Thank you for finding this, I'll get that fixed.
Taylor Applebrook
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This actually dates back to the original version of the game. I intended to prevent the awkwardness of going back and forth between your home and an immobile girl's three times in the same day. Working girls would only be available in one timeslot per day (as this was before the days of the week & days off work), so I added the 'Visited' system to limit visiting immobile girls to once per day as well.
I think you're right to question it as it is obsolete now, really. I might look at improving this in the polishing update I'm working on.
Dentist is the highest-paying job a girl can have. Solicitor, architect, scientist, pharmacist, optician, engineer, programmer, web developer, camgirl, accountant & marketing executive are also relatively high-paying jobs. But it's difficult to pick a cutoff as there's a gradual spectrum of incomes from a dentist down to a student.
Possibly! What were you thinking?
Right now, if you feed a girl enough on a date she can enter a stuffed or overstuffed state. That then triggers some unique descriptions, especially if you chain this across multiple meals on the same day. With the advanced sex system I plan to implement, fullness will become a bigger deal too.
Good idea regarding a willpower/gluttony stat! Resistance chance vs feeder girls is wholly based on affection at the moment, so it does make sense for there to be an additional component to that. I might reuse the appetite system used for the NPC girls to keep it consistent.
I can certainly add a chance to fail resisting the tube sessions. I'll include that in the polishing update I'm currently working on.
Thank you for the suggestion!
Although I added this to make it easy for returning players to meet the new personalities, I think I will make it possible to meet any personality this way.
After all, players can already meet a specific personality using the custom girl system, but they might not want to have to choose the appearance, name, etc., themselves.
However, to prevent the railway station from being the go-to place to meet girls (instead of the random encounters in town), I think I'll add this as an unlockable and maybe place some sort of limit on it, perhaps a cooldown between uses.
No problem! If the girl refuses the concentrate, you suffer a hit to affection, but the success chance isn't changed as it's fixed and unaffected by anything else (as you identified).
As the concentrate is so powerful, I wanted to ensure it retains a low success chance, regardless of any upgrades or affection modifiers. It's tricky, as I don't want it to replace the core game feeding mechanics, but at the same time, I don't want it to be too frustrating to use. I may need to tweak it further in the future.
I've just posted a new poll in the devlog. Check it out here and please vote to help me decide what the next big update will focus on!
https://taylorapplebrook.itch.io/second-helpings/devlog/1306776/what-should-be-t...
Happy New Year!
The mod system is still a ways off, but I plan to add a dedicated section to the Extras main menu item. From there, you will be able to download a template you can use to create a mod (which will include instructions) & you will also be able to load mods into your game, view a list of all installed mods & toggle them on or off.
I've had a look at this, and I think you may have just been unlucky, unfortunately!
I've checked the code and also tested it by going through those steps & was able to meet the girl again. Girls won't always appear in the same location each day & you aren't guaranteed to encounter them even if you visit a location they're at. They are much more likely to appear at locations they like, though, so if you know or have an idea where they might like to go, try focusing on those locations.
Wow! Thank you for taking the time to write such a long & detailed list of suggestions. I love many of your ideas for new scenes & descriptions.
A revamped sex scene is a high priority for me & may well be the focus of the next major content update (after I've finished a smaller update to polish the last release).
I might make hiding weights an optional feature, as although easy access to those numbers was a key foundational decision of the game, I do think something is lost with a lack of weigh-ins (which I may add as a scene regardless).
I've had a few requests for realistic health issues & I'm willing to add these as an optional setting when starting a new game.
