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techhead7890

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A member registered Mar 16, 2022 · View creator page →

Recent community posts

"What is the current state of the Early Access version?

“The game currently has 4 facilities, with some information on the next 2.”

From playing the latest version, Talos, Lar, San, Ast are playable; in the latest build Str, Hip, Pne are referenced in logs etc (three, so might have been a bit after the Steam FAQ was written). I'm definitely curious to see which of these are coming next. One of those three requires a different vehicle though, so I get the feeling that one will be last.

Thanks, that helps a lot! Thanks to the other replies too, reassuring that I didn't miss anything with these in the current build. I kinda expected these bits of text to mean something, but maybe that'll change in the future like Chekhov's gun or something, once the 'second vehicle' stuff is going.

By the end of the game my factory had piles of gifts stacked up to the ceiling! Amazing fun, thank you! :D

I believe you need to leave/exit the rover on foot while also being outside to do so, it kinda blends in with the other travel options.

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Question to other commenters, is there much use for the quick-cycle water filter at the moment? Using it on the rover stops me from installing the generator to use fuel on the long drive, and I can't seem to install it (to avoid spoilers) anywhere useful, further away.

Maybe I take the filter back to the start for the endgame or something?

PS: does the tram ever actually break down if you boost it? I guess I could do a loop with the air recycler, running it back and forth to test that...

It gave me the vibes of Morningstar - Descent to Bedrock, another sci-fi/space mystery game! I'm glad we're getting more games in this sort of genre.

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For sure. In a similar theme, I think it would be great to add more detail to the map - previewing the travel tasks for example. It's quite hard to remember each travel stage when many journeys are multi-part. Even counting the number of stages, or some sort of base travel time note (wouldn't even have to be an updated estimate) would be super helpful. So adding these sorts of simple notes to the map would be a big help!

PS/edit: the Astra routes are a bit better and clearer, the more annoying one was Laurion-Dam which doesn't show the multiple stages, and is not to scale compared to the Talos-Dam route.

I see that the dev merged some of those, which is nice. I would love to see some of the water actions get merged too, in order to help out with the dehydration stage, even if it's a relatively minor thing.

BY CMS do you mean city management sim? I've only heard CMS used in a webdev sense for blogs (content management system).

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Has anyone been able to successfully export their save? It's not doing anything for me on firefox.

Edit: derp, it automatically saves to your downloads folder, but because it was in a pop-up window the notification wasn't showing.