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Snoom

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A member registered Mar 11, 2020 · View creator page →

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This feels like one of those niche games you stumble upon one day that at first glance seems like any other game but the more you play the more intrigued you are, the stranger everything seems and the more you want to know. I just finished the content available in the game right now after playing it over two days and god?????? I'm so fascinated???? What is going ON????? 

And it's incredible because you can really tell just how much passion has gone into this project, there's so much to discover and the story isn't just some little thing added to give the game some context, it's the driving force behind the whole thing and it's done in such a way that really really builds the intrigue without giving away too much too quickly- and now I'm so desperate to know more!!!!!!!!!!!!!! From what I gather so far: [SPOILERS]

The Eden universe was collapsing somehow, and people tried to escape with their first attempt at space travel to another universe through dark matter, and only 3 was it? Ships survived? And there's some kind of issue that the people of Eden are suffering from, that these doctors came in to fix (doctors who live for a very very long time- a whole century in primary??? And then ANOTHER IN HIGHSCHOOL???? Dear lord that's the most horrific part of this entire story to be honest). I suspect it was some sort of gene splicing? To give people physical boosts or perhaps improve their genetic health (like how IRL scientists managed to splice genes from an extinct stoat(?) into the surviving modern ones to help boost the health of the otherwise very genetically limited breeding group, freaking awesome!!!), but clearly something went violently wrong. Some kind of Being, that wanted something and helped them but didn't say what it wanted as its part of the deal, and it did...something? And now everyone is stuck as mutants without seeming to know why, and we have these little echos of the patients that sort of look like microbes but could be glitched forms of hybrids, it's hard to visually tell (love that btw, leaves a lot to interpretation, one of the many benefits to pixel art in horroresque media :D). And Sirok apparently wasn't herself when she landed? Most interesting!! She also keeps mentioning 'swapping' and something else speaking through her, and other other self? Very curious..

I strongly suspect the Being to be the purple mist thing, as shown on the title screen and also the strange purple orbs with the tentacles that give you upgrades (pretty spooky how you have no choice but to accept the improvement...I get the vibe this is akin to what happened to the patients...), and the voice that keeps talking to us.

GOD there's just so much going on and I'm so fascinated!!!!!!!!!!!!!!!!!!!!!!!


OH also before I forget, I have encountered some bugs >.< The biggest one is most of the icons for the mutations is just a blank white square. Image

This also means that the purple orb buff mostly just cycles through white squares with the occasional actual image- meaning I don't actually know what buff I'm getting most of the time >.< It also makes it hard to know what I'm upgrading in the abilities menu!

Also the image for the mega fiends is also a blank white square (same with the attack sprite I think?) . I've had a minor bug where (movable) white circles are left on the map after using the Psionic Beam OR the mega fiends, not sure which it was I don't fully remember >.< Didn't think to grab a screenshot, will do if I get it again!!

I've managed to get into the Furgrowth building but the boss fight doesn't seem to work properly. First time was as Baron and it took while of clicking and walking trying to figure out how to get in (door was open but I wasn't getting in) before suddenly I was just in and I have no idea what did it- anyway did the fight (without any of my buffs from the run seemingly- I was ungodly slow) and the boss dealt damage but after I hit 0 I didn't die. I killed it and nothing happened and I had to reload >.<
Second time was in Furgrowth again with Cielo using the dash ability, killed it (didn't hit 0 health this time so idk if that bug persisted), but again nothing happened and I had to reload. 
Haven't yet tried the buildings on the other maps!!

Also occasionally an enemy will spawn and just not move, I saw this happen the most on the Ren'Boon map with the middle-sized blue acid lizards. Can still kill em tho!

Another time on the Ren'Boon map enemies just stopped dying o.o I was still taking damage but they just decided not to lmao- reloaded and that fixed it tho :D

For QOL updates, I love the variety of choice with the mutations but it is a PAIN having to reselect them every single time you wanna do another run >.< If it could automatically keep your selection, or perhaps have a new button that says like "Re-select last used mutations" and it just selects all mutations form your last run, that would be SOOOOOO helpful!!!! 

