to play our game!

This is a cute little game. I had a bit of trouble with the movement, but I'm admittedly not the best at platformers. When I did get the movement down though, it felt pretty good. Plus, the little slime is adorable. Nice work!

What a cute idea! I was very bad at choosing drops at first, but eventually got the hang of it and was able to rub it in little brother's smug face. I like the background art a lot, and the way each layer moves at its own speed to mimic what it looks like to be in a moving vehicle. Nice work, everyone!

I'm sorry the new evidence was broken! Otherwise, I had a good time with this. The attached video helped point me in the right direction as far as mechanics and being able to view the evidence. Nice work overall!

That last room felt tense. I'll probably hear that snoring in my nightmares. I like the point-and-click adventure feel and the note from mom was a nice touch. Good work!

I appreciate the individual volume sliders and mouse sensitivity settings. The movement feels good, especially with the slick speed boost. The look and sound design were also nice. Good work!