Thank you very much Panagioti! ;)
Have a happy new year!
Tsalo
Creator of
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We wanted to make a simple game and add variety where we could.
At first the shark was gonna be another "rock" enemy, meaning they would come from the top edge of the screen, just with more velocity and different visual flair.
Afterwards, we came up with the idea of having them come from one side of the screen to the other (left to right). We were spawning them in a random spot, somewhere the camera can't see, and having them target another random spot on the other side of the map. Then we implemented the random side and it just felt right! At the end we experimented with a more systemic approach, using collisions: If a shark collides with a rock or seaweed or another shark what happens? The result can be seen at the last level where sharks come more often and you can use the other elements to protect yourself!
Thanks for playing the game and sharing your thoughts! Have a great day!
Thank you for playing the game and leaving a comment!
We chose to make the game simple because it was our first time working together as a team and using Unity3D.
Love the fact that you read the letters and you found them engaging!
Thanks again for playing the game and taking time to leave kind words!
Have a great jam!
ahahahaha thank you for the feedback! I wanted it to be chaotic, but easy so the player feels excitement.
I set up 4 spawn points above the world and they randomly "drop" a food at a fixed interval. So, yes sometimes the food may favor one spawn point since it's RNG. Also, some food are stackable, like cakes or cheese!
Thanks for playing and leaving a comment! I appreciate it! Have a nice day!
Great game! Very polished! I was impressed that the asteroids explode into smaller parts you have to either shoot or avoid.
At first I played it safe but then I blasted through like a lunatic and it was super fun!
Maybe you could add an element to "force" the player to drive faster and make more mistakes?
Something like a timer, perhaps! I dunno...
Anyways, excellent game! Have a nice day!
Nice puzzle game! I really liked the sound that the pieces make when dragged. It gives a nice tactile feel that is addicting! I also found the little guys to be rewarding. Two things that would make me play more would be:
1. To be able to get past the dropped pieces. If you block your entry it's game over, so you have to start at the other corner to have an advantage. Also there are spaces where a piece fits but can't go there!
2. I would have liked a grid background so that I can see more easily where a piece fits.
Great game for the jam! Loved the tiny robots! Have a nice day!
Thank you for playing and for your feedback!
Yes, you are completely right about the camera controls. At first I wanted to make a top-down shooter and I changed the position of the camera while I was experimenting with gameplay. Later, I decided to make a physics based game because it felt funny, but I didn't thought of changing the control scheme. After having the time to think whats wrong it was a bit late to change it! Thanks again for playing and leaving a comment! Have a nice day!
Nice action platformer! I loved the fact that you even made cut scenes and a boss!
Two things I found a little off was:
1. The control of the knight while he is airborne. I feel like a needed more control and couldn't safely calculate landing on platforms.
2. There was a time when you have to double jump and dash while you are sliding a wall. The first time I got there I had used my double jump and couldn't make it across. (I think the double jump should refresh when you hug a wall)
All in all, great game and excellent presentation! Have a nice game jam!
Nice vibes you got there! I really liked the alien/sci-fi feel of the game. Unfortunately, as others said, I also had trouble navigating the world and controlling the ship! Apart from the fact that the ship doesn't face the direction it's heading, you could also add some monuments/static objects around the planet (eg rocks, pillars, etc) so that the player gets the sense of movement. Really loved the mysterious vibe! Have a great game jam!
Yes, you have 0.5 seconds before being spotted and because there is not an "alert" phase, you instantly lose.
If it was longer it would be way too easy, if it was shorter it would be frustrated for players who aren't familiar with stealth games.
I wish I had more time to get more levels in and work on their design but I got out of time!
Thank you very much for playing and for your honest feedback!
Great idea and execution!
Amazing puzzle and level design for the time given.
I have to be honest, I found the levels from 14 and onward to be very difficult.
On the same page, it is very satisfying completing a level with a few seconds left!
I also found the random rats' color a nice touch.
All in all a very complete entry. Well done!!
Amazing little game!
I liked how you managed to get the most out of few mechanics! That's some great level design!
I also died on my first try and barely managed to save the witch on my second.
Graphics and sound were a nice fit to set the right mood. Everything came together nicely.
Last but not least, I loved that intro, it was hilarious!






