Really nice and polished game overall, the enemy design was really smart and really using the loop aspect of the world!
To0mat0
Creator of
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INCREDIBLE WORK here, I don't know how you made this but I really liked it. You used the mobius strip potential of puzzle to a higher dimension. And the level design is really great with scaling difficulty and clever solution. I would recommend to only be able to twist the edge or untwist it because right now you can get pretty lost if you twist the strip too much. But this is clearly an after jam fix. Another idea would be to be able to explore the strip with a free camera. Really nice work out there!!!!
Very accessible game and fun, I didn't quite understand where was the mobius strip thing. It was just a loop of 3 level for me but I still liked it. The only downside is the lagginess you explained in the description but I don't know how you can fix it. Another would be that I couldn't see clearly what was ahead of the chracater. It required me somes tries but I sucessed to beat the game and was really happy of myself. I really enjoyed it, thanks for your submission!
The atmosphere is really nice and comes up well with the music. It could be really fun to navigate this little word and trying to understand what is going on, this has potential. Maybe you could fix how to character shiver whenever he hit a wall and add a control to hit the button or a sound that let you know that a door was unlocked.
Incredible game, both the loop of the gameplay and the loop of the story are really enjoyable. I could play this over and over. Crazy amount of content, I would really like the same game with random ennemy where I gear myself up with a lot of chips to be able to tackle any opponent. This is the game I have enjoyed the most yet. This could really be upgraded to an exciting full roguelike game. I would be looking forward to it if it's your intention :)
Incredible audio that go alongs so well with the game. The idea is cool and I can clearly see that as a mobile game. My only downside would be that when you want to go fast and have an incredible combo you have to tap right and pray to not go against obstacle. I would have liked that it required skills to keep the combo going. Great work else, I really appreciated it!
really amazed by the art and the 3D, it was really nice. The idea was really fun and comes well with the music. All those character running were really an enjoyable mess to watch. Gameplay wise it was hard to track the effect of my powers which was the downside for me. I win my first game without understanding anything haha. Great work!
Really cool idea, the music fits well the world. I liked to do all the level in one way and then do it all again with harder difficulty and the switch of the music was really great. My recommandation for improvement would be smoother gameplay overall, smoother teleportation of the character when he completes a loop. Right now it felt kinda rough. Maybe the portal downward when you complete a loop could be a real sprite instead of a white line, something like a door. The change of color and music could be smoother ect. But these are a lot of things that require time we don't have in jam so I understand. Also at first it felt strange to not being able to go backward, maybe some chill loops with tutorial for each of your mechanic could help. Nice work overall !
This game is really really good, I liked searching for the shortcuts of the levels. However there are some edge of screen which doesn't match the other edge where you should appear. I got stuck several times and couldn't do anything but restart the whole game. Otherwise, the music, the story, the art, I really appreciated how everything come together greatly, not too much but enough.
Really nice fit for the theme of the jam. I had trouble understanding what I should do, I really didn't like how I bumped and got stuck a lot of time in tunnels. However it made me feel like a pro when I suceeded. Once I figured out what I should do it was too late and didn't want to do it all over.
Thanks for your reply, it moved us a lot since we only recently learned to make video games. In fact we didn't had time to implement a real "end" in the game. So even if you find the 12, nothing happens unfortunately. We focused on having something that make the player to want to understand how the world works. We use collectibles (the mushrooms) because it was simple but with a little more time we could have done something else. For example, a big puzzle in several steps like a big escape game.

