thanks for playing it through!! this was so fun to watch :))
Samiser
Creator of
Recent community posts
thank you! indeed there was, i see your game is unity and ours is godot but you can feel free to have a look at how we implemented it on github if you're curious :)) https://github.com/Samiser/christmas-tree-decorator/
no i think it's neat! its like a custom chess variant, i think it was just a bit hard to identify which custom piece mapped to what chess pieces but i think it's cool, it's difficult to be cleverer with the game design to signal that sort of stuff with such short time ya know. i really liked the game tho, and it's neat to see a fellow puzzle game maker!
and yea that makes sense, i figured out you could use the king as bait because of that lol
thank you so much, that's exactly what we were going for!! it was an interesting challenge, the code is actually all on github if you're curious. the constraints were implemented with an abstract class (new godot 4.5 feature!) where each subclass defined the constraints and the description text, then it was just a matter of creating arrays of constraints for each puzzle which defo made creating the puzzles a bit easier.
constraints: https://github.com/Samiser/christmas-tree-decorator/blob/main/scripts/constraint...
tree 1 puzzles (arrays of constraints): https://github.com/Samiser/christmas-tree-decorator/blob/main/scripts/puzzles/tr...
totally agree!! i had that down as something to add if we had time but ran out of time to do it sadly. that and the ability to export/import tree configurations so they could be shared but alas, we didn't end up having that much time to work on it sadly. really glad you liked it, thanks so much! :))
this had a perfectly christmassy vibe to it, and it was a fun take on the theme. the art was beautiful!!! i found guiding the reindeer with the lights a little clunky but i think that's kinda the point of the challenge. regardless i had fun playing through it, and i really enjoyed the vibes. excellent work folks!!

fun & creative idea! i was a bit confused initially about the order of the pieces, since it's a bit unconventional, but i think that's meant to be part of the puzzle right? managed to get all the bells and i enjoyed it :)) i'm curious how you did the chess ai, did you implement it yourself? regardless, great work!!
oh sorry about that! i tried to put all critical information in the "decoding" and "protocol" commands so you could run them and re-read whenever necessary, was there something missed off of those?
also any more specific info on the decode command not working would be great, you're the first to report issue with it so would love to fix if theres a bug
thanks for playing regardless :))










