“I’m sorry you can’t hear the music, because the soundtrack and sound effects are really beautiful. Try opening the game’s page with a different browser.”
Roby-Logic71
Creator of
Recent community posts
“A well‑made space vampire‑survivor! The background music fits perfectly, as do the sound effects. The minimalist graphics work really well too. Great job! It would help to have some instructions, because at first I didn’t understand how to shoot (usually it’s the space bar), and also the key to switch to fullscreen.”
"The gameplay concept is good. You should definitely change the sounds! Maybe one sound for the knight and a different one for the other player. The jump also needs improvement — perhaps adding a double jump to reach platforms more easily, otherwise the game tends to get stuck. Keep improving it. If you can take a look at my game and maybe rate it, I’d be grateful!"
"Relaxing but fun game. The assigned keys don’t make it very clear how to move the player, though it still works in its own way. In my opinion, the music doesn’t really match the type of game, but it’s not a big issue. Instead of dying instantly and restarting, you could add an energy bar that decreases when you crash, and only when it reaches 0 the spaceship gets destroyed. If you could rate my game as well, I’d really appreciate it!"
“Thank you for the feedback — definitely constructive. I’m familiar with almost all the game engines (Godot, Unity, Unreal), but the ease of use of GDEVELOP is impressive, as well as what it can do in both 2D and 3D. As you can see from the credits, most of the music and graphics come from Pixabay or were generated with AI, because I’m not able to draw!”
“The ‘slowness’ is actually part of the game, meant to convey the weariness of age passing and the heaviness of enduring the pain of losing his partner. Just a heads‑up — I’m not sure if you noticed, but after the angel carries him to heaven, the game still doesn’t end. Unfortunately there’s a bug there that causes an unexpectedly long wait…”
Waiting is a small, intimate game about the moments we often overlook — the pauses, the silences, the fragile spaces between one heartbeat and the next.
You play as someone suspended in a quiet loop, surrounded by object that slowly reveal fragments of memory, longing, and change. Nothing rushes you. Nothing pushes you forward. The game invites you to stay, observe, and let time unfold at its own rhythm.
This project was born from a desire to explore stillness as a form of storytelling. Every detail — the light, the pacing, the atmosphere — is meant to create a gentle space where players can breathe, reflect, and simply *be*.
If you’re drawn to slow, emotional experiences, I’d love for you to try it and share your thoughts. Your presence means more than you think.










