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TheWizardMus
Recent community posts
I really enjoyed my first run through before i realized there was essentially a 10 day loop, but after my second run went rather poorly, my 3rd and 4th every single skill was so expensive I couldn't get out of the deficit that I was put in, especially as the -8 stats per day meant I could never discount my skills to access the NPCs and locked doors. Until I spent like 5 empty runs just waiting for all my stats to enter the negatives and then find 15 EXP blocks to buy the "repenting" skills
I liked what I got to experience in the first run, and the snowball of accessing an NPC and essentially doubling your time in the maze is really fun.
I think that two things would really make the game more consistently fun
1) make blood not be spent just walking around, I feel like a majority of my blood use went into empty hallways and running to pick up item drops, maybe as an "easy" difficulty mode. I'm pretty sure this is what got me in "repent" mode in the first place
2) cap the "repent" skills at 100 exp cost, that way over the course of 10 days theres a decent chance of finding the required exp blocks and get back to sweet gaming, but you're still punished for failure, once again maybe as an "easy" mode, or just give the option to have the failed fledgling killed after a couple failed "repenting" runs
Once again really enjoyed this game, its fun when it's not snowballling in the opposite direction, I'd kill for an endless mode where I can build up a super vampire and see the dialogue for all the super high stat skills
sometime after building extraction pods in the mansion basement, my character began taking wide curves instead of going in a straight line to places i clicked, eventually he ended up passing through the wall at the top of the mansion guest room and wandered off screen when i tried to sleep
Edit: found the reset player button(very convienient) and my character continued to move straight up passing through walls until i managed to talk to my companion(Irene) and that fixed the sliding up bug
This was a really good and enjoyable time. I would highly recommend most of the game so far. Only gripes are the mushroom bounce pads felt really janky and were way easier to activate by accident than intentionally, which wasn't a real problem until the chaining mushroom jumps section, and the ninja grapple chain room needs like a rage quit "skip the room" option if you fall a ton because compared to it the Red Day section was a breeze. I also got a little lost on the plot at the very beginning and at the start of the ninja section, even at the end of that section i wasn't sure why Teena was now assisting/testing me.
That's been my experience with the melee/ranged difference, a lot of my melee units have useless turns because they cant walk through their own allies, so if they're ever blocked off they can't get close enough to attack. It's made me rely more on archers because I can back them away to make space for the 4 melee units i use
unsure what happened but after a while i got an error every time i pushed 1
"
An error has occurred. You may be able to continue, but some parts may not work properly.
Error: $ is not a function.
Stack Trace:
@https://v6p9d9t4.ssl.hwcdn.net/html/8881444/index.html line 21453 > eval:20:5
dispatch@https://v6p9d9t4.ssl.hwcdn.net/html/8881444/index.html:57:43064
add/v.handle@https://v6p9d9t4.ssl.hwcdn.net/html/8881444/index.html:57:41048
"
I'm not able to find the evil base, the comments here seem to imply its the cave south of the starting town where you originally get the necklace but that cave doesnt have anything i can interact with. for reference i started with the "start evil" mode and chose the name Silvia. the cave only has the same coffin and barrel in it from the start of the game.
i just encountered a bug on 48.1, when i had 100 lust(from overly sensitive from Rinny) i went onto the couch and invited fawn, after the fawn scene it played the last few lines of the normal "desperation no one saw you, right?" line and then the game gave me the error "TypeError cannot read property "_name" of null"