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Taylor Applebrook

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A member registered Feb 19, 2020 · View creator page →

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Thank you for finding this, I'll get that fixed.

This actually dates back to the original version of the game. I intended to prevent the awkwardness of going back and forth between your home and an immobile girl's three times in the same day. Working girls would only be available in one timeslot per day (as this was before the days of the week & days off work), so I added the 'Visited' system to limit visiting immobile girls to once per day as well.

I think you're right to question it as it is obsolete now, really. I might look at improving this in the polishing update I'm working on.

Thanks for finding & reporting this! I'll get it fixed.

Thank you, I'll improve this too.

Sure! I'll tune this so it's there for longer in the polishing update I'm working on.

Many thanks for reporting this. I haven't had any luck replicating the problem, but it sounds like your carer may not have generated for some reason. I've added a failsafe so that if you're immobile at home & have no carer, one is generated. Hopefully that fixes this for you!

I do have plans for player Dizzy's addiction & expect to see them relatively soon! I'm currently working on a minor content update to polish the last release & this will actually be one of the new features it'll include. :)

Thank you for the suggestion! An achievement system could help track how much of the content you've seen. And maybe they could offer rewards for future playthroughs. I'll have a think about it.

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Dentist is the highest-paying job a girl can have. Solicitor, architect, scientist, pharmacist, optician, engineer, programmer, web developer, camgirl, accountant & marketing executive are also relatively high-paying jobs. But it's difficult to pick a cutoff as there's a gradual spectrum of incomes from a dentist down to a student.

Possibly! What were you thinking?

Right now, if you feed a girl enough on a date she can enter a stuffed or overstuffed state. That then triggers some unique descriptions, especially if you chain this across multiple meals on the same day. With the advanced sex system I plan to implement, fullness will become a bigger deal too.

I may add the ability to enter cheat codes to settings in a future update, but if you're losing your progress, have you tried using the import/export data feature in the Extras section of the main menu?

That's right, they're not a fully fledged personality as you can only interact with them in that specific area.

You reach it when either you or a girl outgrows the care home. 

If you're the one who has fattened up enough to reach this point, then you'll meet the Sadistic Feeder if you haven't interacted enough with the four main feeder personalities.

Player pregnancy will definitely be added at some point!

I'm happy to add some feeder/feedee versions of the original personalities if desired. Perhaps when I'm working on the 'More Personalities' update, I'll create a poll or similar to identify which people might want and add the most popular.

Not to worry, I'll release all four of these updates eventually!

I'm glad you like the Reluctant Feedee & I appreciate you taking the time to repost this comment to make sure I saw it! With planned features like personality-specific events, every personality should get some more depth & become more interesting to date.

Tricky one. Including a list of connected towns might be the answer & I may limit the length and include a button or similar to view the full length in the case of many connected towns.

Thanks for the detailed report. I'll try to solve this and include a fix in the polishing update I'm working on. :)

Good idea regarding a willpower/gluttony stat! Resistance chance vs feeder girls is wholly based on affection at the moment, so it does make sense for there to be an additional component to that. I might reuse the appetite system used for the NPC girls to keep it consistent.

I can certainly add a chance to fail resisting the tube sessions. I'll include that in the polishing update I'm currently working on.

Thank you, I'm glad you like it! :)

Good spot regarding the Sadistic Feeder. I'll have her start at max level, given that you meet her in the endgame.

Thank you for the suggestion!

Although I added this to make it easy for returning players to meet the new personalities, I think I will make it possible to meet any personality this way.

After all, players can already meet a specific personality using the custom girl system, but they might not want to have to choose the appearance, name, etc., themselves.

However, to prevent the railway station from being the go-to place to meet girls (instead of the random encounters in town), I think I'll add this as an unlockable and maybe place some sort of limit on it, perhaps a cooldown between uses.

No problem! If the girl refuses the concentrate, you suffer a hit to affection, but the success chance isn't changed as it's fixed and unaffected by anything else (as you identified).

As the concentrate is so powerful, I wanted to ensure it retains a low success chance, regardless of any upgrades or affection modifiers. It's tricky, as I don't want it to replace the core game feeding mechanics, but at the same time, I don't want it to be too frustrating to use. I may need to tweak it further in the future.

Thanks for pointing this out; you're right to question it, as the success chance was actually 10%, not 25% as stated in the game. I've fixed this now. If you're successful once with it for a specific girl, then the chance doubles to 50% for her thereafter.

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It'll be left open for at least a few weeks before I make my decision (whilst I work on a smaller update that polishes the last major release). Also, I plan to deliver all four updates in the poll eventually; the results will just help me choose what to work on first!

Not to worry, the polish update for 3 is still on its way & will be released before I start work on the next major update. :)

I've just posted a new poll in the devlog. Check it out here and please vote to help me decide what the next big update will focus on!

https://taylorapplebrook.itch.io/second-helpings/devlog/1306776/what-should-be-t...

Good point. If added, I will definitely give body noises their own separate volume control.

Glad you like it! When creating the phone sound effect, I did think about the prospect of more. No promises, but you may see (hear!) these in a future update. :)

Thank you! Good point regarding the outdated game description, I've amended that now.

Thank you for being such a supportive player of my game. I appreciate you. :)

I can confirm that all the features you've mentioned will be added!

How weird! I'll try to figure out why this might have happened for you & make sure it's fixed in the next update.

Happy New Year!

The mod system is still a ways off, but I plan to add a dedicated section to the Extras main menu item. From there, you will be able to download a template you can use to create a mod (which will include instructions) & you will also be able to load mods into your game, view a list of all installed mods & toggle them on or off.

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I've had a look at this, and I think you may have just been unlucky, unfortunately!

I've checked the code and also tested it by going through those steps & was able to meet the girl again. Girls won't always appear in the same location each day & you aren't guaranteed to encounter them even if you visit a location they're at. They are much more likely to appear at locations they like, though, so if you know or have an idea where they might like to go, try focusing on those locations.

Thank you for your thoughts on these suggestions. I'll make sure to keep them in mind!

For the record, I'm not sure I'll ever be able to add slob/flatulence to the game as it's really not my thing. But this might be a good use case for the mod system I'd like to add.

Wow! Thank you for taking the time to write such a long & detailed list of suggestions. I love many of your ideas for new scenes & descriptions.

A revamped sex scene is a high priority for me & may well be the focus of the next major content update (after I've finished a smaller update to polish the last release).

I might make hiding weights an optional feature, as although easy access to those numbers was a key foundational decision of the game, I do think something is lost with a lack of weigh-ins (which I may add as a scene regardless).

I've had a few requests for realistic health issues & I'm willing to add these as an optional setting when starting a new game.

Happy new year & thank you so much for the kind comment!

Thank you! :)

I'll add solo eating at Dizzy's in the next update, along with player Dizzy's addiction.

Thanks for finding those two bugs, I'll make sure they've fixed soon!

I'll see what I can do to make these lines accessible again!