Also would be good to have the map selection part be more obviously about maps jkdshgkjf- took me a hot minute to figure that out when first playing!! It could be like
"LOCATION:
<Furgrowth/Duin/Ren'Boon>"

For balancing, the Duin map as Sirok is REALLY hard, she is incredibly slow (which nullifies the supposed 'agile' part of her playstyle sjdhfksg), and the way there's a blindspot right in front of her where you can't damage enemies makes it very hard to fight. It is possible to overcome by staying on the run until you finally get (almost all) the speed buffs and can manoeuvre properly, but even with all her abilities unlocked and all upgrades bought (for everything) playing as her is just. Difficult? Much moreso than any of the others :0 Even once you have all the mutations done on that run it's still so easy to suddenly die, especially since you still take damage when doing the spin attack which requires getting up close >.<

Playing as Cielo on Ran'Boon is really fun cuz it's preeeeetty easy tbh but for the sake of balancing I feel as though I should mention it >w< It's fun especially after the kinda slog of Sirok's part, but once you have all the buffs it's kinda just too easy, just zip around the map killing groups and that's it until you beat the map which does feel comparatively unbalanced. I'd say it's good to have him stronger than the previous to give a sense of progression and reward for your work!! But maybe not quite that easy sdjhfkdjsg (though it's so fun so idk I'm torn lmao)

I'd also say to make the initial speed on all characters a bit higher, it does work to have em slower and build up your speed as you 'earn' it by collecting the souls, but tbh it's a bit tooooo slow imo? Especially when revisiting and doing another run late-game, even with all the speed upgrades it's still sososososo slow when starting a run o.o I wouldn't say to make em that much faster but just a bit could be good :D (Or mayhaps have the speed upgrade do more? Idk!!)

Of course this is all just my personal opinion as a random player, not a dev, in the end I have no idea what or how much you have planned!!! Either way I really enjoyed this game, I think it's a real hidden gem with a story like this, I can tell it's a real labour of love and honestly? That's my favourite kind of game :DDD Triple AAA graphics are nice and all but a lot of those games feel shallow, stuff like this is like kinda what indie game-making is about imo!! Having a Vision that you want to bring to fruition and I can really tell there's such a rich story waiting to be uncovered <3 Excellent work!!!!! 

"Winter is in 10 minutes. You'll need to stash 100 acorns in the tree by then." DAMN so I'm as much a procrastinator in this game as I am irl huh?!

Love this game, super cute :D

I love this!!!!! The art is probably my favourite part of it, it's so loose and sketchy but it's so pretty, I love the white on black you chose it makes it feel very complete without needing a lot of visual detail! The descriptions are also very vivid and lovely, I love the bit with the turtles yellow eyes, I can see it in my mind!! And the descriptions of the tallwalkers were pretty creepy yet very intriguing to think how it'd come across to other animals (and the mythos was a neat touch I really loved that!!!!)

I also think it's super interesting to have a mechanic where you sometimes genuinely just get unlucky, it means there's no certain winning no matter your class, and it's pretty accurate to real life. Sometimes you do everything right and you still fail (and get eaten by a bird...well ok maybe not that one....at least...hopefully not?)

Generally this game is really charming I love it :DDDD 

I did notice a couple typos, idk if those fall under minor bug fixes but if they do then here they are! Image

"Nevertheless, you know you it must be done."

Image

"Now fully weaned...with her when she goes forging,"

Image

"You shudder...wrapping your tale around your nose."

BUT yeah I really really enjoyed this!!!!! Excellent work :DDD

Banger!!!! Excited to see where you guys take it :DD

Really cute game!! Love the wolf models, they're so silly and adorable :D I like the way you have the rabbits far away, so you end up discovering them later on after a few tries, and they give so much food it makes it worth the distance!! Very charming game, I had fun :D

Neat :D The controls are a bit clunky but it's got nice sound design and I like the graphics!! (And the personality/humour in the tooltips!)

Neat game :D

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I LOVE THIS GAMEEEEEEEEEEEEE!!!!!!!!! This is so good!!!!! Omg it's literally perfect for me I adore animal-based foraging survival games and jerboas are one of my favourite animal how did you know!!!!!!! 

