This game, as well as ComproGeist, do not load at all in my browser. Consider publishing a standalone executable build. I really want to see more of the Compromise Universe 😙
Relma
Recent community posts
Greetings; I encountered your game at Boston FIG and had a blast playing it.
I remember at the Fest somebody mentioned something about a “second page” of puzzles, yet I can’t seem to find them in the Linux download.
Is there actually a “second page”, or was that just a Boston FIG exclusive? (Please don’t do that; not everybody has time to play everything)
Feature Request:
I would like Rahituber to discern what kind of speech fragment is coming through the audio and map it to different “open mouth” positions.
For example, we could have different mouth shapes for “ff”, “nn”, “aah”, “ooh”, etc.
Could use machine learning to classify the audio fragment; plenty of pre-trained models out there to steal.
One bit of feedback I have about the card battle combat is that the three “colors” should have distinct strategies associated with them. As it is now, the three “colors” are mathematically identical; if one card lets you increase its points or deplete the points of another color, the others will have cards with symmetric effects. This turns the deckbuilding into an elaborate game of rock-paper-scissors, which is mathematically equivalent to flipping a coin. Compare this to Magic: the Gathering where the colors are able to do some things better and are unable to do other things.
I would make one color better at drawing cards, one better at dealing direct damage to the Opponent’s “premises”, and one focused on shielding/accumulating Premises. Perhaps introduce a strategy where it is beneficial to “stockpile” premises beyond what is required for the Argument card for long-term benefits exclusive to one color. This would encourage the player to “choose” a playstyle and stick with it; adapting their deck to different strategies.
I found a bug: I am unable to play Teak’s Tall Tale on the Linux version because Teak keeps veering to the right without input.
Firstly, I liked what little writing there was. The main character has both the desire to be with his friends but also a lingering resentment and disappointment as to how the world is changing and him with it, and it’s clear with his dialogue that these two things are at present in conflict with one another. I definitely want to see where this story is going.
But, the gameplay is extremely bland. The first stage has zero complexity besides run, jump, and shoot and the boss is way too easy and simple. I would overhaul the entire stage to reward exploration more and make use of the bubble gun upgrade for platforming .
Still, the writing got me hooked enough to deem this demo worthy. I can connect you with resources to help game development if you would like.
Hi! I'm playing your game on Linux via Wine, and when I'm using a controller, the left stick doesn't work. I can't move my character playing on a controller, but all the other controller buttons work. Can you look into this?
Also if you would be so kind as to upload the demo on Steam, that would be great. Steam Next Fest is coming soon, and the added reach of Steam will certainly help your Kickstarter.




