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Sendaria

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A member registered Sep 20, 2025 · View creator page →

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It was fun trying to run into traps instead of avoiding them like usual :D The bombs were my favorite part. Putting shadows underneath the falling elements was a clever move, showed where they were going to show up in a clear way that also felt natural for the scene. Good job!

Thank you, appreciate it!

Your animation was great as well, really impressive work on that!

Thank you so much! Wow, Shady Part of Me looks really cool.

I am so sorry, I don't think I'll have the time to play through and rate your game in time D: I'll have to come back to it after, there's so much to explore. The paladin's oath heal didn't heal my party btw, neither in battle or in the overworld, did I misunderstand something about it? Really cool still, you made something very special!

Oh, this is beautiful! I've always found the grim fate of the octopus mother so, so tragic, it's quite special to see it depicted in  a game. The animation for the arms were really impressive, amazing work on that. I'll want to come back to this to see how it develops. Well done, everyone!

Thank you,  appreciate the feedback! We meant to do more but ran out of time.

I liked the music in carryin' carrion :D

Thank you! I liked the puzzles in your game!

I really liked the puzzles in this! The music was relaxing, and the art and sound effects suited the tone. Like another commenter I also didn't get you could disable the spikes in ghost form, only realized after piling up 5 corpses in front of them haha. Overall, great job!

Thank youu, that means a ton coming from someone who made such a gorgeous game!

Ahh the art in this was sooo dang pretty! The environment and scenes much so, the characters even more. The dialogue was so well written as well, you got such a good idea of who the characters were just from the way they talked. The story was touching and made you feel for the characters. I typically don't play visual novel type games, but I'd easily play a longer version of this any day. The visuals in this will definitely stick with me. Well done! <3

Thanks, that makes me so happy to hear!

I loved your game, it was immediately so addicting! Will we see more upgrades? :o

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I had way too fun playing this, perhaps despite there not being many upgrades to get yet. I liked the attack animations! One tiny detail is I wish there was more reason to keep using the dash, once you got the upgrade that gives a health pickup on killing stunned enemies you're invincible. But I respect that this is a jam game and it's still super enjoyable! And the MUSIC. I played for way too long and I never got tired of the music, it was great. Might come back to this to play more :) Great job!

Finally got around to playing and rating your game now as well! That was such a fun experience, I had a great time. The involuntary fast travel to your neighbour was too funny. To you and your team, well done!

I'm happy to have come across this game, it's so silly and I love it. The humour is the obvious star, but the character art gives the character personality and their body language does so much to lift the dialogue to even greater heights. Also great voicework! Great job, and thank you for putting a smile on my face. :)

Thank you so, so much! And thank you for being gracious regarding the game's current completeness.

I really liked your game! It was fun and the art style was great :)

This was fun! Loved the art style, with it and the music together the tutorial really set the tone for the game well. Despite there seeming like a lot of rules at a time at first, once you started playing it wasn't overwhelming at all. Nicely done!

Thank you!

Loved the mechanics in your game :)

Fantastic job! Loved the gameplay mechanics, it was hard to get down at first, but the idea is cool, and once you knew how to utilize the mechanics it was just a question of executing the right moves correctly. The atmosphere created by the visuals and music was nice. Well done!

Ty, glad you liked it!

I liked your illustrations in carryin' carrion, well done :)

I'm a sucker for wordplay so the title alone is 10/10! The idea of delivering a rotting carcass to a fine-dining setting is funny lol. I would've liked to be able to look around, even just a little bit would've helped I feel like, but the first-person view of your shadow below was such a special look too. It was clever in a gameplay sense because you were always sure you were on target thanks to the shadow. The arrow pointing to the food delivery point also helped. The music was hecka groovy and the illustrations were very cute :) Good job!

Thank you!

Gj on your game!

Thanks a lot for seeing the potential in this! We had so fun making it.

I really enjoyed your game! The Jarians, flames and the ghost are really cute, I love the walking animation haha <3

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This was really fun! I liked the concept. In the first level I accidentally put two Jarians in the same brazier and couldn't put one in the golden one to finish the level, oops. That was entirely on me. Once I restarted I could enjoy the rest of the game properly! I thought the puzzles were very neat :) I would've liked to have it be hinted where the colored blocks go, sometimes they didn't go where I thought and I had to restart the level - it's no big deal at all, it's just a personal preference that doesn't affect my rating :D The music was nice too! Great job with the game, I could play more of this!

Thank you so much, appreciate it a lot! For the full game we'll definitely make sure you don't get stuck in a way that doesn't make sense for a puzzle game.

I loved your game! Everything from sounds and visuals and gameplay was all great :) I want more levels!

Wow, this was fantastic! The artwork and animations were great all around, both the backgrounds and death animations and the delightful running animation haha. I am thoroughly impressed. And from the start the music really raised the experience! Not to mention the gameplay, it was very fun. The rate of progression felt very skillfully crafted, too! I felt like I got just far enough each time to know what I wanted to upgrade next. It's fun that different routes in skill upgrades seem equally viable - I almost completely ignored the dash, put my first upgrades in attack, then some movement speed, and after reaching the beetle I decided to go for as much jump height as I could after maxing my attack, which seems completely different from another rater's strategy. This is very impressive, I hope you're proud of what you managed to create in such a short time. :)

Thank you so much for your feedback! We'll definitely have that in mind for a more polished version. I liked your frogs :)

This was cool! Love the humor. The music got you pumped as you racked up more and more money, and it was cool seeing the different designs of the demons coming to destroy your death's work. 

Now I want to read the onboarding letters the frogs got. Must have been quite a shock for them.

Thank you so much :) I enjoyed your game, it sure left an impression!

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I loved the lighting in the cutscenes! Made for very dramatic scenes. And oh my, the narrative was masterfully blended with the gameplay in the end - in the same pace you walked down the table, that sinking feeling of realizing what was going on set in. The music fit the whole experience as well. Well done!

Thank you! I liked your lizard game :)

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You all did a great job on this one! The movement felt great and the puzzles felt well-thought out. I will echo what others have said about the clarity of the nests, they were hard to see and at first I didn't know where they were, but the lizards are just delightful. The tutorial voice was nice to listen to, very relaxing tone, fitting for the game :)

Thank you so, so much for your kind words, it means more than you know. And oh my goodness, thanks for letting us know about how to fix the resolution, you're not the only one encountering that issue! I didn't know it was fixable like that. Your help is immensely appreciated!❤️