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TwoTimesPi

18
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1
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A member registered Jul 08, 2024 · View creator page →

Creator of

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Yeah, it isn't obvious. One of those things I added to the to do list to fix and before I knew it time had run out. Thanks for playing!

Thanks for playing! You're right about the names :-).

You can click on the characters to get a reminder of their names but unfortunately I don't think I made that clear enough. 

I'd really appreciate feedback on my entry - a management sim about managing a crew of thieves:  https://twotimespi.itch.io/dirty-money 

I like that you didn't use WASD. Definitely helped to deliver retro vibes.  

Super impressive for just a weeks work. Congratulations on the great game!

Argh, throwing the shield makes you lighter / jump higher is brilliant. 

Was it an intentional choice to not use WASD for movement? I feel like fighting my muscle memory was 50% of the game difficulty :-). 

Excellent work. Congratulations. 

Lining up some bad dudes and throwing a bat at them is very satisfying. 

Excellent vibes. I love how it is quiet in the bunker and then desolate but also hopeful outside.  

Hi, I left a short review of your game. It would be great to get feedback on my entry - a little crime management sim, thanks!

https://twotimespi.itch.io/dirty-money

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Nice! The movement felt good and I enjoyed the pixel art and animations. For my tastes, if the enemies had less health I think it would feel more fluid and fast paced which would better match your character movement speed and style. Great work in a week!

I risked it for the biscuit and got silent treatment and a girl screaming about trains. 10/10

Thanks! I'll keep you in mind :-)

Hi I really liked the mini pixel art style of Biscuit Mafia. Nice work!

I'd love feedback on my jam entry, a little management sim where you manage a crew of thieves and con artists:  

https://twotimespi.itch.io/dirty-money

Thanks so much!

Nice! I felt like I was ending up back where I can from and that hell was messing with me :-)

Agree with comments below. Health as a resource is a neat idea. If I were to push it further I'd be curious about making it more risky to collect your ammo e.g. delayed exploding enemies on death... that kind of thing. 

Surprisingly creepy teapots 10/10

Hi egecomposer, 

You're music is really nice! 

I'm looking for help with adding music to the game i'm working on (https://twotimespi.itch.io/dirty-money). 

I imagine you found a team and are busy working on creating something for the game jam. If you would be interested in contributing any compositions you have already created to the project, please let me know!

Thanks!
twotimespi