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twdoor

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A member registered Oct 01, 2023 · View creator page →

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Fun concept. Not my style, so I can’t comment that much of the gameplay but can’t complain either. Just needs some polish; ui elements like hero bag can be sometimes inconsistent, and there’s also no font consistency either. Some more effects and animations would be nice as well.

Thank you for playing!

Thank you for playing. I chose not to add healthbars for enemies to keep the feeling of eerie-ness and fear. like when trying to clutch with one hp. (also helps with engagement)

(1 edit)

Thanks for playing. For most of the feedback you gave, it was planned but cut for time. For you first point u made the enemies have 2 actions there’s a bottle going up and the drink sound effect that plays and means he healed (the same sfx when you heal yourself as well) and the second is a punch going at you dealing damage => losing juice. I felt adding a health bar for enemies would ruin the immersion, so i didn’t. Damage numbers are for sure a thing to add in a (possible) next update, I would love to add sth like the TF2 critical hit effect.

Thanks for playing! There were plans to add some extra parts that could provide more healing, but I ran out of time :P

Thanks for playing!

A scoreboard for how far you’ve reached is a really nice idea. Thanks for playing!

Fun game loop, tutorial too long didn’t bother to read it all, sorry, but I got the gist of it by playing.

Cute platformer, I feel that the bullet wasn’t used enough, but great game nonetheless.

Very whimsical! Gives winXP vibes (compliment)!

no tutorial or instructions, I don’t know what to do. I pressed “Start Turn” until I lost

Fun concept, but I found the box + bounce (lvl13) kinda annoying, too many variables to make the shot feel rewarding/intended instead of a “spam until it works”.

Fun little game, some progression system like upgrades would fit really nice.

It was great, I just hoped I could’ve have done more. I also got some great feedback so far :)

Sorry for the difficulty, after testing it for hours it got too easy for me and got increased last minute. I’ll keep it in mind for next time. Also not having a boss health bar was intentional, I like the feeling of not knowing which is the last shot. Its like an attrition battle between you and the boss. Don’t Starve and the Hollow Knight games do that really well

Title fits!

Broke the game 10/10

Decent autoclicker type game

Worth playing just for the art. Story is interesting too, don’t know how you managed to add 23 endings

Simple art, simple concept, yet it makes for a good puzzle game

Good idea, reminds me of the “Dumb ways to die” series. Changing control schemes for the car minigame (from mouse to keys) was unintuitive

Simple yet very fun concept, a few small nitpicks like not keeping the last used boot between levels and crouch not fitting in compared to the other mechanics but still amazing game!

Fun, reached terminal velocity and glitched through the walls 10/10. Art is nice, jump sound gets annoying after a while tho

Nice little platformer; The jump feels a bit too floaty for my liking and if the checkered blocks had a way to figure out the real ones besides trial and error, I couldn’t find it.

Nice idea, the ui is covering half of the screen tho. Can’t see the slime wandering around.

cool idea, not my choice of game, but I’m sure some trivia fan would enjoy this. Sorting by year and month is a bit too much imo

Love the character design, especially the portrait drawings.

The concept is unique, but the looping music gets annoying after a few minutes!

The concept is fun and creative, but it is kinda short, and I find the climb mechanic a bit finicky. But still a decent game.

Also, the tutorial text boxes are editable, consider using a label instead of textedit node next time :)

I had a few friends test the game and it worked, so I don’t know what the problem might be

Same issue/opinion here