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shrillshows

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A member registered Jan 17, 2024 · View creator page →

Creator of

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Sorry to hear that :( we’ve recently made some changes but i could find the issue and now the steam version should be jsut working fine and for the balancing part well the itch version is the game jam version… whatr weve done after one week of development… so yeah the balancing might be off still the math should make sense because every move you make costs one oxygen thats the games catch! through oxygenblocks you can get more oxygen also when getting up and you have enough money you can buy upgrades to have more oxygen for example

so like i said it should work now so go try it and tell me what you think again im really sorry this happened

(1 edit)

our game:

space digger

hope you like it! :D

Nice to see that you are having fun with our game :) we are looking forward to making it a full game now and releasing it on steam and probably also playstore! consider rating it on itch.io so we possibly gain more traffic and can actually make this work out for us. Thank you for playing our game!

haha thanks alot! actually while playtesting we often forgot what we wanted to test and just kept playing xD thats unfortunate :( do you mind giving me more details about the bug? maybe even screenshots? keep in mind tnt blocks can also get chained explosions

First of all the idea is great and there is definitely a lot of potential. besides the visual and audio part a issue i had was that sometimes i was super close to the target point but could’nt reach it things like that are super frustrating and something you can work on to make the player feel ‘better/ more responsive’. really cool concept!

keep going! :)

great game! in a way it feels like balatro but with dice. One thing i’d like to see is that you get like a second chance because one lose means you have to fully restart atm cool concept!

i love how the game looks! it also feels pretty responsive but i was never quite sure when the dash is available again and thus i often had problems dodging the attacks. the risk reward system is simple but fits the theme super well. nice game!

the visuals are stunning! :) the gameplay was simple yet really fun. a issue i had was that i first had to figure out that on top and below of the player no items spawn so i was confused a little at first all in all great!

simple but it fits the theme really well! I do have to say the game could improve on the challenge… yes you got the timer but i didnt really feel any pressure maybe add simple enemies that follow you so you cant just stand still. one thing i just have to say: the leaderboard is super cool :) nice!

damn this game is great! i once had a google ad for a similar game conept but you’ve just improved the level design and art so much, really cool! 2 times i had a issue where i was stuck so i had to reset i was kinda frustrated to land at the complete bottom and even got stuck completely once:image.png

Hey man i stumbled on your profile through the 6# 60 minute game jam and what i can say is i really like your style and ideas and also your plan… I know you are working with Unity (i switched to godot) but still i cant stop thinking about collabing with you in a gamejam, let me know what you think besides that, keep up the great work :)

“The game ends when you get bored.”(really had a big laugh there haha) yeah it was somehow really fun but it missed a challenge after all nicely done for 60 minutes

in some way reminded me of my submition :D was fun but sometimes the numbers to choose from are just way to high to achieve the target number similar to a problem in my submition…

anyway fun concept!

Man im glad you liked it so far if you want to look into the other comments on my games everyone is saying the same and i absolutely understand it I mean the fix for this tiny issue is to change 1 number so at this point i can only laugh about my mistake there. I think its so hillarious xD the more comments i get about this issue the more funny it gets to me 

i really like the idea but i dont see how to progress in this game so far because at some point you will just die so there would need to be some upgrades or so aswell or more words that you can unlock besides that i think it is really cool that you can use the effects on any spell

and i didnt seem to get far enough to know what " [status effect] [modifier] [spell]" the staus effect does

so the core of this game is done super well i just think you need to develop it further

good luck!

I love this game! almost everything is perfect and visually it is so appealing its simple and that makes it perfect.

the core mechanic is so much fun! It is extremely responsive, I like that!

...but there are two major issues first of all the enemies just dont spawn, there are some at the beginning but at some point well there gone :(  Second of all i dont really see the use of the dash beeing helpfull you really only can use it while you are close to the enemies which makes sense but the movement is allready so good, you really dont need the dash that much  dont get me wrong here its a good feature and i like that this somewhat makes a combo that looks really cool but its just not that powerfull that i would use it that often rather then just moving over the enmy so i dont know maybe increase the range or so

one little problem i found which i also had but found a fix for is that the enemies only hit you when they are entering the players hitbox so if you dont move you only get hit once and can cuddle with the enemy :) so add somewhat of a timed damage there ig

besides that I really liked the game and absolutely wanted to keep playing but like i said unfortunately i couldnt 

if you keep developing this could become a pretty addicting game xD

great job!

So first of all i really like the idea of this game. I'm also a big fan of turnbased games especially when you then have to play these mini games so thats really well done i also like that those depend on what heal you are choosing.

so the core is really well but if you want to develop it further i would suggest adding some kind of upgrades or more spells that you can then unlock to use them in a fight etc 

the graphic is also amazing the only real downside for me is that there is absolutely no audio


well done!

Well thanks for the feedback

I guess you're right about the ranged enemy xD

It's a little unfair 

But I'll guess I could simply change the timer to maximum at the start and that should somewhat fix it 

Thanks!