It's also just really fun I enjoy the two different food types as it provides a sense of strategy in which to go for, I also love the aspect of not harvesting grass for the sake of more food later down the line, it really makes you strategise for the future!!! And the den-making is a really neat way to add another mini-objective (foraging for sticks to make more), new opportunities (setting up camp near bees), and also a neat way to add in fast-travel in a way that doesn't interfere with the setting of the game!! And it costing more sticks because it requires more reinforcing the longer the tunnel is also a really neat way to explain that away!! :D

Also the art is ADORABLE I love it so much!!!!!!! I know the woofs are trying to eat me but godddddd they're so CUTE. RAAAARHHH!!! And the grass is so pretty I jsut love the kinda scribbly papery style everything's done in!!!! 

And the way you incorporated the seasons is also really neat!!!!!! I love the aspect of stockpiling for the winter :D Honestly it kinda reminds me of Dont Starve, I've never played it myself but I've seen playthroughs and I love how they do the bountiful summer and spring and the grueling winter and I see a lot of that spirit in this mechanic here and I think that's freaking awesome cuz it makes it so much more fun!!!!! :DDDDD

I have no idea if you plan on expanding it or not but if you do then a longer version would be SO MUCH FUN!!!!! A full extended version would be a lot of work I imagine- but a smaller way to add more could be like different difficulties with different population goals? So like a hardmode with a way higher goal but the same core gameplay? Again no clue if you're even planning on working on it more, no worries if not I'm mostly just thinking out loud- like this game is already so amazing and I had so much fun playing it!!!!!!!! Ik I already beat it but Ima play it again >:D The map generation gives it decent replayability!! :DDD

EDIT: Also I love the sound design!! The cronch sound effect is so oddly satisfying <3 And also I love how the Rat God kinda looks like he's rapping as he's talking, dropping some sick lines of wisdom on us (and also placing the burden of our entire species on the shoulders of One(1) Rat, which is objectively hilarious)

Aha just saw the update when going back to try beat my highscore again- felt like I was going insane for a moment cuz I coulda sworn there weren't any modes before :p

Tysm for the change with the eggs it's already been a huge help!!! :D The number of times I've accidentally grabbed an egg has dropped like a rock it's amazing :DDD

Also did you boost the coin amounts (in standard mode) cuz I just blew my record out of the water o.o Got 307 and just now got 336?!?!?!? Compare that to my previous highscore of 291 :0

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It's a great concept, I love the art and the way all the foods have faces on them is very charming!! 

It does definitely need some work, the controls are very fiddly. One change that would make a HUGE difference is being able to put things down/back. E.g. click the egg carton to pick up an egg, and then click the egg carton again to put back the egg. The same goes for picking food up off the mat, you should be able to put it back down again, as the way it is currently you can either serve it (if it's ready) or throw it away only, which is bad because your food might be almost ready but you picked it up by accident and now you have to start again >.< I think changing this would make a BIG difference in the game :D

Another thing I would suggest is a slower start to the game. You are thrown in with no instructions, and a tutorial would be useful but it would also take extra work to add. So I suggest instead just have customers patience empty slower at the start, and have it gradually drop faster as the game goes on (so it gets harder the longer you play). I think this would help ease people into playing and give them a chance to click around and figure out what to do :D

Either way though, it's really good and again the art is very very cute <3

Edit: Just played...a LOT. It does seem there's a slower start that I hadn't realised before, my mistake! It definitely does take a hot minute to learn everything and memorise things, but once you get going it's really fun :D My highest score is 291, trying to beat it!! I will say it is still a little bit fiddly, some things could be improved such as bigger hitboxes for clicking things (e.g. if you click between the bottles it should still count as a click on the bottle, and I keep accidentally picking up eggs instead of blue ice-cream >.< I like being able to click to the right to grab eggs while the freezer is open, it's very useful! But when clicking to the left it still grabs eggs from behind the ice-cream UI which is frustrating >.<)

But yeah I really enjoyed this!!!! :DDD Awesome work

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Absolutely amazing game, it's like papers please but so zen and relaxing, you can really take your time and read through everything and go at your own pace, yet at the same time it isn't mindless or boring, you still need to weigh and reference and work out pricing and stamps, but it's forgiving in that you can restart the day if you mess up (but you'll be locked into any mistakes once you end the way, which adds the challenge element!)

I absolutely LOVE the graphics, they're lovely to look at and the stamps themselves are so pretty, I love the little lake goose one <3 The way parcels shake when you rotate them and how neatly they slot into storage, and the design of the stamp remover and how it makes the stamp flash while steamed is super intuitive!! It feels incredibly well polished and the UI is very smooth to use, the keybinds are especially useful, I use the tab one a lot!!

