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A member registered Mar 17, 2024 · View creator page →

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Why use Unity when Ren'Py is used for these type of games? 

Was the conversion from Love2D to Web straightforward? 

Did you use Unity to make this game?

Did you use a game engine? Was it Unity?

Did you use a game engine?

Were there any third party assets you used with the Love2D framework? I think you had to have a DataBase at least to check for completed conditions. 

That would be great. Thank you. 

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Impressive! I still don't know how to make an AI that reacts that well to your actions. 

This is a fun game. The characters are lovely and well thought-out. 

Fun game! How do we do special moves? 

Was this game made with Godot? 

This game wasn't made with Adventure Game Studio, was it?

Why do you list PyGame in the Made with section? Did you mean Ren'Py? Your art is beautiful. 

The monsters and falling helpers are randomly generated, so how can one strategise? I like the art though, and how the monsters walk/run.  

Did you make a mistake when you set up the price? The price is listed as $1000!

Try Wick Editor. I found it to be easier than AGS, and it plays on all Browsers. 

Thank you for making this game. It brought back beautiful memories. So far I made a couple of small projects on itch.io, and I'm looking forward to making something educational and funny. 

If you click on my picture or name, you'll be taken to my games' profile on itch, where you can see all my projects. 

I don't usually play horror games, but yours resolves gracefully. 

Film noir vibes: Sketchy and eerie. 

This is creepy and gives me goose bumps. Good job. 

This was very beautiful and relaxing. The colors are amazing. Check out my latest game Wingin' it! when you get time. 

Impressive! Did you make these music tracks yourself as well?

Were the game assets 3D or 2D or maybe a blend 2.5D? 

Beautifully made.

What game engine did you use to make this game? 

The sound is too low in my opinion. 

That was a suggestion. I'm in the process of making a fighting game myself, and I found that by focusing my energy on two fighters, I could allocate more time to the controls and interaction. 

Is this your art? What software did you use to paint in?

Check out my games' profile and let me know if you want to collab. 

Tight controls and pleasing visuals. You could've saved more time by working on two champions/fighters only, and then added the rest one by one. 

How did you splice Python and RayLib together? That's some serious coding. Was it worth it?

It's repetitive, but alright. Try to introduce randomness or change in your music, so they don't feel rigid and monotonous.  

Your game's art is unsettling but in a good way. Check out the art in my latest small project Wingin' it!. 

I don't like these type of games, but I wanted to congratulate you on the game design and art of this game.   

Beautful work! What did you use to create the 3D envitonments? 

This makes for an easy listening. It gets repetitive, but the quality is above average.  

As always, a comprehensive tutorial. 

I noticed all your games aren't playable on the Browser! I like your methodical approach in tackling bigger projects over time. Your latest project shows real growth. 

My latest game Wingin' it! was created with the help of Wick Editor. It plays on the Browser. I'm thinking of incorporating gamepads in my future projects because I think a large number of people expect games to support them. 

This piece is monotonous and too slow.