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Roby-Logic71

64
Posts
6
Topics
4
Followers
4
Following
A member registered Apr 25, 2024 · View creator page →

Creator of

Recent community posts

“I’m sorry you can’t hear the music, because the soundtrack and sound effects are really beautiful. Try opening the game’s page with a different browser.”

“A well‑made space vampire‑survivor! The background music fits perfectly, as do the sound effects. The minimalist graphics work really well too. Great job! It would help to have some instructions, because at first I didn’t understand how to shoot (usually it’s the space bar), and also the key to switch to fullscreen.”

"The gameplay concept is good. You should definitely change the sounds! Maybe one sound for the knight and a different one for the other player. The jump also needs improvement — perhaps adding a double jump to reach platforms more easily, otherwise the game tends to get stuck. Keep improving it. If you can take a look at my game and maybe rate it, I’d be grateful!"

What fun! I really enjoyed it. The controls just need some improvement because they’re a bit tricky. Could you rate my game as well? Thanks!"

"Fun and cute game, too bad there are no sounds!

"Relaxing but fun game. The assigned keys don’t make it very clear how to move the player, though it still works in its own way. In my opinion, the music doesn’t really match the type of game, but it’s not a big issue. Instead of dying instantly and restarting, you could add an energy bar that decreases when you crash, and only when it reaches 0 the spaceship gets destroyed. If you could rate my game as well, I’d really appreciate it!"

"The game is really nice and I really like the gameplay. The music fits the game very well and was chosen perfectly. Great job! Could you take a look at my game too and give me some feedback? Thanks!"

“Thank you for the feedback — definitely constructive. I’m familiar with almost all the game engines (Godot, Unity, Unreal), but the ease of use of GDEVELOP is impressive, as well as what it can do in both 2D and 3D. As you can see from the credits, most of the music and graphics come from Pixabay or were generated with AI, because I’m not able to draw!”

The game is really fun, and I scored 5700 only because I got caught by the shark — otherwise I would have reached at least 6000! The music could have been a bit more ZEN in terms of atmosphere. Great job! If you’d like, try and rate my game too! Thanks.

Very nice game!

If you can, take a look at my game and give it a rating too. Thanks!”

“Simple but very cute game! I have to say you really need to put in some effort to survive for a long time. The FLOW fits perfectly! I would have just used a more ambient-style music. Great job, I really enjoyed it.

“What a fantastic idea. And perfectly on theme with the Flow! If you can, take a look at my game as well. Thanks!”

“You really had a lovely idea. The flow is clearly visible throughout the game. The music is a bit minimal and maybe a bit repetitive, but it works. The two‑tone style is super nice.”

“Thank you for playing. The piano puzzle is the sequence (flow) of the story mapped onto the keys.”

“Very interesting game with great flow in the beat! I voted gladly.

But look, the piano really plays! I made some corrections and improvements. I think you haven’t seen the whole game. There are 3 levels!

In my game "The Breath of the Shadow" i have fixed some bug. 

“I’ve just fixed some bugs. If you want, you can replay it and I’ll really appreciate it.”

sorry i play only browser game!

“No, not really… I took some of them from Pixabay and I created some with SUNO AI, as I also mentioned in the CREDITS.”

“The ‘slowness’ is actually part of the game, meant to convey the weariness of age passing and the heaviness of enduring the pain of losing his partner. Just a heads‑up — I’m not sure if you noticed, but after the angel carries him to heaven, the game still doesn’t end. Unfortunately there’s a bug there that causes an unexpectedly long wait…”

"I don’t know, but I’ve always liked blending techniques and styles to create something strange and unique. I understand, though, that it might not be everyone’s taste!"

Where is crush!

Thank for play! “If you want, and if you tell me where you got stuck, I can help you. The game isn’t difficult… actually, quite the opposite.”

“Your game is really cute and fun. I would just add a sound when picking up the fruit — it seems there isn’t one, right?”

Thank you! I know very well that the gameplay is almost absent, but that’s intentional… Here, it’s the story and the emotions that matter.

“The game is nice but could be improved. It’s missing background music, which I recommend adding. A few more sound effects would also help, but overall the rest is okay.”

Hello! “You should improve the browser display by saving the GDevelop project while keeping the correct proportions, and by enabling the full‑screen option on the site.” The rest is OK

“This is the third game in a row that I can’t get to start. I haven’t understood how to begin. The browser view doesn’t work, even when I press Ctrl– as suggested.”

“The game is supposed to be played in the browser, but it isn’t, because it asks me to download it instead.”

“The game isn’t fully playable at the moment because it doesn’t display correctly in the browser. It would be great if you could take a look and adjust it.”

“You should add a button to enable full‑screen mode.”

“The game isn’t fully playable at the moment because it doesn’t display correctly in the browser. It would be great if you could take a look and adjust it.”

Waiting is a small, intimate game about the moments we often overlook — the pauses, the silences, the fragile spaces between one heartbeat and the next.

You play as someone suspended in a quiet loop, surrounded by object that slowly reveal fragments of memory, longing, and change. Nothing rushes you. Nothing pushes you forward. The game invites you to stay, observe, and let time unfold at its own rhythm.

This project was born from a desire to explore stillness as a form of storytelling. Every detail — the light, the pacing, the atmosphere — is meant to create a gentle space where players can breathe, reflect, and simply *be*.

If you’re drawn to slow, emotional experiences, I’d love for you to try it and share your thoughts. Your presence means more than you think.

the bathroom's drawer don't open

"I want to thank in advance everyone who will play my game."

“I’ve just updated my game with some improvements and fixes. If you want to try it, the new version is now online!”

In the bathroom you only need to look at three objects, and anyway I’ve just re‑uploaded the game with some improvements — I only need to fix the drawers now.

No istruction and music ?

Good! But at the end you have resolved?