Very polished! I loved the punchy sounds. The balance could be improved; at some point, there are too many enemies who are too fast and can just kamikaze into you, so it becomes a bit mindless.
RubyBit
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A lot to love about this game. Very impressive amount of systems and content! The graphics have a cohesive look, and I liked the spooky, supernatural elements; they contribute a lot to the atmosphere, along with the unnerving music at night. It took me a very long time to find a message in a bottle, and after I used it, there was no note in my inventory. I would make the island smaller and increase the drop rate for critical items; otherwise, it gets repetitive quickly, and you don’t feel like you’re making progress. Also, the text could be bigger.
Very polished and well-optimized! Liked the environmental message too. After the second conveyor belt, the game almost starts playing itself, and I would make the last goal smaller to make that stretch a bit less tedious. Oh, and I did not understand the purpose of the yellow bin. I tried putting items there, and nothing seemed to happen. Overall, it’s a fun loop with very satisfying rewards!
Love the aesthetics! It took me a while to figure out how to upgrade; it would help to highlight the junk yard once you have enough gears. And I didn’t get the point of the clothes upgrade, since the health value stays the same and there are no health pickups (or maybe I missed them). Overall, a lot of fun and a solid submission!
Loved the atmosphere and the unique way you interpreted the theme. It has great potential! In this version, the absence of 2 things makes it slightly too punishing: a checkpoint after the queue and an indicator when a box becomes available for interaction. When a threat level rises, I start panicking and spamming E, instantly failing the QTE.
