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RhineQueen

24
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A member registered Jun 11, 2020 · View creator page →

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I'll make sure my bud who did the voices sees your fine praise, I was incredibly happy with how it tied things together.

Funny enough, I did go back and forth on the difficulty over the weekend,  but alas theres only so much testing you can do in the time frame. I would have liked to make the waves of enemies a bit more staggered, instead of all at once but I was struggling a bit figuring out the await function. 

I will take the super hot comparison with pride and say I meant to do it! Definitely not blender acting up... XD

Lol, I'm glad you enjoyed the nugs! Having one's focus split between the ideas and distractions was the main experience I wanted to convey. My ADD brain really feels like the wild west sometimes.  XD 

Haha Can't argue there, bud.

Pretty cool, yume nikki like vibes here. I spent ages trying to read the text wall but my dyslexia wasn't having it. XD

The vibes are immaculately eerie and disorienting and I love the ambient track. I think I found the heart, but nothing reacted to my interactions so I'm not sure. Still very cool vibes.

Incredibly charming and witty. The dialogue had me cracking a smile through the whole thing and George was very friendly and easy to talk to. I only wish all my conversations could take place in a quiet black void with prewritten answers. XD

Incredibly intricate and detailed astrology simulator, though I don't know what ties it in to neurodvergence aside from how long I spent stimming by staring at the planets move. XD

It crashed when I got to 10/10, but damn this was fun. Good balance of distractions spawning and the music keeps a good energy up. Very fun with a cool and quirky style!

Very cute art! Solid and satisfying sorting experience.

Solid concept, good execution. I did have a glitch were it wouldn't register the ? at the end, but I'm a fan of chill music in stressful games. I haven't had this kind of typing stress since those old typing games I learned on in elementary school. XD

I like that combat. It's a little fiddly, but a bit of refinement on the enemy logic should help tune that. The basic concept of luring your enemy into traps is pretty fun though.

I did find it intriguing. Not exactly sure what's going on, but the grand fairy tale tone of the writing has me curious about the nature of the few people? Things?  that you meet off the bat. I dunno what they are, but I'm interested in finding out. I'd also be interested in seeing what an art pass could add to the vibes since the music and soundscape had a good ambience and atmosphere.

This was a delightful little puzzle! Super charming design and clever environmental clues.

Simple, thoughtful and touching with a twist that got my gut wrenched a bit.

This is a super cool trip of a dungeon crawler. The shifting maze is a super cool twist I haven't felt anything quite like before.

This was a really charming and pleasant experience with a great tone. The puzzles might be a little obtuse in their solutions sometimes, but it didn't take away from the low stakes, but high excitement  family drama and chuckle worthy writing.

This platforming is really fun. Switching between perspectives to work through a platforming challenge feels very nice and rewarding.

The art looks super dope and it's got a very intriguing concept, but unfortunately I can't grab the scrolls when the tutorial says to.

The slide attack centric platforming could be fun, but my ears hurt... :(

This is exactly how stressful customer service feels, but it's more fun.

A well made and satisfying room escape. The puzzles were intuitive but not immediately obvious and required a fun bit of environmental observation.

It's an interesting intro, but it seemed to freeze on the text that teaches you about combat unfortuneately.

The music here is the real highlight for me, but it really comes together with the surreal graphics into a super vibe saturated trip. Great experience that doesn't outstay it's welcome and left me wanting more.