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rockbench

33
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5
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A member registered 53 days ago · View creator page →

Creator of

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thanks!

thanks:D

thanks a lot :D

thanks:D sure i'll try to check and rate as much as i could!

thanks a lot! web build has some limitations... but i do need a better font indeed:D

thanks a lot:D handheld motion is a great idea, i definitly should try it!

thanks a lot! indeed i did spend some good time polishing the words, very happy and excited that you noticed that:D

thanks! the "selfy angle" sounds quite interesting indeed!

thanks :D

thanks! just could not find the good sfx in the last day...

thanks! SFX was on my list, but finally i decided not to use any. to me, SFX breaks the balance of the feel, or maybe it's just i couldn't find the the good ones.  so, maybe next time :D

thanks!

i thought of some more biomes but for 90 seconds and 3 days, i decided to cut it

thanks mate:D

a lovely one! good story telling and pacing. the kind of slow motion countdown works very well in the scene. great work!

great art style and pacing. really like  the i need to say it moment.  expecting a car crash sfx in the end, since the camara showed to expect this. woud be better to fit the theme with it. still a good work!

unique art style and story, and they work just fine together. sound effect supports the topic as well. it could be better with another way to show 5 seconds theme, but still the text is ok. a good work

great visual and art style! color and animation works just fine. the story could use more polish, i don't really get some parts (like the mushroom) the first time watching it. but it is still ok. overall it's a good work!

a funny one! good music/sfx/voice acting.  maybe there's a better way to show 5 seconds than a  coffee machine?  but it's funny indeed.

great visual style! and the comic camara use is great as well. it would be better to have a more understandable 5 seconds story to fit the theme. still a good one 

a great work! a perfect intro to a game, and it even hides the main mechanic inside it! what i got from it (to a scientist): from asteroids reference frame, they open the mirror before earth fire laser. so they have the ability to predict future. so they leave some human alive on purpose, so they do this for a reason... like they are cursed by knowing in all? they are floating in space looking for sth new? so human/player need to find real unpredictable moves that the player cannot know the concequences. mechanic would be predict the unpredictable, control the random... a great cutscene

it's not an easy task to start 3d and make something in 3 hours. and even with a timer in it trying to fit the theme. doing it in a jam is a great way of start sth big!

great work! the  candle effect+ sfx is so good. it fits perfectly the theme. one tiny little thing is: it would more convincing  while saying there's no clock while hoding a cellphone. maybe sth like "before shadow of the cross touch the tomb" then "it's cloudy today so no shadow"? anyway it does not matter at all. overall a great work!

Great one! quite a high standard as a game cutscene! a bit too dark to me. but compare to the screenshot, i would guess unity web build made something wrong with some light. fluent animation and great choice of color,  a piece of art. tbh, with this level of production, it can be developped into a real short film(not game cutscene) in several weeks. 

interesting entry, the style and sound goes well. needs a bit more polish. it fits the theme and seems great as a game intro!

interesting music, goes well with characters. the click through is somehow impacting the pace, maybe an extra light to switch on/off to show realtime render? overall a good one!

cool story! it's clear what is going on here. also good work on music and sfx control. music seems restarted at scene transition but it's totally fine.  a lovely cutscene!

very cool original drawing! the voice is funny as well.  a bit more polish would be better. i think using another door or add some text or drawing on the door would make it much better and understandable, also not quite time consuming to implement. still it's a good work!

thanks :)

Thanks:D

Thanks:D

Thanks:D

thanks:D

Thanks:)