Do you have any suggestions on character packs that you think would match your style well in the mean time? Or a general timeline on the character pack you're putting out? Would love to continue to support you for character stuff
StupendousSpiff
Recent community posts
Genuinely a really well made game with interesting mechanics, good atmosphere and good graphics. My light criticisms would be that the ending was somewhat anticlimatic and sort of doesn't really make sense. Is our character supposed to strap the clamps onto themselves now? I thought it was going to be us descending into some sort of creature nest and getting killed. Tying into the creature nest it would have been cool to maybe see some more spooky stuff happening outside the bunker occasionally, some more weird noises etc.
Again really good game, looking forward to more
I played this after it being mentioned in a youtube essay about surreal horror games and I gotta say it was a phenomenal game. I loved exploring this world you created and the thoughts you have about creativity and the fire that burns within us all. Will definitely play more of your games to enjoy more of your work. Really well done!
I really enjoyed this game, I appreciated that the new way to control your character added a lot of uncomfortable situations where in other horror games you could just run away but here you had to stand and fight as it was difficult to run. I liked the levels and the gameplay. 2 small notes is the ending was a little sudden, would have liked to see more, and dying giving you more ammo and a knife was a little OP, it almost incentivises you to die in some situations. Great game!
Good game! I did a video on it but I don't want to spam this comment section. A few comments:
1. The story was really good, I enjoyed a little bit of a darker take on things
2. The therapist was not realistic, no therapist would talk the way she does unless they were a terrible terrible therapist. This isn't really a big issue tho as it served as good exposition and a good atmosphere setting moment.
3. The jumpscares were a tad too predictable. For instance with the one in the bathroom, an even more effective way to do it would have been for nothing to appear in the bathroom, but when you close the door and turn around there was something there instead. Subvert the common expectations and add even more spookiness.
4. I genuinely do hope you continue to make video games. This game was good and you show a tremendous amount of potential. I hope the best for your upcoming works and shall be following closely.