Fun concept. Not my style, so I can’t comment that much of the gameplay but can’t complain either. Just needs some polish; ui elements like hero bag can be sometimes inconsistent, and there’s also no font consistency either. Some more effects and animations would be nice as well.
twdoor
Creator of
Recent community posts
Thanks for playing. For most of the feedback you gave, it was planned but cut for time. For you first point u made the enemies have 2 actions there’s a bottle going up and the drink sound effect that plays and means he healed (the same sfx when you heal yourself as well) and the second is a punch going at you dealing damage => losing juice. I felt adding a health bar for enemies would ruin the immersion, so i didn’t. Damage numbers are for sure a thing to add in a (possible) next update, I would love to add sth like the TF2 critical hit effect.
Sorry for the difficulty, after testing it for hours it got too easy for me and got increased last minute. I’ll keep it in mind for next time. Also not having a boss health bar was intentional, I like the feeling of not knowing which is the last shot. Its like an attrition battle between you and the boss. Don’t Starve and the Hollow Knight games do that really well