A little trick I learned: You can use a parcel as a stamp holder, smother it in all the leftover daily stamps and it'll carry them through to the next day! But beware, it'll take a few days to afford the stamp remover, so that parcel will be locked out of action until you scrape together the funds! It's funny because I'm sure it wasn't an intended mechanic, however it still adds to that element of strategy in deciding whether it's worth sending the sendable parcel (especially if it nets you a full ship bonus), or keeping it and being unable to send it for several days- it's fun :D I imagine it may be fixed since I mentioned it, but that's ok c:

More tips:

  • Better to send a parcel to the wrong place than not send it at all! The fee is less that way c:
  • There's a secret $0.75 stamp under the scale c:
  • If you need to turn a thiswayup box the wrong way to get a full ship, do it! The full ship bonus is $5, and the damage fee is only -$0.25 (per square!)
  • Better to send a package to the wrong place than be charged for not having sent it! Unsent fee is -$3, wrong location fee is -$0.50 (per square!) ((The biggest parcel at 6 squares is the same fee either way!))
  • For the 7 days, it's easier if you don't buy anything that you don't need, e.g. the stamp sorter is useful but not necessary

The only non-intuitive thing I came across was the heavy parcel charge- wasn't sure if that extra fee should be added on in stamps or not! In the end I added it and just prayed I was right, and I was!! Phew =w=

Genuinely heaps of fun, super relaxing to play and the great sound design just adds to that, very immersive 10/10 I haven't even beaten the 7 days yet but I will, mark my words!!!!!!

(P.s. please tell me that little missing doggy in the paper was found :'c I know he's not really real but-! Gah! Someone get Torrent home!!!!!!!)

Edit: WOOOO I BEAT IT!!!! And probably spent like 15 minutes sorting the parcels at the end to try and fit as much as possible- and ended up with $72 so I probably didn't need to spend quite that much time- ah well :D

Edit 2: After a long life of service, my dear circle parcel that I used to store stamps, having stole it on day 1 (it's now Aug 18th), finally gets to retire, passing on the torch to the laminated paper. Goodbye my dear friend <3

And a shoutout to the most perfect parcel I ever did parce:

LOOK AT IT!! The stamps are facing each other and they go so well with the croissant colour of the parcel, and not to mention the weight is 123!!!!!!! Incredible 

ok nvm figured it out!! tis when you fail to meet the goal for the cycle, seems obvious in hindsight :p

anyway i uh...i think i could go forever atp 

And there's still bits i can improve on!! the chicken/ant layout on the bottom left could do with another wolf for the egg, or a fox+tiger combo. there's worms by the snakes that need to be eaten, and i never did use that chicken at the top! (though i realised too late it was mostly useless there, as the snakes were already cashed in by the time the cycle gets there. could've still had the egg eaten, but ah well)

it actually got to the point the music started distorting pretty bad sjkdhfdkjg i think i went too far- but yeah this was super super fun, excellent game :D

This game is genuinely super fun!! surprisingly more addicting than I was expecting :0 the graphics are really clean and nice, and the interactions makes for excellent strategy opportunities and replayability :D one thing I am confused about is what exactly the lose state is? I can't seem to figure it out- I feel like I just keep losing randomly even while I have creatures and leaves left >.<

still very fun though- I only stopped to write this comment and now I'm gonna go back to playing :D

I love this :3

10/10 no notes

Love this!!! This is genuinely so much fun :3 I love how some tickets have bad effects making it strategic to scratch some only yourself rather than automating them! 

I am a bit confused if the strength upgrade for the bot increases speed too? It's a bit unclear >.< Also would suggest a hover tooltip for upgrades, like the fan cuz I had no idea what I was buying- took me a hot minute to even figure out how to use it! which speaking of the fan does sorta just like a gimmick, though that would probably be fixed with just some upgrades for it!

The game does slow down massively around when you unlock the bomb but that's to be expected since it's in development and that's around where the current content ends, either way I did really enjoy this!! :3

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I can't believe Ash Pokémon starred in this game, amazing that the devs managed to get him to cameo <3 /silly

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[IGNORE THESE if you want to figure it out on your own!!]

