I didn't get to play because I don't have a controller, but I did watch it on stream with my husband who is autADHD and he understood what you were trying to convey pretty quickly with the "masking." So great job getting your message across!
sensara
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I really like the unique take on combining snake with a "survivors" flair but I encountered multiple bugs that prevented me from being able to really experience the game. Had a weird bug where the snake would stop registering inputs and stay still for a few seconds. I would get upgrades, but no segments would be added. I refreshed and tried again and in the middle it acted like I'd died (I hadn't) and took me to the select weapon screen, but I still had the segments I had earned in that run and couldn't get out of the select menu. I think it could be a really cool game with more time and testing.
This game is wild. I really liked the different types of enemies that had to be handled in different ways. I think I may have had a bug with the final boss because he just walked toward me with nothing else happening but I'd get damaged randomly when he wasn't near me. I think the plow truck things were my favorite. My only complaint is having to shoot with J. It's just a strange key for that in my opinion.
I fell down a hole and I think my rabbit is still falling to oblivion. Next run I got stuck on a square and double jump wasn't working for some reason. It's difficult to do multiple runs and figure things out when there's no "game over" or restart option other than refreshing the game page. Think it could be a neat game with a little more time.
No idea what was going on in this game. Sometimes enemies never spawn, other times I couldn't damage them at all. No idea what the upgrades did. Sound was on full blast with no setting to turn it down. Definitely recommend setting some time aside to play test. Great work getting a submission in for the jam though. That's an accomplishment!
On the outside, this isn't my typical kind of game, but it's not quite what it appears. I picked up on the anomalies but wish there was a better indicator of failure? There were times where I was unsure if the game was starting over or if the day count was an anomaly. My daughter enjoyed watching me play this one and squealed "WHOA COOL FISH" when I played the computer mini game. She's almost 2.
I guess I didn't get the game because I didn't realize until after playing and reading the comments that you were supposed to use the conveyor belts. Was kind of confused on the purpose of the game since I could just drag them into the holes. I think limiting how players can move the shapes and having some kind of progression or tutorial to show what to do would be beneficial to this game.
I think having some way in game to show the player what to do would be beneficial as the instructions are not very clear. Also not sure if I had a bug but the game never ended once I got to 10$ and the long hallway at the beginning seemed unnecessary. Overall liked the concept. I think there's a lot more that could be done with it.
Pretty sure I'm getting fired lol. The rules were long but understandable. I think maybe also having some kind of visual que or having the original play between each performance would help since some of the differences are hard to tell, especially on the last ones when it's been some time since you heard the original.

