Thanks for the heads up, I don't know where the file had gone - it was there last week!
Stubbings
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Try out the demo here - https://stubbings.itch.io/dwarrf-a-pinball-roguelike
DWARRF is a pinball/pachinko/bubble-shooter dungeon crawler roguelike where you venture down the mines fighting enemies with your balls whilst meeting interesting characters along the way. Fight in a two-phased combat system by firstly powering up your ball in the pinball/pachinko 'Mining Phase' before using your trusty cannon to fire upon the enemy in the 'Battle Phase'.
In this demo you can collect relics and new balls which affect both phases of combat - and fight skeletons/spiders/goblins/trolls/wyverns/rats/a necromancer/(some more things I'm sure I've forgotten) - all within the first floor of the dungeon. The full game will contain 3 floors, much more balls/relics/events and roguelite progression through a hub area.
Don't think many people will get to unlock the suprise at the end but here's my submission - https://stubbings.itch.io/super-octagon
I'll also try and play everyone's game is this thread :)
Hi guys, I've generated this new link. Hope it works : https://discord.gg/Ek4YUKs
My game is a puzzle platformer apparently similar to Swapper.
1. Does the level progression teach the mechanics well enough throughout to not be frustrating but also give the player those epiphany moments?
2. Are there enough twists for the game to continue to be engaging throughout this jam prototype?
3. If I were to continue with this game, what sort of art style/ theme would you think would suit this game?
(I’ll also try and start helping people with their stuff once I get back to my pc)