Tips:
- Pause by scrolling down the page (it works for me at least!)
- Enemies move on turns too! They'll only do an action when you do
- Enemies flash red when they're going to attack next turn!
- You move BEFORE the enemy does
- You can shield against floor traps
- Your health carries over between floors, so heal if you have the chance :D
- Your cards also carry over between floors
- Attack/Defend to 'waste' a turn and stay in place to avoid hits, or hang back for a possible heal card
- Walk to 'waste' a turn if an enemy is shielding, rather than wasting an Attack or Defend!
- Slimes have 1 health, Skeletons & Dragons have 2
- Floor traps & Slimes do 1 health, Skeletons do 2, Dragons do 3
- Floor trap 'attack' pattern: trigger, spikes, idle, trigger, spikes, idle [only starts if stood on]
- Slime attack pattern: hit, idle, hit, idle
- Skeleton attack pattern: hit, shield, idle, hit, shield, idle
- Dragon attack pattern: hit, idle, hit, idle
- If a skeleton already has their shield up, don't bother attacking on that turn, you hit first so it'll just hit their shield
- Dragons hit both the first AND second space in front of them

Made it to floor 25 before I called it quits :3 Love the graphics <3

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Love this!!! Such a creative premise for a puzzle game, it's really so out of the box (badum tss) :D Haven't completed it yet but I gotta say I love level 14, it's a genuinely challenging puzzle, and another whole layer of difficulty is babysitting the lil red guy to stop him from dying while you shuffle things around trying to figure it out! Yeah you can just look at it before hitting play, but for this level I needed to move things to figure it out which made it more challenging and fun :D

Oh the irony of finally figuring it out and the lil guy falls on spikes from a last second lapse in concentration, I got too comfortable thinking I beat it >.<
Edit: Just figured it out!! What a clever way to use the pre-existing mechanics, I love it :DD

Edit 2: Just beat the game!!! Level 15 has gotta be my favourite, moving the sections to use the same arrows on the cannonball multiple times is really neat!! Also I find it probably too amusing to stick the red guy on a tile with a mountain and put it on the edge of the screen so he's in time out while I work on the puzzle xP

Also love the orange tree at the end, what a nice way to end the game <3

Love this!! The graphics are wonderful, I adore the lil grin the fish does when you get a star, it's so cute :D The puzzles are challenging enough to be interesting but not too difficult! Really enjoyed this :3

Nice game! Despite the recommendation to make everyone happy first, I kept getting the bad ending hdkjfdjkg, finally managed to get the happy ending though :D

Just vaporised a bird, 10/10

(Thank you for remastering this!!)

Ooooo this is so pretty :D Love the swim animation and the water, it's surprisingly smooth given how it's made of pixels. Also love the shader for the koi, it's very interesting watching it change colours :D

I can't seem to click anything?? Hovering over a clickable thing shows it's selectable (mouse changes to a hand, buttons highlight), but clicking the jar or other buttons does nothing :0 I'm on a mac on chrome for reference

Even though I can't play I gotta say the ui looks really nice and clean :3

Ohhhhh this is nice, I like this very much c:

Super nice graphics, love the trail the cue balls leave behind :D I agree that it may be too easy even on hard mode, love that you can use the mouse though <3

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Highscore of 5010kg :D
The world is an infinite wall of white..

I genuinely had SO much fun with this I played for sooooo freaking long :D It's such a fun and whimsical silly concept and the music you picked is so banger!! I was jamming out while cooking up spaghetti bolognese after spaghetti bolognese and forcefeeding it to my poor sheep that was begging, tears in its eyes, for a chicken salad please this is the 4th time in a row its plea has been ignored for just a little chicken salad just a bite PLEASE (I have no idea how to make it)

It was confusing at first but I just spent a bit experimenting with recipes before restarting and going HAM (or lamb, I suppose >:])

Not having everything written out actually made for some fun experimentation and learning-as-you-go, though there are some I just could NOT figure out, but I do see it's listed as "Under development" so those may just not be in the game, I have no idea!!


