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SenpaiJody

18
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3
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A member registered Dec 17, 2024 · View creator page →

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M, yeah. There are systems in place to make it more balanced (if a liacon is faster than you, they are proportionally more greedy and will try to take longer strides even after the wake up warning), but the numbers need tweaking and right now it is definitely possible for some runs to just be impossible because a liacon is faster than you and also lucky enough to not be punished for it.

I actually had the most trouble with the pumpkin smash game out of the 3 — i guess im just bad lmao

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Very spooky, but not alot of meat on it. Crashed twice for me but it worked fine the third time around. The mouse cursor is still hidden in the menu screen, which makes it difficult to change your settings, or exit the game after dying/winning (i cant see my mouse so its hard to press those buttons). Also jelly loaded in naked once so that was very scary. Still enjoyable and I love the ability to view the pictures afterwards — good stuff!

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Go, my army of affordable, unkillable, gigachud starknights with 4 buffs, ferried from their ancestral lands by loki's speed boost!

Fun, a bit slow and definitely difficult to learn. The "next" arrow in the How To Play screen didnt work, which caused issues. I wouldve liked a speed up button to make things go faster, or maybe the ability to give orders to a group of units at once instead of one by one. It was also a bit difficult to see who exactly was allied with who, especially since a few of the clans had an entire roster of enemies. Maybe some tooltips on the buttons would be good, as the icons arent very descriptive (I'm coming from a background of a guy who doesnt play map games so its not second-nature to me).

I still dont quite understand the gold generation mechanic, since even at 12/14 bases captured, i was getting ~40 gold per turn, maybe thats because of upkeep? Thats also a mechanic i dont understand.

Still enjoyable though, won as Pippa but i didnt really use capipis after the 2nd base

liked for hate speech

Kino. Loved the writing and art, the character dialogue is superb.

Georgeous game that makes me want to see it finalized! Got softlocked during it though after the text buttons froze mid-click. I would like to see a text speed option though, but maybe I'm just impatient. Little things like the camera rotating slightly to meet your cursor is really cool.

Very cool concept, but definitely needs some fleshing out. Also stuff like the camera not having a maximum vertical rotation was wonky. The minigame was fun but it seems like Lumi is objectively the best of the 3 characters, itd be cool if you were able to swap between them at will.

A shame that it wasn't finished, but I look forward to seeing more stuff in this style in the future
p.s. marten was cute and i giggled when i saw lumi's little blue hands

Felt a bit too RNG based. Though seeing Gen 4 mentions was pretty neat.

honse yippie

Driving in my car right after a beer

Definitely some hit feedback would be good. Also had a bit of an issue with the cursor being freed, resulting in the game being hard to control (though that might be an itch issue).

The enemies were also not very threatening since moving will make you never get it.

That being said, the aesthetic is really good, especially the moon on the final level. 

mfw i finally got all 3 keys and realized that was only lvl 1.

very fun, but due to the controls being a bit unintuitive, and the lack of  a fullscreen option making me squint the entire time, I wasn't able to really put in the time to bash my head at this puzzle. 

I think the biggest issue I have is that while I want to move the camera more to get a better lay of the land (and to make sure that i'm seeing things properly — not an illusion created by the orthographic camera), I also dont want to jumble up my controls by moving the camera. 

That being said, this is still so far the jam game that ive spent the most time playing

Also i wish you could slur while moving.

Very nice, but I think visibilty could be improved. On the left path, some platforms were difficult to see without just blindly jumping. On the right path my biggest gripe was the lack of a kill box between the second and first floor, resulting in me needing to run back and forth alot or purposfully die to the swinging axes (which takes 3 hits because of i-frames and regen).  The left path also lacked BGM, though the right path's music was a banger.

Tickles my tism perfectly.  Wonderful.

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Shockingly entertaining for the medium, though I felt that the systems were a bit easy to abuse (or maybe i just got lucky) — except for the stinkiness which suddenly ended my run without warning. Got a few error messages but the game chugged on without any issue regardless so thats pretty neat.

Still, very nice, very enjoyable. Good Stuff!

True! This is in case games journalists (pippa) plays the game and can't clear one them.

Thanks for the feedback, and after making a version with the changes you suggested, I can say I absolutely agree. I just released a "balance" patch; I'm not sure if the game will be more difficult like this but I believe that it would feel less cheesy to get hit now.