I completely forgot to comment on this until S.P.L.I.T came out
It took me a second to actually be able to play it because of the silly glitch that comes with launching a Godot game in borderless fullscreen where it centers in the lower right corner of my screen for no reason, but I managed to figure it out after a bit.
Anyway, this was an absolutely wonderful game experience. The controls annoyed me to no end, but considering what the game was portraying, it was yet another step in immersion. The story was intriguing, although there are still many questions left unanswered that could have been useful for giving the player context. In total, 8/10 for storyline.
The visuals, though, are an entirely different story. I tend to value my set design (found the theatre kid) as an aspect of storytelling, and this game delivered on all fronts. The amount of detail that was put into each scene while still having the retro-ish style of game was fascinating. This is just my personal opinion, but this game was gorgeous, and a style I want to emulate in my own projects. 10/10, no further comments necessary.
Anyway thanks for reading my massive wall of text. Drink some water.
