You could probably be more clear that you're pointing out a typo.
Rexizor
Recent community posts
Cool game idea, and I absolutely LOVE the design of the Hexies. But there's a couple complaints I have: Firstly, the hitboxes of the Hexies are quite finicky, especially with the cursor being so large so it's hard to know where the actual "click" point is, especially when compounded with the fact that all the Hexies get in front of each other. Secondly, I can't tell what the purpose of the Relax and Lunch jobs are. Are they essentially just places for misbehaving Hexies to go, or do they have a purpose? If not, it feels like it'd be cool if they'd help you with increasing the obedience of your Hexies by giving them breaks.
BTW, found another small error: In the "Disperse the Fog" option near the beginning of the game, it says "Something else also stirs", which I assume is referring to your cock. But, it uses the womb attribute graphic instead of the cock one.
BTW, I really do have to compliment you on that, it's a great little feature to let the player feel how they've been going, to let them go so fast that they outrun the thing that's supposed to be keeping them in. Not sure if there's a gameplay reason why it exists, but I love it regardless.
Edit: Also, it would be great to list your max Thea breedings (and any other breeding permanent upgrades that are relevant) somewhere in the game's UI, maybe in the "breedings" tab itself. It'd be useful to not just have to remember that so I can know when breeding more in any given run won't benefit me.
This is a cool little game, I'd love to see some expansions to it! I like the system of the upgrades being random via presents. What are you planning to do with this in the future? Obviously, more unique boob size arts would be good, after a certain size the edges start drifting off the actual shirt. But personally, I'd love to see new outfits, more curves expansions, and possibly a system where, after maxing the boob growth, you can "prestige" and move on to a new girl who starts at a base small breast size, so is harder to milk, but her milk is more valuable. That'd be a good way to add more play time.
Full-screening the web build seems to permanently get it stuck in a black screen, which sucks, since that means you have to zoom the webpage out a bunch because Itch makes the game massive for no reason. Also, in a future update, I'd love to see the ability to rebind the keys, since it's pretty difficult to play with that key setup. I generally prefer a setup where the keys are separated into two set of two, one for each hand. Like WE and OP, for example.
The controls you list on the itch page don't seem to work for me in the downloadable version. It's Tab to open up the computer, not right click. Also, using the pause menu Quit button to exit to the main menu seems to make the day never start if you press play again, at least until you re-run the game file.
Totally agree with you there, a demo would be great, but the main point of the Android version having a demo at all, rather than there being no demos, is so that android players can check if their device will run/support the game, since that's often a problem for mobile play.
And, well, you didn't hear it from me, but certain websites can get you a free version if you want to try before you buy. That's what I did, because this dev deserves the monetary support for this quality of a game.
Oh, I see, I see! Still sounds neat! So, the femboys would be acting as relief for the horniness of the extra-athletic muscle-mommies?
I agree with the other commenter, having hung dom femboys and big muscle-subs as a rarity would be a very fun addition, although decidedly not necessary for a first version. Perhaps there'd be some sort of luck in what supplements you were able to get, and if you were able to put together the right combo, you could get those.
Oh, just remembered. There's also a few inconsistencies when it comes to wording in Bunny's sex scene actions. It's very inconsistent with whether it refers to your progress towards borrowing Bunny's cock as you gaining "Dominance" or Bunny losing "Control". I assume the Dominance ones are "correct", since that's what the stat bars refer to it as. Groping and Thrusting both refer to it as Control, the rest refer to it as Dominance.
Also, something that's not necessarily a bug, just something I found odd: In the "partway through the forest" Dryad heat-struck scene, you grow a cock, and Dryad borrows it, which I found a little odd based on the way that the whole cock-pussy thing was explained. You can only have one at a time, as it is described in multiple pieces of narration (the tutorial, and when you borrow Bunny's cock), and the player character was just described as rubbing their pussy. It also seemed to me that the player character didn't have a cock "by default", since you need to "borrow" Bunny's in her sex scene, although there's plenty of other reasons that would be a fine wording if that's not what you're implying, but more so, at least that when you get Heat-struck, the default was pussy, since you're aching to get impregnated yourself. So it seems strange that Dryad would be taking "our" cock, not just making one for herself.
This is quite fun! Text-based stuff isn't typically my jam (and I think this game could be made a lot better with just a bit of art, perhaps one for each of the characters and each of the locations, at least.) but this was, as I said, quite fun! It really reminds me of another text-based game that I can't recall the name of, where you're stuck in a timeloop and trying to survive on an alien planet (or maybe it was Mars or the Moon? I don't recall), and I assume that was part of your inspiration for this, given just how similar they are. I like what you did change on that base formula with how task speeds are defined by body stats rather than each having their own "practice" to them, since that makes more sense with this game's format. There are a few bugs and errors that I hope you smooth out as you continue to expand this game, since I see a lot of potential in it.
