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Storyteller Knight

152
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A member registered Aug 03, 2025 · View creator page →

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Very nice visual novel. I really liked sketch art style of both characters and environment.  Background music fits nicely too. Also, liked that you can choose sits in cinema =D

Game has nice visuals and cohesive with the theme.

The idea with grazing enemies to get bonuses is nice, but I didn't really feel the impact of it, because protective wisps just kept dying to enemies and never actually protected me from taking damage.

Yeah, that is the only number that isn't explicitly told, and the visual clues aren't really apparent. Should have made it different in couple of ways. If you still intrested here's two tips. First - the text of the book allude to the amount of something. Second - there is a visual representation for characters from the book in the room.

It's simple and somewhat enjoyable. Drunken mechanic is a nice idea, but didn't feel all that risky.

I enjoyed this game a lot! This fisihing mechanic felt much more rewarding than normal qte fishing minigames. Didn't have it in me to complete the journal (getting to the depth is quite hard), but bought all the power ups (still couldn't go to the max depth though T_T).

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An awesome game! I really liked it's art style and all the visual effects used. Sound design is quite good too. It feels very atmospheric. The argument part felt a bit confusing at first (due to mechanical novelty, I guess), but became quite easy to figure out after first try. You've done a great job with this one, I wish I could manage something like that myself!

It's a nice game, I had a little bit of fun with it. One thing that I find problematic is that you can fail to kill wave 2 because wave 1 did not drop any scraps.

I like visual style of the game a lot. Gameplay is mostly alright, but there are some problems like enemies shooting from inside of the wall.

I liked the accelerating music. Gameplay felt a bit rage inducing with all the texture clipping, but still engaging.

That was super fun to play! Sound desing is peak and the idea too mix tennis and gladiator fights is genious! Great job!

That was an interesting text based rpg. I'm actually surprised how much I was invested. Normally, I don't play or take interest in games of this genre. You did a great job here!

Very interesting premise. Platforming bits can get a bit frustrating, but overall its a great game!

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Interesting spin on the theme. Feels nice to play. Good job!

It is enjoyable little game. Obviously, having more enemies and upgrades as well as some audio would be great, but what already is threre feels solid and can be build upon in the future. Nice work!

I liked how mantis had so many attack patterns. That was fun!

There's not much to review, but character sprite is cute and movement doesn't feel bad. Nice work!

I really enjoyed this game! At first controls felt funny both in a good and in a bad way - character is too fast but also jump sound & animation is quite amusing. After a bit of time I got accustomed to it and could not stop myself from beating all the levels.

Gameplay feels solid. Some polish and a bit of enemy tweaking and that can be a really fun & engaging platformer.

Yeah, I knew that having objects react differently only after some particular actions were made isn't the greatest and most intuitive thing. It used in games like this from time to time, but it doesn't mean that's  all that great of an idea. It ought to be used sparingly if used at all. Unfortunately, under time constraints I just had to cut many corners and that was one of them. 

Thanks for your feedback and for trying my game!

I'm glad you liked the story. Thanks for playing!

Well, It's mostly thanks to using RpgMaker and having free base assets.

The art is great. Theme was implemented very well.

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Visually the game is really cool.  Gameplay is ok, but actually hitting your opponents is kinda hard and unreliable.

Also I was instantly reminded of a somewhat old anime named Ben-To =D

Game feels well polished, has great art and sound design. Risk/reward nature of main gameplay loop is very cohesive with the theme. I'm not a fan of minigames and qte mechanicks so so it got frustrating for me fast, but, even so, I can see that the game is quite good. Great job!

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I liked risk/reward nature of the game, especially card that you have to pay to reveal what's behind it. Haven't finished it though, didn't feel incentivised enough to want to collect  all the fish.

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I am but a simple man, I see cute sharks - I play!

To my dismay I was only able to play couple of rounds with someone (who promptly left), but the idea felt quite interesting. Maybe, if the map was a bit bigger or a bit more complex to hide cookies or make it harder to retrace trail, it would have been even more fun and engaging. 

After that, I was happily spinning my shark on waiting screen for like 5 minutes =D

Yeah, I felt that second number might pose a problem, should have made more obvious hints. It is the only one that isn't told explicitly. Now, thinking about, it, I could have done like three different things that would have made it better.

Either way, thank you for playing!

I liked the deranged heroine =D 

Gameplay is fun and chaotic.

Great game, simple and really fun to play! My only nitpick is roulette having two zero sectors (out of 4), it screws you over too often .

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Both art and sound designs are great! Gameplay is not my cup of tea. After a bit of practice it's easier to do tricks, but standoffs with your opponents take to long, and performing qte mechanics over and over again wears me off (I'm generally not a fan of qte in games, so it might be just a me problem).

Game is simple and fun. The character art is pretty and cute, love it!

Artwork and audio designs are great and the game itself quite enjoyable too. Good job!

This flight mechanic is a lot of fun!

Platforming feels nice and responsive. I, also, like how you mix up jumping chalenges with each level. It felt enjoyable to play! Good job!

This game nails a nice retro feel. Idea of your own bullets being an additional threat is intresting, but it is hard to tell what is going on the screen and because of that it is harder and less enjoyable to play.

I liked it. A shame it was so short.

Nice little game.

I enjoyed this game a lot! It's funny, the witch is silly and cute, and customers are, also, all very amusing. Good job!

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It is fun to play, but progression feels a little bit slow. Visual design is great! Good job!