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Tacoforce157

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A member registered Sep 29, 2020 · View creator page →

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This cyber slaps. Love the art and the demon but he seems like a pretty chill dude with his own motivations. I don't think that I've ever seen a Mothership character that would fuck with this guy. 

Nice Mothership threats to use, love the use of art. Great utility to use statues as a vector to get these things into any game. 

This was a big hit for me. This deserves to be in that prospero's dream box set that's coming up, it fits right into the setting. No notes, nailed it and gonna need to pick up some layout tips from you some time. 

Dude this is so cool. Everything about the module feels crafted to inflict melancholy and drama as you pull yourself across the wastes. Yet there are points of light in the darkness and the potential for interactions with the other wanders are boundless. I think this is a really special one. 

The font and background contrast worked for me. No readability issues. 

I did feel a like the description of the hex crawl mechanics lose me a bit, but with the diagram I got what you're going for. 

I don't really see a connection with the theme. The size scale is pretty massive so I struggle to see how this would be on a space station, perhaps a moon or something though? 

A stylish looking module that has a very cool design for a trap dungeon. I think you kill it with giving exactly what's needed to run the game and nothing more. I'm inspired to keep this one in my back pocket and throw a fresh coat of paint on it for whatever weird situation my players get into. 

I love this submission, it's MOTHERSHIP as hell. A perfect one shot adventure that's up there with the best of them. It got me thinking about all the interesting things I could do in a game and that's what it's all about. 

Constructive Feedback: 

1. I think there are some readability issues with the textures and the text for the area names but otherwise a clean, tried-and-true format. 

2. The science lab intellect check for basic information is probably not needed. More a quibble than anything. 

Exactly. I didn't really want to have the class start with more skills than anyone else but have a basic set from some previous brain scan. But honestly, that was a decision based on 'Balance' and wouldn't be opposed to someone starting with the full class skills of another class. 

I think this is a great little scenario that leaps off the page and onto the table. It sets up the situation and trusts that the players' chaos will drive the rest of the session. I would have preferred something more prescribed as a lot of the tables are generating results I don't personally need generated. 

I had more references but had to cut them for space. Had to do a lot of chopping haha. Thanks so much! 

Thanks so much. I wasn't sure where to start but as soon as I started it came pouring out. It's got a lot of my currently feeling about a lot of things lately embedded in it. 

Absolutely. It's story gamey dream logic for osr adventurers. I think the system I would first reach for is probably Mothership with a group of characters who have a bunch of trauma from panic checks.

Definitely what I was going for. 

Thanks you so much! The cover idea definitely came first and I went from there.