To preface all these, I'm on the browser version, not the downloadable, in case that matters. Firstly, the right side is shared between the Description and the Log, one becoming visible when the other isn't, but for whatever reason the Description never stays at the exact top here the Log goes, it's always a distance below it, which makes it impossible to keep it and the stats on screen at once, which is annoying. Secondly, hovering over the Save section makes the Description pop up, moving the Save section down, which is a bit weird and makes saving somewhat finicky. Although I don't find it too much of an issue, since having saves isn't really a necessity. Also, there's some errors in the Dryad's "loss" scene, or at least the one where you don't get all the way through the forest. It refers to the player character's hymen in multiple places, even though you'd usually be breaking it when getting fucked by Bunny before getting to the forest (and I did break it in that very run). And, also, I'm pretty sure it's spelled "lagomorphs", not "langomorphs"
One final note, your choice of how to manage saves was a bit odd... Since this is an incremental game where you're expected to "fail" runs over and over to make permanent progress each time, I don't see why you'd want more than one save file. Not to backseat-program, but I'd prefer just a single save slot, or maybe like 3, without the hassle of having to remember save file names. Or at least a way to delete save files when I'm done with them.
Anyways, I'll be following this game's development and updates, and I'll let you know about any bugs I run into. And if you want any ideas, feel free to ask! Good luck, and hopefully seeing my comment gets you motivated to keep working on this!
Would it be possible to get a gallery-type function as part of the endings list? So that we can re-watch previously completed endings without having to go through the process of crossing out all the relevant bits of the contract. Or, at least a guide within the endings list that says what specifically needs to be crossed out/not crossed out to let you get viewed endings.
Cool game concept, but it's pretty hard to play if you don't have a mouse, could you add some alternate keybind to swap between the card playtypes? Like 1 2 and 3 as hotkeys, for example.
Also, attempting to swap cards using a trackpad-scroll makes the destination selector go back and forth so fast that it can crash the game.
That has nothing to do with what I'm saying. I'm saying that the sections of the game's description on this itch page with the heading "Features Include:" and "Kinks:" are inaccurate, since they mentions features that are currently in the game as being "TBD" or "In the future", those being "Multiple characters" and "Giantess" respectively. So you should update that, so people know what's currently in the game.
Also, totally a side note, but I find it a bit weird that the galleries for each character are unlocked as soon as you unlock the character, not by completing that character in-game.
I can't tell if I'm doing something wrong, but are you able to make him cum/cum yourself in the sex scene? The controls are rather confusing. All that aside, fun little game! The controls were a bit hard to get used to, but felt pretty natural once you did get used to them! I'd like to see a high score tracker, or at least an in-game "current cans collected this run" number, so I can see how well I'm doing.
Oooh, that's a cool twist!
Oh, and speaking of discussing, do you have some other platforms we can talk over, like Discord? Sending such long messages in the comments with multiple topics of things being talked about at once is pretty confusing at times, and some other format would be better, I think.
I think the more important thing to note about Kitchen Job isn't that it was harder, but that it was more tedious(aka boring), and more punishing. You have to get better and better scores multiple times in a row to make progress in your upgrades, and each run takes a lot of time, with a lot more time spent waiting for actions to complete than actually making decisions and playing the game. if each task had a minigame attached that sped up the time, that'd make things a lot better in that regard, since you wouldn't just be sitting around anymore. Unlike Cheer Must Go On, where there's very few breaks in the action, and you get as many tries as you want at each level if you fail, with completing a level unlocking a more exposed cheer outfit permanently.
Seeing as you're controlling Ariel, I agree that it'd be best to not have your goal to be to humiliate her, and to have her humiliation be punishing you in terms of gameplay experience. Gameplay-wise, it'd be satisfying to see yourself transition from a dirty kitchen with stacks of dirty plates to a clean one with lots of plates cleaned, but that doesn't mesh with what you're going for: making the player humiliate Ariel.
There's two ways to go with this: Either reorient what you think the player's (horny) goal should be so it aligns with the player's gameplay goal. So, your goal would be to clean as many dishes as possible to get points and increase your skills slowly over time, and getting new, skimpier outfits helps with that, since it attracts Daniel to come into the kitchen with dishes more often (and you wouldn't want to have the potential downside of making you lose points from excess dirty dishes).
Or, and this probably falls under the category of "being an entirely new game", but you could make the player not be controlling Ariel, and instead, you'd be working against Ariel throughout her normal shift to humiliate her and make sure she can't do her job. You'd be controlling "the world", and you could make various inconvenient things happen, like causing Daniel to come in at inconvenient moments, making the sink spigot burst, the mop bucket tip over, or cupboards to close and snag/tear her clothes, that sort of thing. And you'd have to time them at the right moments to actually "catch" her (like, the spigot breaking while she's at the sink, soaking her shirt and stopping her dish progress). That'd really go hard into the ENF angle, and could definitely be fun, if you feel up to making a game like that.