All im gon say is, interesting execution of such topic.
All the best on your future projects!
Ray
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Ok ngl, it was fun to solve the puzzles even if i hate maths/science, the switching between times, loved this concept too. Other than that, FOR UR FIRST HORROR GAME, this was a blast man!!
Keep up the good work, the only feedback i wanna add would be to include background atmospheric/ambience/ music/sounds etc.
And the more you will create, the more you will learn n grow along the way. Its not like every game needs to include ALL/EVERYTHING either. So you're starting great! Keep it up!!
Loving the concept, the story and atmosphere. Couple extremely minor interaction tweaks here and there, but they'll for sure be polished for the official game later, as this is just a demo. Looking forward to the full release.
Only thing im curious about is, if these mannequins will be replaced with scarier characters or style, because as they are, they make the game a lil less scarier after having countered the first one. It could just be me, but just getting it out there,
Other than that, enjoyed it a lot, keep it up and wish you the best!
Not much of game happening, but i still somehow ended up enjoying it a bit too much. Along with more work for editing XD.
Either way, it did defy couple rules of a game, such as w for e, for interaction, not that bad for a lil change once in a while. Overall interaction mechanics are indeed interesting, couple bugs here and there and yeh. Needs a lot of polishing, other than that, a bit more effort into story, puzzles/interactions & design could turn it into a decent indie horror. Wish you best on your future projects!
Def intense, WITH THat slow build omg XD. gotta give it thaT.
*Feedback: (might include SpOILERS)
Great build and tense atmosphere, GREAT VISUALS EVEN FOR THE GAME PAGE. Worked pretty well for grabbing attention. the only thing that i think might make it slightly better than it already is, i mean the existing one is a job well done too. dont get me wrong.
MAYBE having TO LOOK FOR MORE JERry FUEL CANS around the house THAN JUST ONE, maybe 5, your pick. For ur 1st game, this is mad good! Though this slight touch would add more fun and tension to the already existing one XD.
The knocks though, brilliant idea for a puzzle. I did mistake them for morse code XD. Morse code too could be an interesting element for a future project. there's a l0t more in store for ya, and you prolly already know it too.
Overall, enjoyed it ALOT! Keep it up and wish you the best on your future projects! lets see you bring more interesting games to life ;)
What I enjoyed most about this, is how you took the popular supermarket simulator style and gave it a slightly different twist. Your approach makes it feel a bit unique, instead of the same old “fill the shelves and handle the customers” routine.
Thou the skullies blockin your path and makin u get stuck from time to time was a bit annoying XD. It’s like, the moment you touch anything, you just stop, and then you have to back away before you can move forward again. I hope it makes sense what i'm trying to say.
This stuff, oof. Despite the fact that I could barely move my ass from fear, I still enjoyed it a lot XD.
The concept though, the backroom inspiration mixed with maze style with goals, i really like the direction this took. While editing I did have second thought of maybe trying it again in the future on full release, maybe, we'll see XD.
Feedback:
The atmosphere is already tense, so props for that. But the sound, that needs a bit more polishing. The direction is off-putting and confusing. You hear the snake crawling behind you even when it’s actually way in front. And snake's movement sound feels like it's stuck closer to its tail. Overall, the sound misguides you a lot and throws off the sense of direction.
Also, someone already mentioned the skin texturing. It could definitely help make the snake scarier. For me it worked only because I’m terrified of huge things, but in general, the design isn’t really that frightening if we look at it separartely.
One more thing I noticed: there’s no indication of your current location on the map. But honestly, I kinda like that, it adds to the fun. You can still figure out where you are when you destroy an egg and it pops up on the map.
Oh, and maybe add some hissing sounds too. Could add to the experience I'd say.
I don’t usually enjoy playing long story-driven games, but man, this one was an absolute roller coaster. Halfway through, I was completely hooked and fully invested in the story. For an indie game, everything—from the narrative and voice acting to the visuals—is incredibly well done. The way different elements, like the classic old-school music, effects, and ambiance all come together is truly impressive. Hats off to you! Keep up the great work, and best of luck with your future projects!