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sakulmore

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A member registered Jan 12, 2025 · View creator page →

Creator of

Recent community posts

Thanks! :)

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Something from progression

VIDEO HERE

This is just a concept, not something that’s meant to be officially in the game yet. So the models shown in the video may not appear in the final version of the game / may be changed.

(1 edit)

🎮 Project Title: Midnight Curse (working title)

Engine: 🧩 Unity 3D

🌙 About the Project

Midnight Curse is a story-driven psychological horror inspired by the atmosphere and structure of Forbidden Siren 2 (PS2).

The game should take place (similar to Forbidden Siren 2) on some island. So each scene (or mission) will be set in a different part of the island.

The main goal is to create immersion and emotional tension, not just jumpscares or action.

🤝 Looking For

I’m searching for creative teammates who would love to collaborate and bring ideas to life together - mainly for:

  • ✍️ Story / Narrative Design
  • 🧠 Gameplay Mechanics & Balancing
  • 🎨 (Optional) Concept Art / Visual storytelling

This is not a job offer or a commercial project - it’s about building something meaningful as friends and equals.

I want our ideas to connect naturally - for example, making sure gameplay fits the story rather than feeling like separate parts from different games.

If you enjoy team creativity, brainstorming, and shaping a mysterious world together, you’ll feel right at home.

👋 About Me

I’m an independent developer who loves creating dark, atmospheric experiences in Unity 3D. My inspiration comes from Japanese horror, emotional storytelling, and psychological tension.

I believe a small, passionate team can create something unforgettable - not for fame, but for the love of creation itself. ❤️

📬 Contact

If this sounds interesting to you, I’d love to hear from you!

  • 📧 Email: raycodecsc@gmail.com
  • 💬 Discord: sakulmore_official

Let’s create something unique, emotional, and haunting - together. 🌕🕯️

Of course, I’m open and transparent about everything. I don’t make any decisions without informing the team, so everyone always knows about everything. Whether we release the game for free or for money, how much it will cost, what its final name will be, etc.. we’ll decide all of that together, without leaving out any team member ❤️.