Recipes I've discovered:

TABLE
- Cheese = Grated Cheese
- Wheat = Bread
- Tomato = Tomato Sauce
- Tomato + Lettuce = Salad
- Spaghetti + Grated Cheese + Tomato Sauce = Spaghetti Bolognese

FURNACE
- Cheese = Processed(?) Cheese
- Chicken = Grilled chicken
- Wheat = Spaghetti

CAULDRON
- Wool + Wheat = Tomato
- Wool + Tomato = Lettuce
- Wool + Lettuce = Cheese
- Wool + Cheese = Chicken
- Wool + Chicken = Wheat
- Wool = Placeable Platform
- Lettuce = Bamboo(?? can't figure out what it does, can't place or feed to sheepie)

??? idk how
- Springs
- Ladders
- Grilled Chicken Salad
- Tortilla
- Cheesebuger
- Pizza (sheepie never asked for one but all the ingredients are there,,it must be possible, we just haven't discovered the science yet)

In case you couldn't tell, I love this game :3 I think the highest health I got was somewhere around 700 hehehe

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Neat game :D The graphics are very clean I like them, and the gameplay is intuitive with a logical cycle of flowers honey money flowers so on. I like being able to 'upgrade' the flowers, it gives a sense of progression and also is useful when you have lots of bees!! Same with upgrading the hive, the extra grace period before damage from honey is soooo useful oml >.<

I do have some constructive criticism! :D
The music is fitting and calming but does get VERY repetitive, I'd recommend probably switching the music (or adding multiple tracks) and possibly also adding separate sliders for music and sound effects, as currently there is just one slider that controls everything. That way you can turn off the music if wanted but still hear the little blips and fun sounds :3

Near the 'end' of the current content, you unlock the satellite dish to speed things up. It being a satellite is a bit unintuitive, I'd expected it to ~collect information~ aka. unlock something extra in the shop or a new place or something along those lines. I'm honestly not sure what else you could change it to, but something time themed would be more intuitive. Perhaps a clock??? Or a mysterious alien device idk

Also a toggle for it would be good! As a permanent speed increase, things happen faster meaning more money but also losing flowers faster + more trash and faster bees nyooming to said trash- uh oh D:
(Technically you can sell it to stop it, but then you'd have to re-buy it for 1k instead of free >.<)

A lil bug I noticed was when everything's sped up (or perhaps it's too many bees?), if you pause, the bees flip from side to side (they've grown aware, they're trying to escape o.o)

This one is more personal opinion than objective tbf, but for the terrain expansion, adding a little space to all the sides might be better than a lot to just the top! That way you only zoom out a little, rather than zooming out a lot with lots of dead space to the sides. (Though that may be harder to code- I don't know enough about coding to say jsdhfkd)

Also no clue if you've already planned something similar, but perhaps defending the hive from wasps or something trying to steal honey could give the player something extra to do while waiting for more honey :D Could also be a moneysink via buying tools for that. Could also make repairing the hive cost money too :0 Of course feel free to disregard since it is your game, tis merely lil ideas I had while playing :D /gen

But yeah I really do like this!!! I adoreeee bees and hives and am always excited to see new games about them!! This one is super neat and I can't wait to see where it goes :D

Good game, perfect balance of difficultly, took me a few retries for some levels but never too frustrating. CJ is a beast.

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I had wondered if that was a reason for it! Makes sense that it'd just be too costly to calculate such a long path, having to click a couple more times is definitely preferable to the whole game freezing dhfkdjgh

No worries about the bugs!! It's not like any of them were gamebreaking, just added a couple extra clicks at most, it really was super fun to play regardless :D Def gonna keep my eye out for future kobolms 👀 

And omigosh I didn't even think about them having the choice, nvm I love that please no longer pretend they're all moss beds, this is an all-inclusive kobolm resort ✨
(Also the late night grills and sleeping near the embers was exactly the vibe I was going for I'm so happy it came across :D)

Such a cool game!! Really love the graphics and the game design. Having the sniff feature is super super useful without being overpowered, letting you know if there's a point in clearing out an area or just moving forwards. The collections feature gives decent replayability. Also really like having multiple lives, it makes it way less frustrating to make a mistake.

Got constructive criticism but this is a years old game so I'm not expecting it to be updated, just thought I'd mention it anyway :3

I gotta say the noise for hitting a rock is SO loud and sharp it genuinely makes me jump out of my skin. Though that could just be me having sensory issues to be fair. Either way being able to turn it down would be useful, as it is you can only turn all the sound effects off which would mean no digging or treasure noise :c It'd just be the music, which speaking of, does get pretty repetitive. Having it change every few levels does help a little with that though.

