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sensara

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A member registered Nov 11, 2023 · View creator page →

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I didn't get to play because I don't have a controller, but I did watch it on stream with my husband who is autADHD and he understood what you were trying to convey pretty quickly with the "masking." So great job getting your message across! 

Unique puzzle game. I like it! 

Gorgeous art, great sound, love the atmosphere. Game play is slow and a little confusing. I really like the direction it's going though and it's so impressive you were able to make something like this in a week.

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Congrats on getting a game in the jam! Like the others have said it needs some polish but it's a great start!

Very cool game! I love the setting and the game play. It took a bit to figure out possessed people shouldn't be seen by others. Also there seemed to be several points where the game had difficulty loading.  

Very cool game! I love the setting and the gameplay. It took a bit to figure out possessed people shouldn't be seen by others. Also there seemed to be several points where the game had difficulty loading. 

I really like the unique take on combining snake with a "survivors" flair but I encountered multiple bugs that prevented me from being able to really experience the game. Had a weird bug where the snake would stop registering inputs and stay still for a few seconds. I would get upgrades, but no segments would be added. I refreshed and tried again and in the middle it acted like I'd died (I hadn't) and took me to the select weapon screen, but I still had the segments I had earned in that run and couldn't get out of the select menu. I think it could be a really cool game with more time and testing.

I like the idea and I love plant games. I wish the camera was more zoomed in. Also you have so much empty space I'm not sure why you needed two separate menus. Being able to control speed a little would be nice as well.

I could see all the colors except for one of the green ones, which concerns me lol. The puzzles were fun for a brief period, but I wish the game overall was cohesive.

The idea is really cool and I wish I could figure out how to play this game properly. Definitely needs some clarification. Great art and a dissection game would be very fun to play around with.

Thank you for playing!

The movement has been the main critique and something I will work on in the future. I liked it when I was play testing so I didnt impatiently run into lasers, but that's certainly the minority opinion lol. Thank you for playing!

Thank you! I appreciate the feedback.

Wow, thank you. I'm honored!

None of the menu buttons worked for me but somehow eventually got the game started. Nice art and concept. I think the launch angle moved too quickly.

I liked this game. Nice and chill. I really liked how the sfx kind of seemed like it was part of the music. It could be cool to play on that. Art is great too.

I don't really play idle games but I agree with others that it has that kind of feel to it. 

Silly and fun. I loved the sounds and the music. I wish I could have cycled through the weapons with keys instead of mouse clicking. 

This game is wild. I really liked the different types of enemies that had to be handled in different ways. I think I may have had a bug with the final boss because he just walked toward me with nothing else happening but I'd get damaged randomly when he wasn't near me. I think the plow truck things were my favorite. My only complaint is having to shoot with J. It's just a strange key for that in my opinion.

I like the pachinko vibes. My critiques are about the same as everyone else as far as the controls go. I saw the yellow ball on level 2 and knew I was doomed lol.

The controls could be a little more intuitive or explained. I had a hard time figuring out how they work. Finally got the double jump but couldn't get the dash working. Wish I could have seen more of the game!

Read the rules page.

I fell down a hole and I think my rabbit is still falling to oblivion. Next run I got stuck on a square and double jump wasn't working for some reason. It's difficult to do multiple runs and figure things out when there's no "game over" or restart option other than refreshing the game page. Think it could be a neat game with a little more time.

WHY IS THE DOG EDIBLE!? But fun game. Good work on the atmosphere.

No idea what was going on in this game. Sometimes enemies never spawn, other times I couldn't damage them at all. No idea what the upgrades did. Sound was on full blast with no setting to turn it down. Definitely recommend setting some time aside to play test. Great work getting a submission in for the jam though. That's an accomplishment!

Couldn't get very far with this as the constantly moving camera triggered motion sickness for me. I did manage to get one special oat out.

Took a hot minute to figure out what I had to do (had to look at comments to figure out you had to scroll lol) Overall a unique concept. Nice work. Also I am ADHD and this is my life.

Also had an issue with the cores not staying deactivated, but a very cool idea. Enjoyed making my own paths with the vines.

My brain is melting. Good job!

The controls are kind of hard to get used to. Having to click on and off between customers and staff messed me up a lot. Especially when they got all grouped up. Game loop was fun though!

Couldn't complete the last mini game but cool you have multiple games in one!

Don't worry you're not alone. I feel like maybe I should have stopped at level 4 x.x

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Ah I guess I moved when spawning in and didn't see the tutorial info. My bad! maybe a more obvious one? I can't wait to see what you do with it!

The poltergeist is a dick. Only critique is that the physics were kind of crazy so if things went flying I wasn't sure if it was because I accidentally tapped the box or Peeves was bullying minimum wage workers.

On the outside, this isn't my typical kind of game, but it's not quite what it appears. I picked up on the anomalies but wish there was a better indicator of failure? There were times where I was unsure if the game was starting over or if the day count was an anomaly. My daughter enjoyed watching me play this one and squealed "WHOA COOL FISH" when I played the computer mini game. She's almost 2.

I guess I didn't get the game because I didn't realize until after playing and reading the comments that you were supposed to use the conveyor belts. Was kind of confused on the purpose of the game since I could just drag them into the holes. I think limiting how players can move the shapes and having some kind of progression or tutorial to show what to do would be beneficial to this game.

Super fun temple-runner. Somehow the music works perfectly too. I just imagine the chalk outlines are my past selves lol.

I think having some way in game to show the player what to do would be beneficial as the instructions are not very clear. Also not sure if I had a bug but the game never ended once I got to 10$ and the long hallway at the beginning seemed unnecessary. Overall liked the concept. I think there's a lot more that could be done with it.

Unique puzzle game. It's like tetris and those slider puzzles and something else put into one. Great work!

Pretty sure I'm getting fired lol. The rules were long but understandable. I think maybe also having some kind of visual que or having the original play between each performance would help since some of the differences are hard to tell, especially on the last ones when it's been some time since you heard the original.