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sludgestranger

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A member registered 22 days ago · View creator page →

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The game feel in this is insane. Everything feels so fluid and precise  especially with all the impact frames and comboing. Some nice tech in there as well. I'm really hoping this becomes a full game I'd love to play this on my phone!

What a neat idea! Why not turn this into a peglin style roguelike? 

What a wild artstyle, reminds me of Hylics. I'd love to see this expanded into a bigger project!

This is so charming I love how he's just a head.

I loved all the art in this, everything looked so professional, however I have one issue. Who would ever hurt such a nice slime guy?

Thank you Gwimbly

I agree with everything you said, unfortunately I didn't have enough time to balance the earlier levels :( Thanks for playing!

I keep contemplating starting it over and making it into a full game. Who knows.

At the end of the day, the hand will sweep us all away.
-SludgeStranger 2026

Yeah, the game certainly has some balancing issues which causes the difficulty to be a bit harsh. I dabbled with invincibility frames but ultimately ended up pulling them haha. Maybe I should put them back!

Yeah, I tested a lot on a trackpad and it's not ideal lol. I have no idea if this would work on steamdeck, but probably?

The struggle is definitely part of the game's charm, and yeah I cheesed the boss fight a few times too haha.

You bring a lot of weird ideas to the table, very good.

The claw mechanic and all the art regarding it were really well done.  This idea would compliment a roguelike style really well.

Art style was really fun! I had a hard time with the readablility in regards to whether the hand was in collision with the environment. I think maybe a tattoo or something of a circle on the back of the hand to determine the hitbox would help a lot.

Actually so fun when you get some speed going in this game. Might be better if you use A and D to move and arrow keys to do the sales. Other than that it was pretty fun!

Super fun to fly through the air if only there was more levels.

I have no money :( the character design was phenomenal by the way

Really fun idea, didn't make it past the second day  cause it was so hard! Would be nice to spend the money on upgrades or something. Overall the presentation of this was great and all the voice acting was amazing!

Everything in this felt  and sounded great! I think more enemy variety would help it a lot. I felt very cool slashing through the cube dudes.

If I could change one thing, I would make the hand spawn a little bit later. The starting item is a little slow but it's just to emphasize how good the later items are. I do agree though that it's a little hard, but that's part of the charm. Thanks for your feedback and for playing!

That's a good point. There is an item to speed up reloads, but overall the reloading system could use some changes. Thanks for your feedback and for playing!

Art style reminds me of Smiling Friends! Game needed more polish and more mechanical depth.

This game has a lot of personality. The sound effects threw me for a loop haha.

This game feels great to play. Definitely the definition of "slick". When it ended I just wanted more of it.

I really like the designs of the townspeople. The sliding was a lot of fun I'd like it more if there was less in the way  of your momentum.

Very short, I liked the filter but it really hurt my eyes after a minute or so.

The art and animations were the best things about this. I really liked the designs for the main dude especially.  Overall the momentum was very satisfying and I had fun flinging around!

Really enjoyed that the game was throwing new things at you as you went along. Music fits so well and the art was adorable! Overall it was super polished.

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This game is animated so well, everything looks great and stylish. If this game had a more roguelike progression, I think it would benefit heavily. Maybe you earn money based on the grade and spend it on new tubes? Because as the game stands it is mostly just watching really polished animations. Overall this game was great! Just wanted more. Music was PHENOMENAL!

I see some Luck Be A Landlord inspiration here.  Pretty fun idea I just think the ui needs to be more  straightforward and pull your focus towards whats important, a lot of it felt like it all looked the same. Maybe use the icons instead of the words in the top left?

My biggest complaint is the lack of a drop shadow, it would do wonders. Other than that I really like this mechanic and would enjoy seeing it explored and pushed a bit further.

Would be nice if there were upgrades and maybe a bit of control over the ball. Just to add a bit of skill into the  mix rather than it focusing on luck. Really liked the voice though. "SLICK!"

Super stylish all the way through. Had a really nice feel to the movement but I wished there was more coyote time at the end of the rails. This would be a really easy game to bring roguelike elements into.

Movement had a bit of a learning curve but when you start to get it, the game really falls into place. The music and overall presentation were fantastic I loved all the animations.