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SaltedByte

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A member registered Sep 07, 2020 · View creator page →

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Sounds great, love the focus, keep me updated!  

Fun slide mechanic.  I think the third level was maybe too large and complex.  My though would be to lower the difficulty/size of levels and you could throw 50-100 levels together to create a full game.

The game was a lot of fun.  My 2 cents was that at first I didn't really follow what was going on with the guys on the side of the screen.  (I did the same thing with Best Fiends on my phone lol) But once I understood my combos attacked and healed me it all made sense.  If you can find a way to make the controls mobile friendly and slap some levels together with beating specific sets of enemies, you'd have more going for you than those best fiends/match 3 style games.  Id download and play it.  You could add levels and health that recharges and have a full fledge mobile game on your hands.

Fun game and I like the unique concepts.  Idk if the scanlines are doing much for the game though.  I like the boost mechanic a lot.  I haven't seen that in a mini golf before.

Thanks for the feedback, I agree, someone else suggested a score reduction for broken glasses.  I think that makes a lot of sense.  And then your rounds highest score is your score at the end of the game.

Thanks for the feedback, definitely an oversight on my part.  Thanks!

Thanks for the feedback, I think losing points until dropping to zero makes a ton of sense.  Maybe your end score is your highest score of that run.  I like that concept more than the life system I was thinking about.  Glad you liked it!

I like the concept, the play feels very springy.  I cant get pass level 3 and still surprise I finished level 2 haha.  The screen size would be nice to be larger.

Very difficult, it feels like I slip off of ledges a bit much too? but the jumping is what really hurt me.  I like the power up concepts though.  Maybe grant the player a few I frames after taking damage.  Some arrows took 2 health bars away from me because 2 hit me in 1 go.

Fun game, I thought there were a bit too many 1's in the mix since I was having issues dealing with so many additional ones.  Couldn't find room to get rid of them before the 4's started dropping.  The rhythm is fun and love the music!

I am confused on the controls.  I think a tutorial would be helpful or some explanation on the controls.  I like the concept of trying to juggle multiple things while keeping the plane up though!

Fun short experience.  I love the hand drawn art and the reactive buttons on the gameboy.  If you had more levels I would have liked to see more mechanics like maybe keys or speed powerups.  

Time 1:30

thanks for the feedback. I’d agree, one misclick can kill your run. Maybe a heart system or being able to break one glass every so often could make the game more forgiving. Would be great for a future version. Thanks! 

Thanks, Shark sharp.  I thought about that early on in the design.  The speed increase gradually.  About 10% every 15 seconds.  It becomes very chaotic when your score gets close to 1000.  Appreciate the feedback!