Also could benefit from being able to hold to move over empty areas. I get needing to tap for digging so you don't accidentally piledrive directly into a boulder lol, but for the open tiles it feels redundant and slows you down a fair bit when navigating entirely safe areas (like going up and around a mound of dirt to navigate from the opposite side)

A way to instantly restart would also be helpful, like if you make a dumb mistake really early on being able to instantly exit and try again would be easier than having to purposefully find and run into boulders (my poor mole guy is a trooper)

Most of that is fairly minor to be honest, the only 'real' issue is the rock noise cuz it makes me jump so hard every time >.< When I know it's coming it's fine but as a surprise,,,ough. Scari 

But yeah overall I do really like this, especially the visuals that's probably it's strongest point, with the gameplay design coming in close second :D (And the mole family is SO cute tbh they get honorary 1st place for features)

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I absolutely ADORE this game, it's so freaking cute I loveee the art style and the sound design, they're just such silly little guys <3 Also love how chill it is, there's no sense of rushing and you can take your time. If the kobolms get hurt they don't die, they just slow down, there's no time limit for saving the others, they just sleep until you find them, and having that quiet time at night to read item info and plan out your island is really appreciated.

I did notice a bug(?) where you can't tell a kobolm to go to a tile if it's too far away, which did end up being a little frustrating cuz I'd scroll all the way there, they'd refuse to go, so I'd have to scroll all the way back and do it again but place them near the thing I wanted them to mine meaning I'd have to go back again once they got there to actually direct them to mine >.<

Also noticed for the "crystal garden" item, it has a typo in the description calling it a "warm garden"!

Also twice I've had the game say I didn't have enough beds for my kobolms when I did. Both times I'd made enough beds that day, and also found another kobolm in the caves, not sure which of those caused the bug :0

I'd also suggest having injured kobolms visible while standing still! I've sent one to the other end of the map not realising it was hurt, and being unable to stop it (they are determined little things my god)

I was a little confused for some items, like warm bed vs hammock, I thought that the warm bed would be better but realised it was the same(?) but just with a different cost. It could help to add smth at the bottom saying "Same function as hammock" or something, same for the warm garden

Also ran into a whole bunch of monsters in a crystal cave and trapped some, slept, and the rest were all gone the next day :0 I suppose they must've moved out, fair enough :P

But yeah I really love this game, it's soso sweet and chill, I love how you unlock new biomes which gives you reason to play more. The magnet fishing is also neat, gives you something to collect that stays between runs, I do like that :D I'd love to see the game expanded more though if that's too much work that's understandable, it is a full game as it is already, and a pretty good one!! <3

Also here's a screenshot of my cosiest base :3 Love the land layout of it, just pretend all the beds are moss beds and everything's built (there wasn't enough moss on the map rip) ((and ik there's too few beds shushhh the aesthetic was too perfect in a circle like that))


The text for the tutorial is INSANELY hard to read, like genuinely I was squinting and rereading several times. I don't even have dyslexia and I was struggling, anyone who does have dyslexia straight up won't be able to read it at all.

I would really change the font.

The text for the shop is also a bit difficult (again because of the font), and I don't really understand what I'm doing? If I'm selling rocks then I'm not sure why a single big rock sells by clicking for every coin individually?? I don't really get it

I'm also very confused by the "cash out" part, I click the arrows to try and sell(?) the rocks, and click cash out, sometimes it works and other times it makes a little error noise. Also trying to buy batteries I think? And again, error noise. 

The tutorial also needs to mention clicking to use batteries you already have

I do like the concept though, the pixel art is really nice and the background is gorgeous!! Just needs to be clearer and more understandable UI & font

Trying to play just says

"Error

Error: No available storage method found."

I'm on a mac on google chrome :0

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Oooo cool game!! I really like this :D

Some feedback I have is to display rates, e.g. how much money I'm earning per day(?), and how much I'm being cost, and then the total result from both of those. Same for population and C02/day.
Could potentially have a number breakdown when hovering, e.g. hovering over Money shows you a list like
"Taxes +12/month
Basketweaving +5/month
Pottery +20/month
Tools -30/month
TOTAL= +7/month"

Or, depending on how many individual upgrades we'll have in the full game, maybe something more compact like
"Income +37/month
Expenses -30/month
TOTAL= +7/month"

Just a suggestion of course as I have no idea what you have planned already!! 

