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schme

11
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A member registered Jun 02, 2020 · View creator page →

Creator of

Recent community posts

Absolutely loved the game. Every aspect of it was top-notch and felt polished. The ratings felt logical and I couldn’t wait to see what the newspaper reported the next day.

The only hitch was that I accidentally kept employing an animal after checking them out. The flow going something like: check an animal (needing to click), go click a job to check its description.. but that employed it, and checking the job was just a hover. A minor thing, it gave me some funny accidents, but could be fixed by making the “employ” action more clear.

Thanks for the game, it’s great!

I had to force myself to stop. Incredibly well made one-more-day-week -game loop. Very clean, cozy and appropriate visual style. All the important things had audio.

I enjoyed bargaining, so the one thing I was left missing was to clearly see the difference between the starting and final price. A visual cue in addition to the audio cue for whether you won or lost the bargain, would’ve helped as well. But these are minor things.

Thanks for the game, I enjoyed it plenty!

Got lost in to the world and its troubles. Very immersive, I enjoyed playing the game very much.

Thanks for the entry.

Well scoped entry! The game mechanic is clean and well done, good job.

I would’ve enjoyed some breathing room and pace changes, e.g. spots to sit down at for awhile. Often it was hard to tell whether the bullet is going to hit, making short bursts the better, unpenalised option.

It’s a good, clean entry though, with plenty of ways to expand once there’s more time.

It was very fun! Turns out I had even more fun when I died, and the enemies stopped hitting me, letting me just barrage them with buildings.

The idea is cool and implementation well scoped. Very nice job!

Great use of the theme! I liked the music and the idea. The intro vibes were a heady mix of misery and inspiration.

The linux build is missing the .PCK file, but I yoinked it from the Windows zip.

Ooh I had fun. The fishing mechanic is fun and well made, just juicy enough to want to keep fishing. The premise of the game works and audio doesn’t get in the way. I like the character model and design for the contrast to the environment. Graphics work together, and there’s a good amount of juice in there to feel interesting.

I like the idea and world theme, although couldn’t get past wave 3.

The melee char is hard to use and the dodge-slam combo is difficult to pull off. Allowing movement during the attack, or reducing player attacks windup could be options!

Otherwise, nice little arena combat.

A fun and cozy adventure!

The game has enough catty feedback, audio and animation to build immersion and have the player well in the cats world.

I spent way too long staring at the start screen before moving forward to main menu. Having a hover effect on the paw might’ve helped my daftness.

I agree, I wish we could’ve brought in the structure and flow a bit more. Adding actual walls, giving more directions and beacons for the next steps or content to empty places.

Thanks for playing and feedback!

Thank you!

I made the itch pages note on the bug more clear, with instructions on how to get rid of it when it happens. An unfortunate side-effect of some last minute improvements.

Happy you got that far!