Thank you! I am planning on working on this a lot more, I love the concept. Would really work well in a longer, more exploratory format. (One hit gongs will be balanced in the future ;) )
sdahc
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I appreciate the feedback, I'm busy adjusting the way one time gongs work, the visuals will be much clearer and there will be a reset mechanic. For example, you are traversing a platform and gain vision of a one hit gong, you will be required to go back to some certain point of the area, where you can then reset the gongs. I think my puzzle design in this prototype was just bad as well, and I've found much more interesting ways to structure the levels. I hope you try it at a further stage of development!
Really liked this one, aesthetics, very smooth game feel, good job team. Teeny note - In the blue/grey place, I noticed myself clipping on some invisible square-ish collider, I thought it was maybe a plank from the wild west world, but didnt see anything in the same location in either other worlds. Intended?
Hey everyone, I've just pushed my first game out here on itch, it's very short and sweet, made for the Tiny Game Jam 2025, with the theme "Don't trust your eyes". I'd love for any feedback or insights anyone has for how I can improve for the next one.
Eye's Lies is a short puzzle, walking simulator game in Godot with visuals heavily inspired by Superhot and Mirror's Edge, and the general feel inspired by The Witness. The concept is simple. Do not trust your eyes. Let your ears do the seeing, by hitting gongs and generating noise, you're able to see the truth.
https://sdahc.itch.io/eyes-lies