Some upgrades also need clearer wording, I'm unsure of the difference between Wealth Tax and Progressive Tax as there is no difference mentioned, Progressive Tax is just cheaper. The different housing options do have descriptions but need clearer wording as I'm also unsure of the pros/cons of each of those. Is Free Housing more a expensive one-time purchase for a bigger longterm population buff? Or is it a high continuous cost every month(?) for a bigger population buff? Etc

Also some upgrades mention "Upgrade Locked: XYZ", which I didn't understand at first to mean buying this upgrade would lock the other upgrade. Initially I thought it meant it needed the mentioned upgrade to be bought first or something.  Tbf that one may just be me being silly, but it could still be worth changing it to "Will Lock Upgrade: XYZ"

I also think that having "money" with a dollar sign is a big incongruent with the ice age setting lol. Perhaps "coins" instead? or just "currency" or perhaps something made up like "chips"

All that aside, I really do like this. The balancing act of the tree population is fun, and the way the balanced number of trees to C02 emissions grows as the emissions grow, leading to Bigger Numbers which is both satisfying and also easier to manage with the increased rate of chopping/planting vs the beginning where everythings slow and the tree population needs to be very small to not overwhelm the tiny C02 emissions.

I'm also intrigued at the different tabs for economy and environment, and how it implies the possibility to go too far and end up with a global warming situation like how we have now, and how it could have started with good intentions but spiralled out of control. And how planning for the future is so important even before you think it could ever be an issue.

All in all I really like this and am excited to see where you take this :D

Neat game, love the whole concept :D 

Cool game, love the concept and the graphics are nice and clean :D I really like the pixel style, I think it really works. I also like having multiple different resources to manage plus different skills, and the way the people get better at those skills is also pretty neat!! 

I am curious if it's possible to beat? I am aware the game is several years old so I'm not expecting any updates, but I'll give feedback anyway :D

It's very fast paced and basically constant clicking, meaning the rest/healing function doesn't really get used. The notifications are also somewhat pointless since it's all so fast paced they get overridden + I can't waste time reading them.

It's also difficult to know who I have available since I have to click and scroll the pages, and the arrow doesn't show once I've reached the end either, meaning I sometimes waste time clicking. Having everyone on the same page would be way easier to read at a glance! 

Additionally, it'd be helpful to have a countdown until someone's available, or a graphic of them moving across the map (though that would be more complex than a simple number countdown). I'd also have their skills visible while they're away so you can plan for their return!

I'd also recommend having notifications to the sides of the screen to say "Hey, there's problems over here!" Alternatively have all the locations on-screen at once to lessen scrolling time. The bigger map is nice don't get me wrong, I do like the sense of scale it gives! But I'm not sure it's suited for something so fast paced >.<

I'd also make important info bigger and easier to read, like resources generated and consumed, and the impact each problem has on those, with the title of the problem smaller as that's essentially flavour text and draws the eye away from the vital info. And as much as it pains me to say because I love flavour text, it's kind of pointless here since it's so fast paced you don't read ANY of it. So I'd say to either remove it or at least make it way smaller to not add to clutter, or slow down the rate at which problems spawn. The last option is my favoured one I think, as it's SO fast rn you miss a lot jsdhfkjg

Regardless I had fun :D I'll keep trying to beat it though I don't expect I'll manage :P Good game though, I like it!!

The music is very Pizza 10/10

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Absolutely gorgeous art, the backgrounds genuinely have me in awe, they're incredible <3 Also, yay eggs!! Yay goblins!! What a wonderful game :D

I have a suggestion! Navigation gets more tedious the more buildings you have, being able to click&drag to navigate would be easier than specifically right-clicking. There could also be a bar at the bottom with nodes you can click to 'teleport' to that building's location!

Also I think archers are in dire need of a buff, they're consistently the lowest source of damage. In the beginning, I focused on trying to bring them up to par with soldiers, but as soon as I unlocked new units, those immediately took over the archers, as did every new unit after that.