Urg.. Colonel I'm trying to sneak around, but I'm dummy jolly and the jingling of my bells keeps alerting the children. Very enjoyable, I like how convince the children not to rat you out by promising you'll make yourself easier next year to trap.
RavioBoi
Creator of
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I was going to leave a comment saying you were so busy considering whether you COULD have a game with two grappling hooks that you never stopped to ask if you should. But the fact you included a voice line specifically if you fall out of the map tells me you knew what you were doing.
I found the main character very relatable, as a grad student, I too have had the occasional urge to boil myself alive in a cauldron.
Impressive movement tech you developed in a short amount of time. Though the third level is a massive spike in difficulty, like you are feeling the heat of Seven Red Suns. The rest of the game isn't too bad so No Significant Harassment there. You seem to be the type who Looks to the Moon for inspiration. Overall I'd have to give it Five Pebbles out of Five.
I see it's not a randomness problem but a lack of clarity problem. I designed the Filibuster to not be obvious what way, or how much it changes the vote but you do make a good point that it hurts the message of the game. The difficulty is definitely unintentional, like I said when I play tested the game. It seemed fairly balanced but I created it and knew all the bills by heart so it wasn't really a good test. For example, you mentioned the "Make stealing catalytic converters legal again bill" which is actually considered an anti-auto subsidy bill because car owners have no course of action but paying for a replacement part if their catalytic converter gets stolen, or at least that was my logic. If I were to have made this game again I would have put a little message at the end of each bill saying what it was or at the very least made it obvious what bills are for or against political positions.
Once again, thank you for sharing your opinion with me. Feedback is the best way to improve.
Thank you for the honest review. I could pretend the difficulty was intentional and claim that it's meant to show how hard it is to be a senator, but in all honesty I just didn't have anyone to test the game but myself. The filibuster, however is meant to be somewhat tedious because that's how they are in real life. The way filibustering works is that the longer you do it, up to 2 in game hours, it increases the odds of a bill passing in your favor, but it's never guaranteed because I wanted there to always be a chance of failure. I feel like that made my game unnecessarily difficult, I will not include such heavily luck based mechanics in my future endeavors.
Truly impressive what you all were able to accomplish! I could see this being a full fledged game! There are a few times I got caught on the geometry, but that wasn't really an issue until the final level. The ambiance and the Arctic Eggs inspired graphics are perfect! The best submission I've played yet!




