Thanks for the comment.
yeah did have lag reports from others too, could not replicate it on the machines i tested it on. But definitely something to look into going forward. And yes definitely gotta make it easier for the player to get into the game, with a tutorial or something.
TheCrudeForge
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Thanks for playing.
and thats a very detailed comment, i appriciate it a lot. And yeah i should have spend the last 5 days making a tutorial or the whole process more intuative for the player. Got a little sidetracked and did other stuff insted.
Lots of people struggled with it as a overall system. So if i go on to round 2, i know what to improve on a lot.
But sadly i think my score will be low, solely because people found it too complex, laggy or did not understand it.
Thanks for testing it.
Turrets usage were cut in the end, they way they would rotate as it were made makes it look .. odd (top left rotation point, insted of middle)
Only made it so the enemy turrets on the map can destroy your ship, just because.
And yeah wording and a lot of other things will get a overhaul if i go on to next round.
Gameplay was good and fast paced, that part of the game is good... BUT dont really fit the theme per say, having to play 7 levels or more, before i can change skin, and only look different. Or at least give player "cheat" coins to see what there was to play around with.
But could be turned into a good mobile game in my opinion.
art style was cool, music+sounds well balanced.
dont really think this fits into you being able to customize a character, you just change abilities.
But it did what the game was inteded to do.
observations:
holding down any key of 1-3 creates a infinite loop and spams that selection sounds.
ranged enemies fire more rapidly when close to you.
Stone god mode, hit box felt weird - took 3 hits to kill enemies with it or it just dont hit where you think it does.
Combat is SUPER slow - took 5-10 minutes before it prompted me if i were still fighting.
-Then i could finaly do something, which was only spend 1 ... 1 point into my character.
-The choice of picking robot, etc. did not work after that first round of fighting.
Art style is really cool though (and yay for another construct 3 user)
Overall i did not feel there were much to customize in the game, unless that combat speed goes faster and i get more points.
Would like the shape shifting to be easier, so your fingers dont have to move from WASD.
-Would make it so you click and drag the mouse in a direction, making Mr. Flex change shape on the fly.
not much customizing to be done other then changing between the 4 shapes. But its a solid foundation.
little spelling mistake to change in the future "because"
music and sounds are EXTREMLY loud...
fun little survivor game where you get to choose the downside of the enemy too, wonder how you will handle that with scaling, and more enemy types.
for now all you need is magazine size, pierce and bullet amount and you can litterally just stand still after round 1.
looking forward to seeing the progress in round 2. Where the customization could be seperated to the gun you wield and the user itself.
would not exactly say you customize the diceman, forced to only have 8 points in total, so limits the options you can have, and just have to decided how you will place the points.
Can see it being scaleable if you for example loot a better DnD dice with 8-20 sides and thus upgrading your character.
But unique take on the theme, so thats positive.
Works as intended as can definitely do some wild plastic surgery on these "criminals".
Could not color the eyebrows for some reason.
Suggestions: (recap)
Not allow placement outside the head/face.
Give them spiffy replies when you disguise them more and more
Alternative randomize a way they want to looks, and have the player match it.
thanks for playing.
Yeah i did include a button where people can upload a image of a spaceship (bottom right) thinking that would do the trick.
And will definitely improve on the wording and explanation further on. 😎
Could get real nerdy about it and say it have a main drawing canvas you paint on, which is subdivided in x amound of 32x32 smaller drawing canvas, and same amount of 32x32 physics sprites. So the ship can also be destroyed pixel by pixel, while handling how the engines work on combines physics mass while you fly 🤓 engines and guns have the same.










