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Reaver Workshop

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A member registered Feb 13, 2024 · View creator page →

Creator of

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(1 edit)

I'm loving using this in my project! Really good work!

But I'm really excited about the dialogue portraits and fantasy theme, and the climb animation. Any news about when it is coming?

With dialogue portraits and fantasy themes this will be the strongest tool for creating retro JRPG characters in the internet! haha

Also, I would like to suggest different body shapes (like fat or muscly, for more diversity to NPCs or even main characters), don't know if it's possible, but I leave here my suggestion, it would be awesome!

All the best! Thanks!

Couldn't find, is it on premium only? 'Cause I have the free version until now.

Awesome work! I loved and I'm using in my project. I just missed a hourglass icon there, for time system or as general object.
Thanks!

Does this plugin works well for low resolution? (432x240), 'cause even your other plugins (UI Customizer and Battle) doesn't work well for low resolutions since it doesn't give the possibility to change many spaces and positions from the content, which are too much for low resolutions.
I'm looking for something which allow me to change the contents of any window and how they can be arranged (the contents). Do you think this one might work for me?

This is a great work! Any plans to add the portrait (maybe in 48x48)? Like you have in the other generator?
Thanks!

The black bg sucks indeed, but it's free AI at least.

Hey! I'm glad you enjoyed!

1. On page 11: "Whenever there is a change in your base values, the current values also change."
    On page 12: "You gain 5 Vitality and 2 Energy with each Level up."

So basically you recover 5 Vitality points and 2 Energy point by leveling up.

2. I didn't understand exactly your second doubt, but I think maybe it was answered in 1 no?
When you level up during an adventure, you recover those points, and those values are added to your base values, so when you start a new adventure (second booklet to be released), you'll start the adventure fully recovered with those extra points.

Thank you for playing!

Nice! I'll stay tuned, looking forward to it, hope you manage to do that, I think it will be a unique feature 'cause I couldn't find anything similar on the internet. Thank you!

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Hey! I'm using your plugin lite, and I'm about to buy the pro version 'cause I can't find anywhere how to do this. I'm developing a system where other party members are only support, not playable, so I need to hide their gauges and customize how they appear in battle individually. I see the lite version can't do this.
Will I be able to do it with the pro version?

EDIT: Also, is it possible to remove the outline or increase it, from the gauge label and text, for a pixel perfect effect? Or change it to use with a numbers spritesheet and an image for the label also?

Thanks!

Awesome work! Thank you!

I couldn't find any option to disable the Party Command window at the start of battle (and on the entire game). VisuStella Battle Core does it, but you plugin seems to override it so I can't disable it anymore. Am I doing something wrong or it doesn't really exist until now

Hey! I loved using this in my project, because of the bigger image for bestiary, I use it for the front battle, and the sprites for the enemy on the map. Works perfectly.
Do you have more like this? I see this is the only one since the mush have only the sprites and not the bestiary portrait. I would be interested in more.
Great work! Thank you!

Hey! Do you have more monsters with the animation sprites + the bestiary bigger portrait? I would be interested in more of that for my game.

If the author said it's AI I would accept but it wasn't said! Don't support it, it's just AI crap.

Arte muito boa

In fact orthogonally is a very common instruction in board games, that means you can move only in 90º (left, right, up or down), so I used this word due to layout limitation, to say you can't move diagonally.
Rules say "Move one tile orthogonally", so you just move, from START, right or down one tile, then follow the rest of the rules, then move again orthogonally (left, right, up or down).
Also in the rules it says "Reach the BOSS", so you know you must get in that direction.
It is just that, one tile at a time orthogonally, but not diagonally.
Hope it helped.

Hi! Thank you for playing and for your very nice feedback! I'll take into consideration on my next games.

Yes, I'll consider that. Thank you!

Yes, that's the challenge, so I suggest using your highest die result on it or in your quest stat in the beginning.

You must roll equal or under Body, but if you fail you apply the tile effect (which not always will be body).

Hey! Thank you! I'm glad you enjoyed!

The Quest Stat is for the boss, if you reach the boss with the stat associated to your quest, with a value of 4, 5 or 6, you are allowed to roll an extra d6 against it. So try to keep it high, otherwise the boss battle may be though since you'll be rolling only 1d6.
This is written in the Boss section referred as "quest stat".

Hope it helped!

For now, yes. I'm working on the Level 2 module.

Such a brilliant work! I'll try to bring it to my table! Congrats!

There is a lot of work here, very well done!

