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RavioBoi

47
Posts
6
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A member registered Oct 22, 2024 · View creator page →

Creator of

Recent community posts

Urg.. Colonel I'm trying to sneak around, but I'm dummy jolly and the jingling of my bells keeps alerting the children.  Very enjoyable, I like how convince the children not to rat you out by promising you'll make yourself easier next year to trap.

An interesting take on a papa Louie esk game. I'm too scared to try nightmare mode, but I'm glad it exists.

I really like the voice lines, it adds to the absurdness of the situation. It's a shame that we have to deal with these absurd "soldiers" in real life too.

Yeah, my overall goal was to try and make a platformer without a traditional jump button, but it needed some more time in the oven. A second meter to indicate charging your dash would also have been a good idea.

Simple but enjoyable.

I was going to leave a comment saying you were so busy considering whether you COULD have a game with two grappling hooks that you never stopped to ask if you should. But the fact you included a voice line specifically if you fall out of the map tells me you knew what you were doing.

I found the main character very relatable, as a grad student, I too have had the occasional urge to boil myself alive in a cauldron.

I enjoyed it, unfortunately it kept crashing when I approached the temple. Good job for a solo dev.

The art really makes you feel the crushing burden of a 9-5 in the service industry. Good job!

That right there is the Entire Equine.

Cats are really just trying to help us see the beauty of minimalism, whether we like it or not.

Any game with a gravity gun is goated in my book!

You can dash in the water. If you do it near the surface you can get some upwards momentum.

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There appears to be a bug where all the objects appear on the same side for me. I don't know if its on my end or what. The aesthetics were very cool though!

This game is brutal man it took me like 3 hours to beat it.  The clones just sometimes show up behind you and I don't know how to deal with that. I just got lucky on my winning run.

Now I know how Gromit felt in that one meme. Was that what inspired this game? It was fun to slowly figure out how to not back myself into a corner.

I beat the whole game before finding there was a pause button. That would have certainly been helpful. Great art by the way.

The most American game of the jam!

Its the most fun when you've upgraded the melee mask to the point you hit all the enemies on screen.  Once you begin to turn the tides it's awesome!

Mama warned me about slick games like this! I was hoping she was right!

Impressive movement tech you developed in a short amount of time. Though the third level is a massive spike in difficulty, like you are feeling the heat of Seven Red Suns. The rest of the game isn't too bad so No Significant Harassment there. You seem to be the type who Looks to the Moon for inspiration. Overall I'd have to give it Five Pebbles out of Five.

Yeah I significantly over estimated the intuitiveness of the controls, could have stood for more outside play testers. I'm glad you liked the art.

You put a ZAMBONI in this? I liked putting on the cow catcher and just eradicating the competition.

Phenominal entry. One question though, is The Town with no Name reference intentional. If so I'd rate 6 stars for theme.

Stealth games are so much easier when you see the enemies line of sight. I really should have considered doing that.

I enjoyed jumping on the houses and watch as the ogres take out each other. An ending would be nice though, but I assume those models took a while to make.

One must imagine not Madeline happy

I see it's not a randomness problem but a lack of clarity problem. I designed the Filibuster to not be obvious what way, or how much it changes the vote but you do make a good point that it hurts the message of the game. The difficulty is definitely unintentional, like I said when I play tested the game. It seemed fairly balanced but I created it and knew all the bills by heart so it wasn't really a good test. For example, you mentioned the "Make stealing catalytic converters legal again bill" which is actually considered an anti-auto subsidy bill because car owners have no course of action but paying for a replacement part if their catalytic converter gets stolen, or at least that was my logic. If I were to have made this game again I would have put a little message at the end of each bill saying what it was or at the very least made it obvious what bills are for or against political positions.

Once again, thank you for sharing your opinion with me. Feedback is the best way to improve.

Thank you for the honest review. I could pretend the difficulty was intentional and claim that it's meant to show how hard it is to be a senator, but in all honesty I just didn't have anyone to test the game but myself. The filibuster, however is meant to be somewhat tedious because that's how they are in real life. The way filibustering works is that the longer you do it, up to 2 in game hours, it increases the odds of a bill passing in your favor, but it's never guaranteed because I wanted there to always be a chance of failure. I feel like that made my game unnecessarily difficult, I will not include such heavily luck based mechanics in my future endeavors. 

Would have liked an instructions menu, but once I figured the game out it was really fun!

Very good entry, one slight flaw is that the enemies late game have too little health and are easy to kill before they can even do anything.

You leaned more into the Thalassophobia than the calming ocean angle of the other diving game. Reminded me of my first time in Dark Bramble. Truly terrifying what you managed to accomplish.

Just like any good game I can't tell what's going on half the time!

It feels janky, but in a way that feels intentional, sort of like Job simulator. It emulates the stress of a service job and once you get used to it it's very fun.

10/10 Would do Nitrous Oxide again!

Truly stellar sound design

Got the hole game done I see.

I appreciate the addition of coyote time, I found it much more useful than the time stop to be honest.

Scoring system didn't work for me I kept getting %UNKNOWN, but other than that very well made.

Fair enough I guess.

Truly impressive what you all were able to accomplish! I could see this being a full fledged game! There are a few times I got caught on the geometry, but that wasn't really an issue until the final level. The ambiance and the Arctic Eggs inspired graphics are perfect! The best submission I've played yet!