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SilentInterim

3
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A member registered Aug 31, 2019

Recent community posts

A fantastic little puzzler! A few things could do with tweaking; some of the unlockable machine types just straight up don't feel worth it (looking at you, 3-heat-to-1-elixir), and it could do with some polish on some of the UI, (I felt the production and targets are a little unclear until you get used to them and the interface just straight up doesn't show the outputs past a certain amount), and some kind of space to put things down outside the engine would be nice for big rearranging projects. All in all, though, this was a fun way to spend an hour and change. Probably not going to go back for a second round after beating the game, though I am a little curious about the machines I didn't unlock on that first pass. But if this is just the prototype, I'm keen to see the full thing.

What a fascinating little thing... I am eager to see where this goes in the future.

Reminds me of the old Zachtronics games in a very good way, though I think this is more elegant in some ways than those tended to be. There's some really fun opportunities for optimization and streamlining in some of those levels. I found a solution for the last level using two less tripods than were given, which would have been incredibly elegant if not for a single pair of crossed wires. Unfortunately, troubleshooting that proved beyond me, but I had a great time regardless