Thank you!
RandGameDev
Creator of
Recent community posts
Hi! Sorry for the late response. Currently Im making this as an asset for a game template / framework so Im almost finished, just need to improve the code (and add some minor features along the way). I dont really have an ETA since it depends on the free time I get during the day, but Im hoping it wont take much longer for the first version, maybe 2 or 3 months.
I was going to release a video showcasing the new weapons and playing a bit on the demo but I guess you found out early xd. The movement (running and jumping) still isnt perfect but I wanted to share anyway. Thank you so much for your support, man Ill definitely gift you a free key when this is out!
Hi! I have never used Godot, but in Unity, after you import the sprite sheet, you need to change it from "Single" to "Multiple." This allows you to select each sprite individually.
It's also a good idea to change it to "Point no filter" and disable compression since this is pixel art.
Let me know if you have any other questions!