Heey that's very neat! Unfortunately I couldn't add anything more due to layout space issues, haha. But it's pretty cool you found different ways to play around with it. I'm glad you liked! Thank you for the feedback also!

Maybe I post a video, but not so soon. Do you have any specific doubts?

Massa, agradeço o feedback! Q bom q curtiu, obrigado!

Awesome! I'm glad you liked. Post your version here when it's done! Thank you!

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É apenas 1 dado, então sim, é impossível passar no teste ao mesmo tempo nos quests 5 e 6, oq acontece é q vc pode escolher ganhar +1 do tesouro em um stat e aceitar o efeito, ou usar uma ação, ou dependendo do caso somente anular o efeito com o tesouro (por exemplo, se estiver em uma tile -1 BODY, pode escolher falhar, porém aumentar a MAGIC, oq pode te garantir o bonus para o boss dependendo se vc tiver em 3 e subir para 4, só um exemplo de uma possível estratégia). Então sim, os dois útimos são mais difíceis. E o 6 principalmente é o mais difícil de todos, pq não tem possibilidade de rolar 2d6 contra o boss, pq o quest stat é NONE (Nenhum). É intencional, cada quest tem sua particularidade.

Thank you for the kind words! I put a lot of effort to achieve that, I'm glad you enjoyed.

Como em PT as palavras são maiores, não sei se vai caber no layout, hahaha

Hey! Greetings!

That means you can pass through 2, 3, 4, 5 in any order (since there isn't a line connecting them), then get back to 1 to complete the quest (since it's the last one with the check symbol).
You could choose to do like this, for example: 4 > 2 > 5 > 3 > 1

Hope it helped!

1. It doesn't say how the game starts, and how its turn loop works, I just used my previous experience with RPGs and assumed you start by rolling the d20 and keep rolling it turn after turn.
2. How the test work isn't very clear also, again used my previous experience to assume it's 2d6 + modifier and has to be equal or greater than the difficulty.
3. It isn't very clear also that the first ruler is success and the second below is failure, I assumed things by text interpretation. The text in front of the rulers confused me a bit.
4. After a few turns I just realized it's just about rolling a d20, then rolling 2d6 and hoping for being lucky. I started excited but then got bored after a few turns. Maybe a little agency could boost things a bit, maybe instead of modifiers each character have limited special skills to use by the player agency, or both, mofifiers and one or two skills.
5. Reaching near the game end I changed from a d20 to d6 or d4, 'cause I kept rolling repeated events and got the same numbers over and over, since by the end you'll have only a few options left. Maybe changing the events to allow repetition could make things faster.
6. In the end I got my second ruler fillied exactly in the final turn (failure), but I was thinking at some point that there's a high chance the game ends without any ruler filled. I would've assumed the ruler which got higher points would be the one valid in the end, but that would be just another assumption and not on the rules.
7. The artwork is lovely, but I think there's enough space in the sheet for a better layout and for increasing rules information and adding character skills.

Just suggestions, your work is very nice! Thanks for the experience!

Lovely artwork! Very cool concept!
A few game design issues to be improved and rules clarified. But a very good work!

Your work is awesome! You deserve to have greater visibility and get paid for it! Congrats!

Brilliant work!!!

Hey! Sorry for the very, very late reply!
This game is paused at the moment without new updates, since I'm working on other stuff and don't have time to get back here, sorry.

Greetings Carla!

1. Towns are safe place, no need to roll. But you may decide as a houserule to roll instead, since it isn't in the rules, up to you.

2. Yes, the wilderness are still hostile, roll normally, nothing changes.

3. Only Healing Potions and Magic Scrolls are spendable, as is written in the card, the other items are permanent gear and need to be bought only once.

Hope I clarified all your doubts. I'm glad you enjoyed, thank you very much for playing and for the feedback!

Thanks!

Hey! Really cool work! I'm glad to see another pocket and quick game with original artworks here. Btw your art is awesome! Great to see such a small zine with straight forward rules fully illustrated by hand.
The mini system is very effective, but very luck driven, you just roll dice and hope it works, not much choices to do. You could also reduce the setup part, maybe even including the character sheet in the first page instead of telling how to do it.
Also in fact we get no treasure in the end besides just completing the game, maybe you could use the last page for rolling a treasure which could affect a new game+ or something like that, to improve replayability.
Again, awesome work! Awesome art! Hope to see more zines of the series coming! All the best!

Great game! Hope it gets longer and with more resources in the future. Awesome work!