Very nice visual novel. I really liked sketch art style of both characters and environment. Background music fits nicely too. Also, liked that you can choose sits in cinema =D
Storyteller Knight
Creator of
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Yeah, that is the only number that isn't explicitly told, and the visual clues aren't really apparent. Should have made it different in couple of ways. If you still intrested here's two tips. First - the text of the book allude to the amount of something. Second - there is a visual representation for characters from the book in the room.
An awesome game! I really liked it's art style and all the visual effects used. Sound design is quite good too. It feels very atmospheric. The argument part felt a bit confusing at first (due to mechanical novelty, I guess), but became quite easy to figure out after first try. You've done a great job with this one, I wish I could manage something like that myself!
Yeah, I knew that having objects react differently only after some particular actions were made isn't the greatest and most intuitive thing. It used in games like this from time to time, but it doesn't mean that's all that great of an idea. It ought to be used sparingly if used at all. Unfortunately, under time constraints I just had to cut many corners and that was one of them.
Thanks for your feedback and for trying my game!
I am but a simple man, I see cute sharks - I play!
To my dismay I was only able to play couple of rounds with someone (who promptly left), but the idea felt quite interesting. Maybe, if the map was a bit bigger or a bit more complex to hide cookies or make it harder to retrace trail, it would have been even more fun and engaging.
After that, I was happily spinning my shark on waiting screen for like 5 minutes =D
Both art and sound designs are great! Gameplay is not my cup of tea. After a bit of practice it's easier to do tricks, but standoffs with your opponents take to long, and performing qte mechanics over and over again wears me off (I'm generally not a fan of qte in games, so it might be just a me problem).

