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ShioriFukada

7
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A member registered Jun 29, 2024

Creator of

Recent community posts

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The next major update will include an option to instantly load dialogue along with a ton of script revisions, UI improvements, new art, and the Extra stage with the true ending. Everything mentioned in this comment and the reply above me should release on Nov. 7th if things go according to plan (our lead dev's PC blew up so maybe there'll be a delay, we'll see).

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I played a bit more and I was able to beat the game including the final boss at the end--very fun even if it's limited. I did notice that there was an audio indicator for grazing eventually, but I didn't notice it at first because the graze radius was so small that I rarely grazed at all.

Some improvements I would like to have/bugs I found:
1. in-game pause menu
2. indicators for where enemies are going to spawn (I died a few times to enemies coming out of the screen) 
3. C ability doesn't wipe revenge bullets (unsure if this is a bug)
4. Visible hitbox on focus (not strictly necessary)

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Good bullet hell with patterns about as difficult as your typical extra stage stage portions. Boss patterns were mostly easier than the stage except for the Toyohime nons (thanks ZUN).  You got a chuckle out of me when the midboss fairy came out and started the th20 midboss pyramid spam.

I had a bit of input delay even with the downloaded Windows version. My focused hitbox was also half hidden when I bottom drag.
There were a lot of readability issues with Junko's shots.  Junko's murderous lilies visually mix with the red curves that the great fairies drop, making them hard to see. Also, I keep mistaking Junko's unfocused blemishes for enemy bullets. Unfocus shot felt terrible to use in general compared to focusing.

Great visuals and smooth controls. I'm not used to the big hitbox so my best run only got as far as 80s left but I did top the score leaderboard. It would be nice if there was some sort of visual or audio indicator for graze. It was very hard to judge whether I was grazing or not if I wasn't holding down C.

I love the art and how smooth the sprites move.

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That and other game breaking bugs should (hopefully) be fixed in the new version that we're uploaded. Sorry about that.

There is a proper ending for the game along with story chapters after completing certain achievements,  however the jam release version of the game has some trouble loading in the dialogue sequences. We're working on fixing all the bugs for a post-jam version to be posted soon.