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rustycruiselabs

220
Posts
4
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20
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A member registered Jul 03, 2023 · View creator page →

Creator of

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Its a pretty fun puzzle game, I think I will enjoy this more without the countdown.

nice game! I had fun with it. It would be even better if the pointer wasn't just a pointer.

I have never played that before actually! I went to search for it and the idea is really similar! Thanks for sharing that.

Haha I haven't really learn how to create the environment with layered background for my games! I will definitely want to give this a try.

As for the aiming, I supposed the current aiming system isn't intuitive enough for players who are used to the aim following the position of the mouse. Definitely will refine this further.

Also, let me see how I can fix the landing issue better.

Thanks for the ideas and feedback!

My bad~ the level was created in the last 6 hours of development actually. Glad you enjoyed still!

I like the concept! Overall, it's a fun and short game. I wished there were more stuff when petting the dogs instead of ending the game straight. It will be nice to see how the dogs react to us not being the villain.

Very creative and fun! Thanks for expanding my view on the types of games you can create with Unity.

It's fun! Will be interesting to see different types of bombs.

Very fun game! Nice take on the villain theme.

Really addictive gameplay! I like the small details you put into the range of the kick, so it still works even if I'm slightly out of range. One suggestion is to pause a bit longer when the egg hatches or show the egg hatching? I didn’t know what happened when it restarted without any mistakes. Overall good game :)

(1 edit)

ahhh right... the collider wasn't working. Thanks for playing!

hmmm you got me thinking of the types of puzzle-game applications here.... will definitely try to incorporate some puzzle elements if I can think of any! Thanks for the idea and feedback!

Hopefully I will have time to incorporate levels or variations to the current game play! Thanks!

guess going all in on chocolate wasn't the right way.... It's fun, but wished there were more variations. Hope to see more :)

The gameplay isn't very intuitive and the user interface being buggy makes it hard to really enjoy the game play. (eg. the character keeps moving when you click on something). Think you have something going here, but I just couldn't figure out what it is. Sorry!

hmmm something like the on hit sound effects or visual effects when throwing the rocks.

It's fun trying the different endings~ great game!

level 1 is tough~ the adventurers were moving too quickly for me. But I like the concept! Great job.

really interesting concept! Had fun playing this. Wish it had audio like everyone mentioned.

fun game~ just missing some juice

Thanks for the ideas and feedback! Will definitely incorporate some of these in subsequent iterations.

Nice game! would love more sound effects to feel the power of the dragon's wrath.

very well designed levels! I had lots of fun. I like the small detail where the cat will take breaks to look outside the window.

Nice game! I like the gameplay. The only issue is that I can't really tell what's on screen. everything looks quite similar. Maybe some action indicators will help?

Really fun game. If you were to continue with this, I think it will be fun if players can place portals as a game mechanics.

Very interesting gameplay and level design~ great job!

I love your art style! It's not a genre that I usually play, so don't take my word for it. The art is great, but I think that the game play feels like it's lacking something that makes me stick with it.

Its pretty fun! I am not a fan of the flash indicators though, it gets annoying after awhile...

Really fun game! Well executed. Currently it only show the movement grids and not the attack grids, so I had to constantly read the descriptions.

The original plan was to create multiple levels to allow players to familiarize with controls and mechanics, but I totally ran out of time. The targets could be probably better designed. Thanks for playing!

Thanks for the feedback! I will probably change the shooting mechanics and include some sort of mini maps.

I did noticed that too! But can't really pinpoint the exact issue... it could be due to the air drag, ground friction, gravity, etc... I will definitely take a look on whether normalizing vector improves the movement feels. Thanks for the feedback!

Ahh It could be due to the fact that the shooting angle's origin is based on your first click as it is a drag and release system. I totally agree that it didn't feel good when using that for the firing system. Let me see if there's a better way. Thanks for the feedback!

My bad! I didn't design this with touchpad players in mind. Thanks for trying it out still! The "zoom out" and "minimap" are good ideas that I can try out. Thanks for the feedback!

Yes! I was thinking of the same thing too, to be frank. The controls make sense for mobile, but quickly gets annoying on PC. I will probably try using a point-and-click next and see how it goes. Thanks for the feedback!

I tried to include a trajectory projection in early phases but it was quite inaccurate. Hence I removed it. I do wonder if there's a better way to improve this too. Thanks for the feedback! 

nice game mechanics! Like your idea and execution.

simple and fun game. great job!

Fun game overall!

The wall and ground looks the same, so it is very easy for player to lose their directions. Pressing E near a computer didn't work at times. Some visual indicators would be great. Good job overall!