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Roanock

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A member registered Dec 04, 2017 · View creator page →

Creator of

Recent community posts

Thanks for sharing this tool! I did encounter one issue that I doubt most will have: If I had a variable with a valid tooltip name and referenced it in text it'd try to change the variable name in the text.

E.g.
inline_tooltip_data ("elf"....

default male_elf_name = "Cedric"

player "So you're [male_elf_name]?" <---- Will try to replace elf with {a=tooltip:elf}elf{/a}

My fix was to change test_surrounding_index() to check for a smaller list of punctuation instead of all of string.punctuation.

define accepted_punctuation = "!\"#$%&'()*+,-./:;<=>?@\\^`~"

This has been resolved in version 0.1.1

... I hope

A heads up: In this first version of the game I've realised I made a little fucky wucky with using the wrong variable types that apparently don't get saved in save files. 

TLDR: Save files from this version of the game won't work in later versions of the game.

Oops.

Glad you found it. Hope you enjoy the little demo

.rar worked fine for me, but I have winrar

I've also got the script `Game_Interpreter` error when leaving the Elf Village Home. Seems that it happens when I don't change my party members before leaving. So if you're getting the error try saving and changing your party members before leaving the house whenever you leave it.

So I missed getting the southport home and shop till later in the game. When I went to the storefront it mentioned that I'd need to go talk to Florine about getting someone to run it. I'd done the quest that leaves her "Unavailable" Yet I was still able to talk to her position in the shop when I went in there next.